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> Headware commlinks, What else is needed?
Eryk the Red
post Jun 20 2006, 03:44 PM
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New player joining my campaign and he wants to get an implanted commlink for his character. What I'm trying to figure out is does he need anything else to make it work? Does he need a datajack or sim module or both for it? I'd figure he wouldn't, because, well, this comm is wired up in his head already, but I'm not too sure.
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Shadowmeet
post Jun 20 2006, 03:58 PM
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Sim module is included in a headware comlink per the main book.
So, no, you shouldn't need anything else. But I like to have a datajack for beetles, knowsofts, mapsofts, etc.
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Samaels Ghost
post Jun 21 2006, 12:53 AM
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Why is there an implanted version of the sim module if it is already included in the implanted commlink?
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HappyDaze
post Jun 21 2006, 01:42 AM
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In case you want to stick with a datajack and the sim module alone without hooking up a wireless PAN.

Still, the stand alone sim mod implant is most likely a dead-end piece.
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Kyoto Kid
post Jun 21 2006, 03:07 AM
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...Violet uses a datajack for connecting to her external Hot Sim module. This way she can pass through airport scanners etc. All they will pick up is her commlink implant (which is legal).
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