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> Character Creation questions
coolgrafix
post Jun 28 2006, 01:47 AM
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QUOTE (Jaid)
someone keeps saying the white knight cannot have a barrel mount added in because of the gas vent system... while i suppose it is possible they made a specific exception for the white knight which i hadn't noticed, i feel that i should point out that integral (ie comes included in the base model of the gun) accessories do not take up a slot. so, unless the white knight is a special case, it can still take a barrel mount too (not that there's all that many barrel mounts to choose from yet, anyways).

This is absolutely correct. See SR4 page 310 and 301.
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Samaels Ghost
post Jun 28 2006, 04:55 AM
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QUOTE

and a crappy commlink (response 1,signal 2,firewall 3, system 4)


That Response attribute on the commlink acts as a cap for the System rating. Without a higher Response your commlink is actually a (response 1, signal 2, firewall 1, system 1)

Response in the cap for System
System is the cap for all programs, including Firewall.

QUOTE

In exchange for doing some dirty deeds for the street doc he got his hands on some generic standard cyberwear.


I don't know if I would consider Wired 2 systems generic... no rules problems there though

Also, unless you really like the idea of cyber eyes and ears I would suggest you go with outer enhancements like earbuds, glasses, or contacts instead of invasive cyber. You might want that Essense later :cyber: . Though it may take longer to get a hold of (availabilty for vision enhncements like glasses and such goes up for each enhancement) the end result will be just as good. Since your guy is a brawler maybe something more hardy like goggles or monocles (i think of those Dragon Ball Z power readers when i think monocles...) might be more appropriate.
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Abbandon
post Jun 28 2006, 05:24 AM
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What would he need the essense for later on ??? I plan on getting alot of it back as i upgrade to delta grade cyber.

Ok it looks like its time to look at commlinks and crap. Thats why i went with the higher OS so i could be a little more protected with that higher firewall but if gets knee-capped by the response i will go with the generic OS.
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Dranem
post Jun 28 2006, 05:41 AM
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QUOTE (Abbandon @ Jun 27 2006, 04:45 PM)
See thats why i posted my guy so others could check out him out.   I was using pg73 when making my stats and there are two INI columns so i went with intelligence and intuition lol.  Instead they are Intuition and intiatice which is dumb to have up there since intitiative is a derived attribute.

The second 'ini' in the table for races is your Initiative.
Yes it is dumb, but then you find stuff like that all over the book... ;)

As a note: Police work requires a fair bit of deductive reasoning.. You probalby wouldn't have even made it out of Police Academy with a Logic of 1.
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Da9iel
post Jun 28 2006, 06:14 AM
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The firewall on your comlink is still 3 IIRC. It is not limited by response or system.
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Abbandon
post Jun 28 2006, 09:10 AM
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Work with me damn it. I know i said he was like a street cop or something but i was just tossing that out there like a suggestion. Maybe he was gonna be part of a Heavy Response team thats why he has heavy weapons skill and or cyber. Maybe he was just gonna provide support or something to others.

Where else could he have worked to learn how to use heavy weapons. Im willing to change his lonestar contact to something else, Im also willing to ditch security procedures for some other knoweledge. I want the reason he leaves to have something to do with his bad luck qaulity.

I had gave his new stats after you guys pointed out that intelligence doesnt exist. I moved some stuff around and now his logic is 2!! Logic is just processing power and memorization. Why do you guys say he needs it so bad? Its not gonna help him melee or firefights? And why does he NEED it at the beginning of his life.

I need you guys over on the normal SR boards for help with my mage lol. I made the mistake of asking questions over there but nobody is trying to answer them and my post is just slowly sinking to the bottom.
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ShadowDragon
post Jun 28 2006, 09:48 AM
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Your character looks more ex-military than ex-Lonestar IMO. I picture Lonestar cops being more well rounded and less cybered up. I'm sorry but if I were your GM I wouldn't accept your character - it doesn't match your background at all.
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Abbandon
post Jun 28 2006, 12:04 PM
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Whats the best way to give fluff text? How much is history on the character? , How much is appearence, How much is personality??

How about....

Cerberus has always loved professional fighting, being a troll doesnt allow for many opportunities though and so he turned to underground fighting. This is where he learned alot about martial arts and basic combat. He was making a decent amount of money fighting, enough to get a few cybernetics installed. Between getting beat up and overhearing conversations of other fights he met a really good street doc who specializes in cybernetics. During his career as an underground fighter he was scouted by a low level security company.

