My Assistant
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Jun 29 2006, 08:48 AM
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#26
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Target ![]() Group: Members Posts: 17 Joined: 24-June 06 Member No.: 8,774 |
The software you are talking about is ARE, not AR. ARE uses only the sim module to alter the character's perception. It doesn't overlay weather on their cyberglasses(or whatever they use), it changes their perceptions to make them think the weather changed. Just like you only need the sim module instead of cybereyes, cyberears, cybernose, cybertongue and force feedback clothes to experience VR, you only need the sim module for ARE. Which means, if you have those ARE programs, they can be hacked to make it rain all of a sudden, or to make your virtual pet attack you, or whatever. But if you can access their sim module you might as well blast them with a sensory overload. |
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Jun 29 2006, 01:48 PM
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#27
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,002 Joined: 22-April 06 From: Canada Member No.: 8,494 |
I agree, cut and paste errors, but I also think that VR would be less realistic as they can do almost anything in VR (ie Rogger Rabit with a minigun as a comic book store IC). Realism takes a definite back seat in the VR world, but I think it can do all the things AR can and more (because it is in your mind).
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Jun 29 2006, 05:28 PM
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#28
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
i dunno... they'd have to have C/P'd a lot, since it takes about UV hosts as well i think. |
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Jun 29 2006, 06:49 PM
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#29
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 |
Of course contacts are capable of going completely black. I give you two words: Flare Compensation.
You detonate a flashbang in front of me. It's a few million candlepower, kind of like staring into the sun from the surface of Mercury. It's going to leave a huge blacked out spot in the center of my vision and the 190-decibel bang and percussion from the detonation on top of that is going to slap me silly. Except... I've got my contacts in, and the flare compensation package, seeing that much raw light coming in, blacks them out entirely for the few milliseconds that the flashbang's explosive is burning in midair. I still catch some of the abuse from the flashbang (because the system has to react to it), but I'm protected from enough of it to only suffer half of the vision modifiers. This means, however, that my contacts have the ability to go black. The intended use of this ability is in millisecond amounts, to protect the wearer from at least some of the effects of a blinding flash. Hack the contacts and leave it turned on permanently, though, and you've got a totally different use for these things. |
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Jun 29 2006, 09:58 PM
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#30
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
hmm, i did some reading in the book. and it looks like many of the visual enhancements can be buildt into a helmets visor. so if your wearing combat armor, why use contacts? however, you may run into a issue if your visor goes black and your in a area with knockout gas or similar. cant realy take of your helmet or similar ;) still, maybe there is a reset/shutdown button within easy reach. i think contacts are more for a face or others that want to be connected, but not look the part ;) |
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Jun 30 2006, 01:58 PM
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#31
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Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
Well, if they have flare compensation, certainly. I'm sure the AR display has an opacity setting. Sometimes you want to be aware of what's in front of you, and sometimes (like maybe sitting on a plane) you just want to watch "full-screen" video and you don't need to see in front of you. You're just setting the opacity to maximum and playing full-screen pr0n videos on their eyes. In combat. :D |
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Jun 30 2006, 03:23 PM
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#32
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Moving Target ![]() ![]() Group: Members Posts: 909 Joined: 26-August 05 From: Louisville, KY (Well, Memphis, IN technically but you won't know where that is.) Member No.: 7,626 |
Three words: Capacity, redundancy, convenience. You can only cram so many functions into a standard device. You can keep your contacts and your helmet on different Comm PANs so if one gets hacked you can chuck your helmet and still have smartlink, flare comp, and low-light. It's awkward to eat a sandwich at night under EMCON with the helmet visor down. |
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Jun 30 2006, 05:43 PM
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#33
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 |
EMCON?
I'm all for having functionality built into helmets, but there's something to be said for having goggles that clip ONTO your helmet, and thus are removable/swappable while still being worn essentially as a helmet. Just a little more bulk involved. |
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Jul 3 2006, 04:30 AM
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#34
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Moving Target ![]() ![]() Group: Members Posts: 560 Joined: 4-March 06 From: Pueblo Corporate Council Member No.: 8,332 |
AR is not necessarily substituting an improved vision for your own. I would guess that it could if you let it, but generally, people have it set on transparent, with AR enhancements and additions. Like when you're walking around the mall looking in windows, and a big flashing arrow pops up and points to a store. Or mapping software. Or the crosshairs that appear where your gun is pointed. A hacker could easily override your transparency mode, and make them more opaque, especially if he feeds a bright display (as opposed to black screen). As for spellcasting, you could set your lowlight mods to overlay your natural vision. Then your mage could use the lowlight to find a victim, and his natural vision to target that victim. (You could also house-rule the effectiveness of an overlaid display.) |
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Jul 3 2006, 05:41 PM
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#35
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 |
They're more than welcome to use vision mods in the contacts or whatever on things like Perception tests, they're simply not allowed to use them for casting tests. This is mostly important for the vision modifiers applying to combat spells.
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