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> Dudukain's Dedicated Character Thread, I wanted one too....
Dudukain
post Jun 12 2006, 10:22 PM
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Okay, I decided to start a "dedicated" thread for criticism and advice about my characters.


so let's start!

Ten Kalos
Race: Human (0 BP)
Attributes (195 BP)
Body: 3
Agility: 6 (.8.)
Reaction: 5 (7)
Strength: 3
Charisma: 1
Intuition: 3
Logic: 2 (4)
Willpower: 2
Edge: 3
Essence: .6
Initiative: 8 (11)
Initiative Passes: 1 (3)
Physical Damage Track: 10
Stun Damage Track: 9
Notoreity: 1

Active Skills (148 BP)
Automatics (assault rifles): 7
Heavy Weapons (assault cannon): 3
Longarms: 4
Pistols (revolvers): 4
Armorer (weapon Accesories): 4
Cybertechnology (Bioware): 4
First Aid (combat wounds): 2
Electronics skill group: 1
Pilot Ground Craft (wheeled): 3

Knowledge Skills (15 free BP+8 BP)
Cybernetics History: 2

Language Skills:
English: N
Or'Zet: 4
Spanish: 4
Japanese (techie): 4
Chinese: 4
Sperethiel: 4

Qualities (+15 BP)
Toughness (10 BP)
Aptitude (Automatics) (10 BP)
Uncouth (+20 BP)
Spirit Bane (Watcher Spirits): (+10 BP)
Incompetent (pilot anthroform) (+5 BP)

Cyberware: Aluminum Bone Lacing
Wired Reflexes 2

Bioware:
Muscle Toner: 2
Bone Density Augmentation: 2
Cerebral Booster: 2

Lifestyle: Low

Gear: Urban Explorer Jumpsuit W/helmet, Sony Emperor W/ Response 2, System 2, Firewall 2, Signal 3; Ak-97 W/Gas vent 3, Shock Pad, Smartgun Link (Internal), 10 spare clips; 40 Rounds Ak-97 ammo, Ruger Superwarhawk W/Internal Smartlink;, 10 rounds ruger super warhawk EX explosiver rounds, 15 rounds Ruger Super Warhawk Ammo, Goggles W/Smartlink, image link, vision enhancement 3; Fake SIN rating 4, Fake Firearms License rating 4, Medkit Rating 6, Cybertechnology tools, GPS, Chisel, Wire Clippers, 2 Plasteel restraints, 30 plastic restraints.

Programs: Browse 2, Encrypt 2, Data Bomb 2, Scan 2, Reality Filter 1

Contacts (13 BP)
Fixer (Connection 4/Loyalty 2)
Street Doc (Connection 1/Loyalty 6)

Backround: Born in Atlanta in 2044, Ten Kalos was a typical middle-class child. He attended school, and after graduating joined the CAS Marines, specializing in treating wounds. After serving his term, he attended an academy to learn cybertechnology, and was especially fascinated by biotechnology. His SIN was lost in the crash of '64
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GrinderTheTroll
post Jun 12 2006, 10:37 PM
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General criticism I give to my players is usually, "Are you sure you want 6 or 7 dice already for that skill? It's a lot of extra BP for just +1/+2 dice."

Given the upper skill and attribute limit, you could probably use those point in other areas and be down a few dice which are probably made up with SmartGun links, CyberEyes and the like.

Nothing specific to your char, just my typical response to 6's and 7's at chargen.
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Shrike30
post Jun 12 2006, 10:51 PM
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Just a minor quirk with the gear: did you really intend to buy 10 spare AK mags and a grand total of 20 rounds of ammunition? That's not even one full mag. Your ammo count for the Super Warhawk is pretty low, too.
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Geekkake
post Jun 12 2006, 11:21 PM
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QUOTE (Shrike30)
Just a minor quirk with the gear: did you really intend to buy 10 spare AK mags and a grand total of 20 rounds of ammunition? That's not even one full mag. Your ammo count for the Super Warhawk is pretty low, too.

He puts two rounds in each magazine. It keeps his bullet frenzy under control.
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Backgammon
post Jun 12 2006, 11:34 PM
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  • Charisma 1 and no social skills. Classic newbie mistake. Life is rough when everyone hates you on sight!
  • He specialised in treating wounds (field medic I assume), yet he has a skill of 2 in that, compared to a whopping exceptional 7 in automatic weapons. Your background doesn't work. As it is, he's one of the best marksman to come out of the marines, and who happens to have picked up some basic wound treating skills.
  • I'm assuming this guy is a shadowrunner in the traditional sense of the term. If not, the following does not apply, but why is this guy running the shadows? He went to university in a state of the art and in demand field. Why doesn't he have a high-paying job where people *don't* try to kill maim and torture him. He lost his SIN? So what, he can get another easily.
  • Spirit Bane(Watcher) spirit is by far the cheapest, munchkiny thing I've EVER seen. If I were your GM, I would either rip your sheet apart instantly or find new and inventive ways to constantly torture you with that flaw.
  • Incompetant(pilot anthroform) is also pretty cheap. Though I suppose it *might* come up in your lifetime.
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emo samurai
post Jun 12 2006, 11:40 PM
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Not AWESOME enough. :grr:
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Geekkake
post Jun 12 2006, 11:44 PM
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I agree with Backgammon on all counts. This is some crunchy shit. I can't speak for your GM, but I would slap you in the face and make you eat your sheet if you tried to bring this into my game.
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emo samurai
post Jun 13 2006, 12:19 AM
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My only problem is he's boring. Ex-military, lost his SIN, nothing about comrades or general outlook on life. You even SAY he's a typical middle-class child...