Due to some bad luck Cerberus was in the hole for alot of money and so he took the job with the security company where he learned about security procedures and how to use throwing weapons, pistols and heavy weapons. After completeing training he was shortly thereafter let go after some bad luck caused a security job to become totally botched up and the package to be killed.

Now he is running the shadows as muscle for hire. He likes to goto clubs to people watch and listen to music but he doesnt drink, smoke, or do drugs. He keeps up with his martial arts skills and fancies himself a modern day samurai because of the rumors that they honed thier spirit by painting or writing poetry or just expresing themselves creatively.

I cant see my contacts anymore but just turn the lonestar guy into a 2/1 Loanshark lol.

(i've heard people talking about burning off bad qaulities? Is that in the book or just house rules kinda thing?)

That would be kool to give this guy a phobia of water. They said trolls sink and with bone lacing it would be even worse lol. I could see him on a large body of water with a team of runners and he has all the life vests strapped all over his body to where he can barely move.


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coolgrafix
post Jun 29 2006, 01:52 AM
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QUOTE (Abbandon @ Jun 28 2006, 07:04 AM)
I've heard people talking about burning off bad qaulities?  Is that in the book or just house rules kinda thing?

SR4 page 265...

Negative Qualities
---------------------
If the gamemaster approves, a character can work off a negative quality by undertaking severe changes as appropriate to the quality. For example, a character with an Addiction quality must work hard to kick the habit, resisting the temptation to relapse for a significant period (chosen by the gamemaster). If the gamemaster feels that a character has made the necessary changes to shrug off a negative quality, he can allow that character to pay twice the quality's BP cost to remove it.
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Dr. Dodge
post Jun 29 2006, 02:15 AM
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QUOTE (Abbandon)
What would he need the essense for later on ???  I plan on getting alot of it back as i upgrade to delta grade cyber.

Ok it looks like its time to look at commlinks and crap.  Thats why i went with the higher OS so i could be a little more protected with that higher firewall but if gets knee-capped by the response i will go with the generic OS.

just remember you don't get the essence back (as in my essence goes back to 5 or whatever) it leaves a hole if the cyberware is later removed. granted, delta cyberware will let you cram more cyberware into the same "hole" but once essence is gone, it's gone.
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Samaels Ghost
post Jun 29 2006, 03:02 AM
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I can't find where I thought I saw that System caps Firewall. Maybe I imagined it.... Let's just assume I'm wrong there.
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Dr. Dodge
post Jun 29 2006, 03:27 AM
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QUOTE (Samaels Ghost)
I can't find where I thought I saw that System caps Firewall. Maybe I imagined it.... Let's just assume I'm wrong there.

yeah it looks like firewall and system are mutually exclusive. at least as far as it says on p. 213 under matrix attributes.
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Abbandon
post Jun 29 2006, 11:04 AM
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Unless you wanna comment on Cerberus's new fluff text i would like to switch gears!!!!!

I wanna talk MAGIC. You can make your spells look like anything you want right?? Like you could take Power Bolt and make it look like lightning being shot out of your mouth or tke mana bolt and make it look like a kamahamaha blast from Dragonball?

I wanted to make some custom spells to. I'd love to have a single target and area target spell for something crushes. Single target might be something like choke and the area would would make like a group of people get squished together. I would like the targets to suffer secondary affects like the lightning/acid/fireball spells. And I would have the single target version be F/2 +3 and the area version F/2 +5. What would be a good secondary affect for that type of spell though??

Oh i also wanted a spell tht would let me knock a person back and maybe into the air. It would have a base movement in meters for a hit target. And then successes would add to the number. If a target hit an objct he would take damage to that of being rammed. I would like single and area version of this spell but i dont know what the drain should be like, and what would be a good base number in meters for how fast the targets would be traveling once they get hit.


Mentors: Does a mentor spirit grant the same advantages and disadvantages to each mage following its path? Or can followers of the same path have different advantages and disadvantages?? Is there any good way to design your own mentor and what adv/disadv he gives. There are some catagories i would love to have bonus's for but they never have good disadvantages. The seductress is pretty kool but her dis of making the mage be tempted by all forms of vice just goes against some of the things i believe in like no drinking or doing drugs and so i just cant do it.

