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> EndZone, premire troll athlete, A fun exercise in number-crunching
Lagomorph
post Jun 26 2006, 10:02 PM
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I had played around with an adept with cyberlegs with hydraulic jacks for jumping. I'll see if I can recreate it and post it up here.
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Nim
post Jun 26 2006, 10:27 PM
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QUOTE (Lagomorph @ Jun 26 2006, 05:02 PM)
I had played around with an adept with cyberlegs with hydraulic jacks for jumping. I'll see if I can recreate it and post it up here.

Cool. I started to do that last night, and then hit the point where I was adding enhancements to the cyberlegs. Couldn't decide if personal augmented max Strength / Agility were hard limits to the stats of individual limbs as well as to the body as a whole, and sort of ground to a halt.

But sure. Two full cyberlegs, plus a torso. Max hydro-jacks and Agility, and then as much Strength as will still fit. Reflex Recorder (Gymnastics). Synthcardium x3. Enhanced Articulation. The hydro-jacks are actually more gross than an Adept with Great Leap, because the math on the maximum distance works differently.

Greap Leap adds to Agility for the purpose of calculating max distance. An elf with Agility 10 and Great Leap 6 has a max running jump of (10 + 6) * 1.5 = 24 meters. Hydro-jacks increase max distance by 20% per level. I don't recall that they give an example, but presumably this means the same elf (now with Agility 10 cyberlegs and Rating 6 jacks) has a max distance of (10 * 1.5) + (10 * 1.5) * (6 * 0.2) = 15 + 18 = 33 meters. That assumes that you lump the percentage increases together, and Rating 6 jacks give +120%. The other alternative is that you compound the increases, but that's even more gross and probably not what they had in mind.

Let's see:
Agility 10.
Gymnastics (Jumping) 6 (8)
Reflex Recorder (Gymnatics) (+1)
Synthcardium 3 (+3)
Enhanced Articulation (+1)
Hydro-jacks 6 (+6)

If memory serves, the Synthcardium, Enhanced Articulation, and the Jacks give bonus dice, but don't actually increase skill, so they don't run into problems with the maximum augmented skill value. So, all of that should stack.

That gives the cybered jumper a total of 10+8+1+3+1+6 = 29 dice...2 more than the maxed out starting-build Adept. That's not enough to actually score an extra hit all of the time, BUT he also has a higher maximum (33 meters to the Adept's 24), and the Adept was already limited by that maximum when spending edge.

Now, the Adept can eventually Initiate, increase his Magic, and buy further levels of Great Leap. Our cyber-athlete won't be getting any better than this, because he already has the maximum rating in the useful 'wares.
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tjlanza
post Jun 28 2006, 09:46 PM
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QUOTE (Abschalten)
The fastest I ever got in SR3 (with the help of another, rules-lawyery friend of mine) was 138 mph... food for thought.

To be fair... Mr. 138 MPH was not running... He was on skates. And it can get even crazier if you allow regular old inline skates to bestow the same Running Multiplier. And let's not even talk about Olympic speed skaters (on ice).
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Cochise
post Jun 28 2006, 10:07 PM
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QUOTE (tjlanza)
To be fair... Mr. 138 MPH was not running... He was on skates. And it can get even crazier if you allow regular old inline skates to bestow the same Running Multiplier. And let's not even talk about Olympic speed skaters (on ice).

*hmm* 138 mph equals about 222 km/h ... about 62m/s or 186m per combat turn ... thus an effective quick of about 30 with the skating multiplier of 6 for "running" ...

Not good enough to beat someone who can actually run that fast (and faster) under SR3 rules as a starting character ... without a surface suitable for skating ...
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PBTHHHHT
post Jun 28 2006, 10:28 PM
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QUOTE (Cochise)
QUOTE (tjlanza)
To be fair... Mr. 138 MPH was not running... He was on skates. And it can get even crazier if you allow regular old inline skates to bestow the same Running Multiplier. And let's not even talk about Olympic speed skaters (on ice).

*hmm* 138 mph equals about 222 km/h ... about 62m/s or 186m per combat turn ... thus an effective quick of about 30 with the skating multiplier of 6 for "running" ...

Not good enough to beat someone who can actually run that fast (and faster) under SR3 rules as a starting character ... without a surface suitable for skating ...

