IPB

Welcome Guest ( Log In | Register )

3 Pages V   1 2 3 >  
Reply to this topicStart new topic
> Flechette ammunition, why not use them?
Dentris
post Jun 25 2006, 11:04 PM
Post #1


Moving Target
**

Group: Members
Posts: 315
Joined: 10-June 06
Member No.: 8,691



Ok, i'm about to make a little bit of math here. First, there are regular ammo. They deal Ballistic damage. Nothing to say about them.

Second, APDS ammo. Hey, -4 to armor, that's a lot of damage, no? Well, not really, considering it is only 1.3333 hits less than with regular ammo. It is worth it, but noras uber as it used to be.

And now, you have flechette ammunition. They increase a gun's damage by 2, but increases an existing armor by the same amount. It is still more powerful than APDS IMO, and way more powerful than regular ammo. Flechette ammunition's damage are soaked with Impact armor, which is already (on average) 2 points lower than ballistic armor. It means the increase in armor only puts the Impact armor value back to normal ballistic value. Add to this the fact that you have just increased the damage by 2, and you have ammunitions more powerful than what is supposed to be the strongest ammo in the game.
Go to the top of the page
 
+Quote Post
Glyph
post Jun 25 2006, 11:32 PM
Post #2


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



You need to remember, though, that the main function of APDS isn't to do damage, but to penetrate armor. In SR4, if your modified DV isn't higher than the AP-modified armor rating, the attack only does stun damage. Flechette is more damaging - that's what it's designed for - but APDS is more likely to do physical, rather than stun, damage against a decently-armored target.

So APDS fits its role as a specialized armor-penetrating round well. Flechette is designed to be more damaging, but less effective against armor. To me, the true "most powerful" ammo in the game would be EX Explosive, which has the improved damage of flechette, combined with decreasing, rather than increasing, a target's armor.

At the same cost, EX Explosive is usually the better buy. But one of the things making flechette ammo attractive is the Viper Slivergun, with its high ammo capacity, burst-fire capability in a heavy pistol, and integral sound suppression. Plus 8P damage. 8)
Go to the top of the page
 
+Quote Post
Jaid
post Jun 25 2006, 11:38 PM
Post #3


Great Dragon
*********

Group: Members
Posts: 7,089
Joined: 4-October 05
Member No.: 7,813



yeah, as far as reasons not to use flechette i have only one:

ex-ex ammo. cheaper, and better in every way than flechette.

otherwise your post is right on target. of course, at this point your question would become "why not use ex-ex ammo all the time.", to which i have no real answer.

as far as using normal ammo over flechette ammo, well... normall ammo is a ton cheaper.

and as far as using APDS ammo over flechette, anything with hardened armor makes APDS look really appealing.
Go to the top of the page
 
+Quote Post
KeyMasterOfGozer
post Jun 26 2006, 12:55 AM
Post #4


Moving Target
**

Group: Members
Posts: 239
Joined: 10-February 04
Member No.: 6,068



Well, you've always got at least one reason not to use any of those ammo types.... Murder is a lot higher penalty crime than Assault and Battery. That means the authorities are more likely to put more resources towards tracking you down if you kill people.

Another reason not to use Double X is because it is Illegal (Forbidden).
Go to the top of the page
 
+Quote Post
ShadowDragon8685
post Jun 26 2006, 01:11 AM
Post #5


Horror
*********

Group: Members
Posts: 5,322
Joined: 15-June 05
From: BumFuck, New Jersey
Member No.: 7,445



None of us give a flying frag that it's illeagal. Crime is our stock in trade.

The reason not to use Ex-Ex all the time? This is the only one that comes to mind. :)
Go to the top of the page
 
+Quote Post
Squinky
post Jun 26 2006, 01:28 AM
Post #6


Running Target
***

Group: Members
Posts: 1,479
Joined: 6-May 05
From: Idaho
Member No.: 7,377



The only reason to use flechette over Exex is when using shotgun spread rules. Sometimes that can be pretty wicked when taking out big groups of gangers etc. But otherwise, exex is the way to go.