Give him a run-in with a dragon or something. Jesus Christ. :D
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Lagomorph
post Jun 13 2006, 01:09 AM
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My suggestions, Make him an elf adept, with powerpoints in pumping your agi and your automatics. Max his edge also. You should be able to max out your automatics at about 32 dice.

I mean, if your going to go for min max, go all the way!

(btw I love the watcher spirit bane, thats awesome)

Do away with these, you don't need them, if some one in your team doesn't have them either, then there is a solution that can be reached using explosives or bullets.

Cybertechnology (Bioware): 4
First Aid (combat wounds): 2
Electronics skill group: 1
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Dudukain
post Jun 13 2006, 01:15 AM
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Funny you should mention "classic newbie mistake" This is my third character, one of the ones I'm considering for a game where everyone is new(including me). We haven't played yet, so I have a few different characters to get in touch with the rules. The very first character I've created had the crippling problem of no contacts. Anyway, thanks for your criticism. I'll mess with it to get a few social skills and a higher charisma. My problem with the few ammunition was I thought that the prices there were meant for a full clip, not 1 ammunition. And jeez, I've just read the book and I'll ready my powergamer instincts are kicking in (I don't know why, I can't control it. No matter what game I play, once I learn the rules, I'll find some way to make a unreasonably powerful character.)

Okay.
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emo samurai
post Jun 13 2006, 02:05 AM
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Dude, just do what I do, start your own game and munchkin out the character creation rules. Then talk people into unwisely joining your game and bribe them with powergaming options.
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Dudukain
post Jun 13 2006, 02:43 AM
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Okay, after looking at your suggestions and criticisms, This is the character I will be playing:


DUDUKAIN
Race: Ork (20 BP)
Attributes (280 BP)
Body: 6
Agility: 5
Reaction: 4 (7)
Strength: 4
Charisma: 3
Intuition: 4
Willpower: 2
Edge: 3
Essence: 6
Initiative: 9 (12)
Magic: 6

Initative passes: 1 (4)
Physical Damage Track: 11
Stun Damage Track: 9

Active Skills (92 BP)
Blades (swords): 6(8)(+2)
Pistols (Revolvers): 3 (+2)
Infiltration: 2
Negotiation: 3
Pilot Ground Craft: 3
First Aid (Combat Wounds): 4 (+2)
Unarmed Combat (Martial Arts): 4(+2)

Knowledge Skills (24 free BP)
CAS politics 3

Language Skills
Or'Zek: N
English: 6
Japanese: 3

Qualities(+20 BP):
Adept (5 BP)
Spirit Bane (Watcher Spirits)(+10 BP)
Allergy (Moderate, Platinum)(+10 BP)
Toughness (10 BP)
Incompetent (Pilot Anthroform)(+5 BP)
Simsense Vertigo(+10 BP)

Adept Powers:
Improved Reflexes: 3
Improved Blades Ability: 2

Lifestyle: low

Gear(7 BP): Ruger Super Warhawk with Internal Smartlink, 715 rounds heavy pistol ammo, Monofilament Sword, Urban Explorer Jumsuit, Medkit Rating 6, Goggles W/Image Link, Smartlink, Vision Enhancement 3, Flare Compensation; Headphones W/Audio Enhancement 3, Electronic Paper, 50 plastic restraints, CMT Clip commlin W/Redcap Nix OS, Weapon Focus 2 (attuned), Autopicker rating 6, Armorer Tools

Contacts (21 BP)
Fixer(Connection 4/Loyalty 4)
Talismonger(Connection 4/Loyalty 4)
Street Doc(Connection 1/Loyalty 6)


Notes:
Natural low Light vision

No backround yet.
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Squinky
post Jun 13 2006, 02:58 AM
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I don't see any ware listed, so how did he get 3 passes per turn and plus 3 reaction? If its from wired reflexes, standard character creation availability excludes them.
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Jaid
post Jun 13 2006, 03:11 AM
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the 3 IPs are from an adept power, if i'm not mistaken (improved reflexes for +2 IP costs 3 points, if i'm not mistaken...)

but i don't recall the adept power adding to reaction as well.
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Squinky
post Jun 13 2006, 03:14 AM
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Wow, I totally missed that. My bad. It does add reaction also. Although I think you typoed it onto agility.