That's where Acme's line of rocket skates come into play.
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Cochise
post Jun 28 2006, 11:06 PM
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QUOTE (PBTHHHHT)
That's where Acme's line of rocket skates come into play.

Which don't happen to be part of canon SR3 material, while the things that I'm refering to are canon material to the end ...

Just as EndZone ..
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Vaevictis
post Jul 2 2006, 10:53 AM
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QUOTE (Ankle Biter @ Jun 26 2006, 06:38 AM)
He will need reflexes too as otherwise he will get tackled before he even starts moving. With his (relatively) low reactions, he could be on the floor before he has a chance to get up to speed.

Nah. Maybe they've changed the rules have changed by 2060 or so, but today at least, you can't tackle a player unless they have the ball.

However, if lack of actions turns out to be a problem for him, the coach would just put him in as a running back in the I formation. He'll be up to full speed before the QB ever hands off the ball.
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mfb
post Jul 2 2006, 04:01 PM
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i understand this is largely just an exercise in numbers. anyone who's considering actually playing this guy should keep in mind that adepts are pretty unpopular in the sporting world; most teams will find an excuse to get rid of them--or, more likely, will never hire them in the first place.
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ThreeGee
post Jul 2 2006, 04:51 PM
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QUOTE
adepts are pretty unpopular in the sporting world


Since when? According to Sprawl Survival Guide, an SR3 source book I know, the only restrictions in American Football are cyberlimbs.
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Butterblume
post Jul 2 2006, 05:00 PM
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QUOTE
Improved Physical Attribute: Strength 2 (3 PP)


Probably crunchier to get bioware like augmented muscles and synthacardium for Endzone instead, and similar stuff. Haven't got my book right now, but that would be (for a starting character) +2 Strength, and +3 dice for athletic tests, at a cost of less than 9BP and one magic point (0,7 essence). Also, it frees 2 magic points...

There is more usefull stuff in the book, perhaps enhanced articulation (pricy) or a balance augmenter (earware).
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mfb
post Jul 2 2006, 10:49 PM
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QUOTE (ThreeGee)
According to Sprawl Survival Guide, an SR3 source book I know, the only restrictions in American Football are cyberlimbs.

the more detailed info in Shadowbeat explains that, while you can't actually fire someone for being an adept, they're unpopular among both the fans and the players (and that it's pretty easy to fire an adept for trumped-up reasons). further, adepts who get any cyberware at all--datajack, implanted radio, cyber-replacement toenail--are completely disqualified.
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SL James
post Jul 3 2006, 12:34 AM
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What the Hell are you talking about? Cyberware was unshered into the NFL with a quarterback who had a cyberarm. After he tossed a game-winning 99-yard pass, the owners realized that cyber was pretty damn cool. There's nothing in SSG that I can find that even mentions cyberlimbs except that there are linemen in the NAFL with hydraulic jacks in their arms.
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Cynic project
post Jul 3 2006, 01:53 AM
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QUOTE (Abschalten)
QUOTE (Abbandon @ Jun 26 2006, 10:41 AM)
I agree abot running speeds in SR4 being nuts though. They're just stupidly fast drop. I can live with trolls being really quick sprinters, there should be rules about quickly changing directions while running that are agility based. Dwarves could have a bonus for their low centre of gravity...


The rules are crazy, but a hell of alot more sane than SR3's, at least in regards to movement rates.

The fastest I ever got in SR3 (with the help of another, rules-lawyery friend of mine) was 138 mph... food for thought.

I can make a character that in the normal rules in 3ed go faster than the speed of sound on foot.

Idea my mage would run in the low 70ies before using movement.
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mfb
post Jul 3 2006, 03:15 AM
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QUOTE (SL James)
Cyberware was unshered into the NFL with a quarterback who had a cyberarm.

not quite. it was ushered in by a QB with a rebuilt arm. ThreeGee is right; even in Shadowbeat, limb replacement was out. extreme limb modification was A-OK, but not straight replacement.
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Kyrn the Second
post Jul 3 2006, 03:40 AM
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Now I'm curious as to Endzone would compare to a SR4 version of the Ivory Coast Crusher. Of course ole Sammy's probably retired to run some car dealership by now...
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Drraagh
post Jul 3 2006, 06:50 AM
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Here's a little food for thought for you people talking about adepts and cyberlimbs and such not being allowed in NFL and such.