On the subject, in the game I run I chuckle a little at the gun bunny. She has silenced predators that she shoots exex through, kinda contradicts itself.
Go to the top of the page
 
+Quote Post
Crusher Bob
post Jun 26 2006, 01:49 AM
Post #7


Runner
******

Group: Members
Posts: 2,598
Joined: 15-March 03
From: Hong Kong
Member No.: 4,253



The ammo rules in SR4 are a mess, check out Serbitars house rules for them or come up with your own.
Go to the top of the page
 
+Quote Post
hyzmarca
post Jun 26 2006, 01:50 AM
Post #8


Midnight Toker
**********

Group: Members
Posts: 7,686
Joined: 4-July 04
From: Zombie Drop Bear Santa's Workshop
Member No.: 6,456



The best reason to use flechette is the Ares Viper Slivergun.
Go to the top of the page
 
+Quote Post
Squinky
post Jun 26 2006, 02:27 AM
Post #9


Running Target
***

Group: Members
Posts: 1,479
Joined: 6-May 05
From: Idaho
Member No.: 7,377



That gun is pretty sweet.
Go to the top of the page
 
+Quote Post
ShadowDragon8685
post Jun 26 2006, 02:36 AM
Post #10


Horror
*********

Group: Members
Posts: 5,322
Joined: 15-June 05
From: BumFuck, New Jersey
Member No.: 7,445



QUOTE (Squinky)
The only reason to use flechette over Exex is when using shotgun spread rules. Sometimes that can be pretty wicked when taking out big groups of gangers etc. But otherwise, exex is the way to go.

On the subject, in the game I run I chuckle a little at the gun bunny. She has silenced predators that she shoots exex through, kinda contradicts itself.

Not really.

It's true that the bullets are quiet coming out of the barrel, so even if the target is dieing amidst a hail of micro-grenades, the shooter is not immideately obvious.

It's a great way to get attention away from you.
Go to the top of the page
 
+Quote Post
Squinky
post Jun 26 2006, 03:14 AM
Post #11


Running Target
***

Group: Members
Posts: 1,479
Joined: 6-May 05
From: Idaho
Member No.: 7,377



I hear that arguement all the time. And I agree, although most of the time people being shot see her shooting in the first place. It still will bring unwanted attention.
Go to the top of the page
 
+Quote Post
Clyde
post Jun 26 2006, 04:51 AM
Post #12


Moving Target
**

Group: Members
Posts: 458
Joined: 12-April 04
From: Lacey, Washington
Member No.: 6,237



Stick-n-Shock has its place, too! In fact, in anything smaller than an SMG (i.e. 4P damage code or less) Stick-n-shock is more effective than EX EX. It's at a tie at 5P. Gel is nice for that knockdown effect, and cheap enough to lay down suppressing fire with.

Ultimately, though, ammo choice is dependant upon style. The extra point of damage that EX EX promises doesn't make it that much more effective than standard explosive - especially if you've got a gas vented assualt rifle/smg full of the stuff that you're spraying out in nice, narrow bursts. Regular ammo can be plenty deadly, and at 1/5th the cost of the good stuff it's certainly got its place. If you absolutely, positively need to have the most damaging ammo/gun combination, you probably haven't planned your tactics right!

Go to the top of the page
 
+Quote Post
Aaron
post Jun 26 2006, 05:59 AM
Post #13


Mr. Johnson
******

Group: Dumpshocked
Posts: 3,148
Joined: 27-February 06
From: UCAS
Member No.: 8,314



APDS is very useful for taking on materialized spirits.
Go to the top of the page
 
+Quote Post
James McMurray
post Jun 26 2006, 12:57 PM
Post #14


Great Dragon
*********

Group: Members
Posts: 5,430
Joined: 10-January 05
From: Fort Worth, Texas
Member No.: 6,957



QUOTE (Aaron)
APDS is very useful for taking on materialized spirits.

But not as useful as Ex-Ex for the same purpose.
Go to the top of the page
 
+Quote Post
Nim
post Jun 26 2006, 03:46 PM
Post #15


Moving Target
**

Group: Members
Posts: 244
Joined: 8-June 06
Member No.: 8,681



What's really odd about flechette ammo is that it's actually BETTER against an armored target than standard ammo would be.

Consider a pistol with a 6P DV, versus a target in a suit of 6/4 armor and 6 Body. Let's assume 1 single net hit for the attacker in both cases:

Standard ammo: 6P + 1 = 7P versus Ballistic 6. This attack beats the armor rating and does physical damage. The target resists with Body 6 + Ballistic 6 = 12 dice, averaging 4 hits. Target takes a 3P wound.

Flechette ammo: 8P + 1 = 9P versus Impact 4 + AP 2 = Impact 6. This attack beats the armor rating and does physical damage. The target resists with Body 6 + Impact 6 = 12 dice, averaging 4 hits. Target takes a 5P wound.

This totally fails to model the expected 'flechette is great against unarmored targets but sucks against armor' behavior.

As an afterthought....

APDS ammo: 6P +1 = 7P versus Ballistic 6 - AP 4 = Ballistic 2. Does physical damage. Target resists with Body 6 + Ballistic 2 = 8 dice, averaging 2 hits. Target takes a 4P wound.

>> Edit: Whoops. Make that 5P. Math is hard!

Ex-EX ammo: 8P + 1 = 9P versus Ballistic 6 - AP 2 = Ballistic 4. Does physical damage. Target resists with Body 6+ Ballistic 4 = 10 dice, averaging 3 hits. Target takes a 6P wound.