One thing I would mention from a powergaming point of view, is your strength 4 is the same for damage calculations as a strength 3 is, due to the rounding.
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ornot
post Jun 13 2006, 04:02 AM
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I'm not surprised you missed it. There is no Magic attribute listed.
I thought the build points spent on attributes were rather off.
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Tetsuyama
post Jun 13 2006, 04:40 AM
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To follow on Squinky's point, if you drop your Strength to 3 you can bump your Willpower to 3, which you use to resist Stun damage. It also puts your Stun Damage Track to 10, which could be handy.
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Glyph
post Jun 13 2006, 08:06 AM
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Even with a Magic of 6, I'm getting:

30 points - Body: 6
40 points - Agility: 5
30 points - Reaction: 4
10 points - Strength: 4
20 points - Charisma: 3
30 points - Intuition: 4
10 points - Willpower: 2
20 points - Edge: 3
65 points - Magic: 6
Grand Total: 255

You have 280. I assume you forget about the ork Attribute bonuses, but only spent 50 points on the Magic of 6 (Actually, that last point costs 25, not 10, points). Also, the +3 bonus should have gone to Reaction, not Agility, and it is also Reaction that helps determine initiative.
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Witness
post Jun 13 2006, 08:27 AM
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QUOTE (Backgammon)
[*] Spirit Bane(Watcher) spirit is by far the cheapest, munchkiny thing I've EVER seen.

I couldn't disagree more! This totally makes the character for me. The hard part would be for the GM to not make his life a complete misery with it.

Just think of all the Watchers out there... poor stupid things that they are... zooming round and round on patrol routes, or shouting out advertising. But for some reason whenever Dudakain walks near, they all home in and start harassing him like ghostly mosquitos. Sometimes he can't walk down the street without everyone staring. Sometimes he can't get to sleep. And a number of mages and shamans in the area would like to have a word with him because he's messing up their mojo.
Love it!
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UndeadPoet
post Jun 13 2006, 09:39 AM
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QUOTE (Witness @ Jun 13 2006, 03:27 AM)
QUOTE (Backgammon @ Jun 12 2006, 06:34 PM)
[*] Spirit Bane(Watcher) spirit is by far the cheapest, munchkiny thing I've EVER seen.

I couldn't disagree more! This totally makes the character for me. The hard part would be for the GM to not make his life a complete misery with it.

Look, if he is brazen enough to come up with such a character, it is very likely that the GM gives a shit about the character's handicaps and will not involve them in the game at all.
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Dudukain
post Jun 13 2006, 03:10 PM
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QUOTE (Glyph)
Even with a Magic of 6, I'm getting:

30 points - Body: 6
40 points - Agility: 5
30 points - Reaction: 4
10 points - Strength: 4
20 points - Charisma: 3
30 points - Intuition: 4
10 points - Willpower: 2
20 points - Edge: 3
65 points - Magic: 6
Grand Total: 255

You have 280. I assume you forget about the ork Attribute bonuses, but only spent 50 points on the Magic of 6 (Actually, that last point costs 25, not 10, points). Also, the +3 bonus should have gone to Reaction, not Agility, and it is also Reaction that helps determine initiative.

So...I have 25 extra BP to spend?
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wavydavy
post Jun 13 2006, 03:20 PM
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QUOTE (Dudukain @ Jun 13 2006, 10:10 AM)
QUOTE (Glyph @ Jun 13 2006, 03:06 AM)
Even with a Magic of 6, I'm getting:

30 points - Body: 6
40 points - Agility: 5
30 points - Reaction: 4
10 points - Strength: 4
20 points - Charisma: 3
30 points - Intuition: 4
10 points - Willpower: 2
20 points - Edge: 3
65 points - Magic: 6
Grand Total: 255

You have 280.  I assume you forget about the ork Attribute bonuses, but only spent 50 points on the Magic of 6 (Actually, that last point costs 25, not 10, points).  Also, the +3 bonus should have gone to Reaction, not Agility, and it is also Reaction that helps determine initiative.

So...I have 25 extra BP to spend?


Even better, for body 6 its only 20 points (1st free + 2 points bought + 3 ork bonus)

So I make it 245, for 35 more points
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Dudukain
post Jun 13 2006, 03:36 PM
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Oh joy. YES!!!!
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UndeadPoet
post Jun 13 2006, 04:13 PM
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I suggest to remove the 4 points in dodge. Every single one. You will parry in melee and in ranged combat you won't use full dodge. Ever. I have played 8 SR 4 sessions now, and although my character does not have the dodge skill, there wasn't a single time when he could have used it. Dodge is a skill like raising puppies. But at least you can talk your GM into somehow involving the skill "raise puppies". You do not need dodge, really. Even if it had half the skill costs(2 GP per point), I would not think about taking it.
So, you got 16 free GPs now. Specialice your two social skills, you will be able to use them often. 12 GP left.
Get an unarmed skill. Either at lvl 2 specialized(still 2 free GP) or at lvl 3.
Your weapon focus is not yet specified. I suggest a monofilament sword for style(katanas are for the casual mainstream-freak, you know), that badass-axe(forgot its name) for substance.
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Dudukain
post Jun 13 2006, 04:52 PM
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Okay, I edited him.
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