My Assistant
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Jun 22 2006, 03:33 PM
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#26
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Moving Target ![]() ![]() Group: Members Posts: 244 Joined: 8-June 06 Member No.: 8,681 |
You're right about the BP / karma divide being another problem there. You definitely need that initial sheet. But I was thinking more of people who bought skill groups with karma and then later broke them, as opposed to people who bought the skills up individually (also with karma). |
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Jun 22 2006, 04:06 PM
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#27
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Target ![]() Group: Members Posts: 80 Joined: 9-January 06 Member No.: 8,143 |
seconded |
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Jun 22 2006, 04:57 PM
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#28
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
Can you buy skill groups up with karma?
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Jun 22 2006, 05:03 PM
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#29
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Target ![]() Group: Members Posts: 27 Joined: 4-June 06 Member No.: 8,643 |
I kind of 'feel' (I know, that means nothing) that they intended for you to have to make a choice - either your character is very good at a few things or decent at a lot of things. Paying a hefty premium to max out that last attribute point is the most obvious example that comes to mind. Truthfully though, as long as all the characters and NPC's in a particular campaign are created using the same system (either allow or disallow) the difference wouldn't be huge. |
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Jun 22 2006, 06:27 PM
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#30
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Moving Target ![]() ![]() Group: Members Posts: 244 Joined: 8-June 06 Member No.: 8,681 |
Don't have a book handy here, but I THOUGHT you could. Anyone? |
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Jun 22 2006, 06:32 PM
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#31
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Moving Target ![]() ![]() Group: Members Posts: 475 Joined: 13-March 06 From: dusty Mexican borderlands Member No.: 8,372 |
Yeah, you can buy skill groups with Karma. Once it's broken up, however, all skills must be raised to an even match before adding new points to the group. |
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Jun 22 2006, 07:28 PM
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#32
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Bushido Cowgirl ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
...yes you can, I believe it costs 5 Karma x new level [edit] ...ooops looks like someone beat me to the punch on this "*Ow!* Where's that mage with the heal spell? |
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Jun 22 2006, 11:05 PM
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#33
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Awakened Asset ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
Skill groups enhance the "basic knowledge" of characters, no doubt. SR2 accomplished the same thing by using skills like "firearms". SR3 split many core skills up to allow for skill set diversity. SR4 is a good compromise, as both "number crunching" by selecting only needed parts and "reality gaming" by simulating probable skillsets are possible.
Alltough Iīm in the camp of "not allowed, therefore forbidden", permitting the splitting of groups at chargen improves the diversity of chars whithout overwhelming potential for misuse. Sanity-checking canīt be recalculating, as costs differ between chargen and char improvment. |
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Jun 27 2006, 02:04 AM
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#34
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,711 Joined: 15-June 06 Member No.: 8,716 |
Hmmm i've had the very same thought as the original post when i was making my guys for the first time. Not only that but i also thought you should be able to replace some of the skills in a group. Like instead of taking firearms group and getting auto,long, and pistols, you could take heavy weapons, thorwing weapons, and exotic long ranged weapons.
I dont see how skill swappage or group breaking would affect gameplay at all. When you raise individual skills your paying MORE points this should negate any feeling of unbalancing something. The way i read the rules for improving group skills are as follows. Yeah sure go ahead and raise a specific skill for its normal individual cost. However. You will not be able to raise all the skills in a group for the cheaper group rate again until you raise the others individually up to the highest skill in the group. The only thing they didnt want you to be able to do was raise an individual skill and then raise the group later on like this example: Firearms (group) (5) auto, long,pistol. Then you spend some karma to raise longarms and have Firearms (group) (5) auto, long (6), pistol. AND THEN try to raise the entire group with karma at the reduced cost. Firearms (group) (6) auto, long(7), pistol. They werent saying no you cant raise things individually. They were saying you dont get the reduced karma cost unless all the skills in the group are of equal rating. ==================== And what possable difference could it make to let somebody raise a different set of weapon skills for the same price as somebody else. For example switching out automatics for heavy weapons. Who cares??? The person lost the ability to use automatics. That sounds like enough of a penalty Why does bob get to work on 3 firearm skills for less karma than Fred just because Fred wants to use different weapons? |
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Jun 27 2006, 02:59 AM
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#35
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Moving Target ![]() ![]() Group: Members Posts: 984 Joined: 15-June 06 Member No.: 8,717 |
I think it is because Heavy weapons isn't generally included or emphasized in training. You're more likely to me trained in common weapons (pistols, riflesand automatic weapon) than the big boys (bazooka, RPG, Heavy machine guns).
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