This post has been edited by Nim: Jun 27 2006, 01:26 AM
Go to the top of the page
 
+Quote Post
James McMurray
post Jun 26 2006, 04:10 PM
Post #16


Great Dragon
*********

Group: Members
Posts: 5,430
Joined: 10-January 05
From: Fort Worth, Texas
Member No.: 6,957



Gel rounds have the same oddity in that they're better than normal ammunition.

The APDS vs. Ex-ex is intentional. It's why Ex-ex costs more than APDS.
Go to the top of the page
 
+Quote Post
Nim
post Jun 26 2006, 04:13 PM
Post #17


Moving Target
**

Group: Members
Posts: 244
Joined: 8-June 06
Member No.: 8,681



Yeah. But my memory (posting from work, so no book) is that APDS has a harsher availability rating than Ex-ex, which doesn't make much sense.
Go to the top of the page
 
+Quote Post
James McMurray
post Jun 26 2006, 04:16 PM
Post #18


Great Dragon
*********

Group: Members
Posts: 5,430
Joined: 10-January 05
From: Fort Worth, Texas
Member No.: 6,957



APDS is military grade ammunition. Ex-ex is civilian grade. IIRC Ex-ex has a different legality factor, but they might both be F.
Go to the top of the page
 
+Quote Post
Red
post Jun 26 2006, 04:55 PM
Post #19


Moving Target
**

Group: Members
Posts: 101
Joined: 29-October 05
Member No.: 7,908



One missing factor in leveling the field between ammunition is the lack of finesse in the way different ammo penetrate cover. Consider the following examples. Should stick-n-shock penetrate even a decent sofa? Should Ex-Ex prematuraly detonate once it impacts cover with sufficient force? I've always thought that if APDS or regular rounds were given an advantage when penetrating cover help migitate some of the imbalances.

Disclaimer: I'm using cover within the context of a non-trivial obstruction that isn't immediately adjacent to the target.
Go to the top of the page
 
+Quote Post
ShadowDragon8685
post Jun 26 2006, 05:10 PM
Post #20


Horror
*********

Group: Members
Posts: 5,322
Joined: 15-June 05
From: BumFuck, New Jersey
Member No.: 7,445



Well, if you want to do the "Flechettes are good against unarmed targets but suck against armor" would be to have it rolled against double any armor's ballistic rating.
Go to the top of the page
 
+Quote Post
James McMurray
post Jun 26 2006, 05:18 PM
Post #21


Great Dragon
*********

Group: Members
Posts: 5,430
Joined: 10-January 05
From: Fort Worth, Texas
Member No.: 6,957



I believe SR3 was double impact for gel and flechette. In most cases that would make for some much less powerful ammo in SR4 (at least compared to normal ammo). It would still be stronger than default ammo against most armor types, but if you get an armor whose double impact is more than 6 points higher than ballistic you'll be at a point where you want regular armor instead.
Go to the top of the page
 
+Quote Post
Nim
post Jun 26 2006, 05:33 PM
Post #22


Moving Target
**

Group: Members
Posts: 244
Joined: 8-June 06
Member No.: 8,681



The SR4 approach for AP values has some pros and cons. In the case of flechettes, 'double Impact' might actually work better than a flat increase in the armor rating. If you wanted flechette stats that made it dangerous to unarmored targets, but merely equal to regular ammo against someone who was wearing any armor at all, you'd have to go with something like DV +2, AP +6. And the problem with THAT is that the difference between armor with a Impact rating of 0 and one with a rating of just 1 becomes very abrupt.
Go to the top of the page
 
+Quote Post
Moon-Hawk
post Jun 26 2006, 05:35 PM
Post #23


Genuine Artificial Intelligence
********

Group: Members
Posts: 4,019
Joined: 12-June 03
Member No.: 4,715



I've been using double impact. It seems to work well. It still tears up unarmored and very lightly armored people, but fares poorly against heavier armors.
Go to the top of the page
 
+Quote Post
Shrike30
post Jun 26 2006, 06:32 PM
Post #24


Runner
******

Group: Members
Posts: 2,556
Joined: 26-February 02
From: Seattle
Member No.: 98



I flat-out removed EX-EX from the game. It makes choosing ammo types a lot more interesting.
Go to the top of the page
 
+Quote Post
Moon-Hawk
post Jun 26 2006, 07:03 PM
Post #25


Genuine Artificial Intelligence
********

Group: Members
Posts: 4,019
Joined: 12-June 03
Member No.: 4,715



I think a lot of people have removed EX-EX from their games. I have.
Go to the top of the page
 
+Quote Post

3 Pages V   1 2 3 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 23rd April 2024 - 08:04 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.