I prefer shamanism. I'd like to have a bat or crow mentor or something to do with the night. I saw some elemental mentors for hermetics, some nature spirits might make a kool mentor.

You only gain your advantages or disadvantages when you are in the environment of your mentor right? Oh you also start getting penalized for staying out of your mentors environment after awhile though huh?

How many spells should a spellcaster start with? I have 3 combat, 1 health, and 1 manipulation.
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coolgrafix
post Jun 29 2006, 02:21 PM
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QUOTE (Abbandon)
Oh i also wanted a spell tht would let me knock a person back and maybe into the air. It would have a base movement in meters for a hit target. And then successes would add to the number. If a target hit an objct he would take damage to that of being rammed. I would like single and area version of this spell but i dont know what the drain should be like, and what would be a good base number in meters for how fast the targets would be traveling once they get hit.

There was a spell in previous editions called Ram, I think. Don't have my source materials here with me but I think it was not in the core rulebook. Seems like that may be what you're looking for. Looking at how it was defined earlier may help your decisioins in SR4.
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coolgrafix
post Jun 29 2006, 02:40 PM
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QUOTE (Abbandon)
You can make your spells look like anything you want right?? Like you could take Power Bolt and make it look like lightning being shot out of your mouth or tke mana bolt and make it look like a kamahamaha blast from Dragonball?

While not stated explicitly in SR4, the following is mentioned under Noticing Magic:

SR4 page 168:

"... most spells and spirits have little, if any, visible effect in the physical world (unless the magician prefers to have flashy effects, or her tradition calls for it) ..."

Something like Flamethrower needs to obviously look like a jet of flame, but I suppose nothing precludes it from being BLUE flame (or even red flame covered with the faces of the tortured damned showing through for that matter).

It's worth noting that the SR4 rulebook doesn't seem to really indicate WHAT spells look like. Previous editions talked more about this, but for SR4 it seems reasonable to make them look like whatevere you want, within reason.
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CradleWorm
post Jun 29 2006, 11:46 PM
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QUOTE (Abbandon)
Ok.  My dude has aluminum bone lacing which gives +2 to body when making damage resistance rolls.  Would you include that in the condition monitor??

No this +2 would not be added to your body when computing your condition monitor. This +2 makes it more difficult to hurt you, but does not allow you to take more damage.

Only modifications to your actual body increase your condition monitor. This is also important for another reason, this +2 does not count towards your racial max for body.

So for example a human character with a body of 9 (modified by some other cyberware / bioware / magic) can still get the bone lacing bonus to body when making damage resistance tests.
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Phobos
post Jun 30 2006, 12:08 AM
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QUOTE (CradleWorm)
QUOTE (Abbandon)
Ok.  My dude has aluminum bone lacing which gives +2 to body when making damage resistance rolls.   Would you include that in the condition monitor??

No this +2 would not be added to your body when computing your condition monitor. This +2 makes it more difficult to hurt you, but does not allow you to take more damage.

Only modifications to your actual body increase your condition monitor. This is also important for another reason, this +2 does not count towards your racial max for body.

So for example a human character with a body of 9 (modified by some other cyberware / bioware / magic) can still get the bone lacing bonus to body when making damage resistance tests.

Well, actually ... not.

His 'Body for the purposes of damage resistence' is capped at racial max (9 in this case) as any other application of body would.
Combinations would only make sense if they were 'Body for resisting disease and toxins' or 'Body used for active skills' (not that I could remember any cyberware or bioware item except Suprathyroid Gland doing that)
If you want more dice than 9, be another metatype or go for armour.
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2bit
post Jun 30 2006, 12:25 AM
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QUOTE (Abbandon)
Ok. My dude has aluminum bone lacing which gives +2 to body when making damage resistance rolls. Would you include that in the condition monitor??

This wording causes headaches. I really wish it didn't say "adds X to Body...".
It SHOULD say "provides X additional dice to damage resistance tests made with Body". But since it says it "adds to Body", it's subject to the 1.5X max rating rule... So, if you're a human with Body 6, a suprathyroid gland (+1 Body) and Titanium Bone Lacing (+3 Body), you can still only roll 9 dice for Body damage resistance tests.
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