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> New ways to get notoreity, things you've awarded it for
stevebugge
post Jun 21 2006, 09:24 PM
Post #26


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QUOTE (James McMurray @ Jun 21 2006, 11:24 AM)
Houseruling stats is bad and/or slippery slope arguments are bad? :)


QUOTE (stevebugge)
I agree that there are some that can be grouped, the point I was trying to get accross is that it is very easy to start sub-dividing stats and ratings, and once you start it it's only a matter of time before your group houserules itself in to a whole new game system of unrelenting complexity.

Summarize: slippery slope argument for houseruling stats is a bad idea.

Summarize: slippery slope argument THAT houseruling stats is a bad idea.

[disclaimer]The slippery slope argument is a nifty rhetorical trick, that can actually be valid when carefully applied. Like anything else when overused it can lead to results detrimental to your point.[/disclaimer]
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Ankle Biter
post Jun 28 2006, 03:22 AM
Post #27


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Actually I was thinking that Notoriety as a stat at all makes little sense, considering the wide variety of things one can be notorious for. As however the point of Notoriety is not as a measure in itself, but as a measure on how it affect how people interact with you, a simpler measure is to asign rep based bonuses/penalties to the social skills...

Quit a run? There goes your negotiation skill.
Run screaming from an angry devil rat? Try intimidating that ork now, chummer.

Etc. etc.

The other thing one can try is having 2 omnidirectional stats (Can have negative and positive values)

One for intimidation (Upped by maimery, winning fistfights with dragons, shiving people over a spilled beer, lowered by chickening out of hot runs, cowardice under fire, backing down in conflict situations)

One for the other social skills (Upped by finess in runs, always completing them, being a good laugh, being trustworthy, lowered by being a jackass, being overly greedy, messing up runs, constant lying)
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