There are a couple different games (video games and table top games) out there that are sports, but are a more violent version of it. Like the games M.U.D.S. (Mean Ugly Dirty Sport) and Blood Bowl are two football style games that I could see these sort of characters playing in. Same with the Mutant League Hockey and Football games. There's also the recently released Chaos League game. So, there are some games I can see being brought to SR for people like that to play in. After all, wasn't that sort of what Urban Brawl was for?
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HalloranElder
post Jul 3 2006, 08:04 AM
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I'm looking at Shadowbeat at the moment.

It opens the Football section (pg 61) with the line: "Where basesball resisted cyber, football embraced it with open arms", so that should give you a bit of an indication of the use of cyberwear. :)

According to Shadowbeat, complete cybered limbs are out, but just about everything else is allowed, including "grown" items, so I assume that means that Biowear is fine.

Edged, powered and missle implants are out though.

However, on page 62 it states that "Open use of magic in pro sports is illegal across the board" and then clarifies this to mean no use of spells, no aid from spirits and no other magical assistance.

The "official" ruling on Adepts is that anyone claiming to be one cannot be fired from the team for that reason, as long as they have no cyberwear at all.

So, EndZone as he stands is fine, though whether or not the fans accept him is another matter.

The fact that he's a Troll is potentially a problem. Most of the pro sports are almost all human, with Shadowbeat stating there are a total of 78 Troll or Ork pro-football players.

Assuming there are 35 players in a team (11 offensive, 11 defensive and another 13 specialists) and 26 teams in both the UCAS and Freedom Leagues (pg 61), that means that Trolls and Orcs are 8.6% of the entire teams, well below the "average" 15 to 20% that those two races usually make up.

You would expect that Orcs and Trolls would make up a fairly large percentage of a pro Football team, but it doesn't seem to be.

I'll stop rambling now. 8)
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Drraagh
post Jul 3 2006, 08:47 AM
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QUOTE (HalloranElder)
You would expect that Orcs and Trolls would make up a fairly large percentage of a pro Football team, but it doesn't seem to be.

Probably not violent enough for them? A troll charging down a field would probably be more apt to choose to leave a hole in guy than just tackle him. ;P Seroisly though, violence could be an aspect, but as for trolls playing, I can see their size being a problem. They're at least what, a good foot or two over humans? So, passes are harder to intercept between two trolls for example.
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Red
post Jul 3 2006, 05:02 PM
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The ability for orks and trolls to perform atheletically just cannot be compared to human performance. Troll football players will simply kill human players. There is almost no contest. It might be more viable for orcs and trolls to play in different leagues. If males and females are segregated in sports due to performance differences in the two sexes, then certainly metaspecies would qualify for division.
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Moon-Hawk
post Jul 3 2006, 05:05 PM
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Definitely. The olympics must've gotten five times bigger.
Sports, too.
Well, maybe not five times. Nobody watches dwarf pro-basketball. Well, not sober, anyway.
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James McMurray
post Jul 3 2006, 05:14 PM
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Dwarf Probaketball probably has a huge following, but it airs on Comedy Central slongside midget wrestling.
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Samoth
post Jul 3 2006, 05:59 PM
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Shadowbeat is 15 years out of date, and with the advances in magic and technology it's not hard to assume that the rules would have changed over the years.
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Kyrn the Second
post Jul 4 2006, 03:31 PM
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I'm pretty sure the Olympics are human only. And in canon the most famous football player of the 50s is a troll w/a bunch of cyber named Samuel Lamptey. A lot of fuss was made over the legality (football wise) of his titanium bone lacing, so that would imply that not all cyber is just blanketly accetped. And fans hate adepts. They're obviously cheating, as they're using something not everyone else can go out and get. Yes they're exceptional, but they're removed from the common man. Now Bob the famous QB, well, if if I work out real hard and practice every day after school I can grow up to be a great baller just like him! All I need to do is get a good enough scholarship and Notre Dame (or whoever) will pay for my cyber so I can be a legend too! Draco the dark however, I can never be like him, so why should I praise him?

Most fans, at least at some point, can point to a player and say, "When I was ten I wanted to be that guy." My cousin wanted to seven feet tall and black until he was like fourteen, when Shaq betrayed his fans and left Orlando.

But, uh, yeah, grab Prime Runners and check out Lamptey's stats. They're sick. The fluff that he "made the last thirty yards with three defensive linemen hanging on him" is actually plausible.
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