house rules for hacking..., and a boost for technomancers.. |
house rules for hacking..., and a boost for technomancers.. |
Jul 3 2006, 01:46 AM
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#1
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Moving Target Group: Members Posts: 239 Joined: 21-August 05 Member No.: 7,586 |
ok, everybody knows the problem:
according to the book a hacker roles hacking plus program and can default to logic if he ain't got the skill. the crap about this is that most players would rather build a hacker without hacking but a high logic. now, my houserule for this whole thing is this: A hacker roles logic + hacking/program (whichever is lower). The reason behind this is this, if u r a crack in computer graphic design and u have to use paintbrush, u r screwed, because u r limited by the program. on the the other side, if u got photoshop, but don't know shit about how to use it properly, u will also end up with a crappy result. this way all three values are included into the equation. as for technomancers: they should role Logic + hacking + complex form. this is only fair because TMs are a) giant karma sinks and b) should have a real edge over normal hackers, which they don't ATM. what do you think about this? comments? suggestions? |
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Jul 3 2006, 02:04 AM
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#2
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Mr. Johnson Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
Meh. I like the system the way it is. You can have your hacker/somethings and your something/hackers. And yes, you can substitute "technomancer" for "hacker" in the previous sentence. There's nothing that says a technomancer has to be all-out technomancer all the way, baby, woo.
And there is a lot of precedent for people with no skill using programs to "hack," e.g. script kiddies. Oh, and it's Logic - 1. (Boyle et al. 110) |
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Jul 3 2006, 01:57 PM
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#3
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Moving Target Group: Members Posts: 239 Joined: 21-August 05 Member No.: 7,586 |
right and as the definition u posted there also states, there tools are known, so they are no real threat.. :-P |
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Jul 3 2006, 03:44 PM
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#4
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Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
technomancers do have things to give them an edge over hackers.
they're called sprites. and they are so disgustingly good it's not even funny. on a side note, i personally prefer the logic + skill, limited successes by program rating method of houseruling. |
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Jul 3 2006, 03:47 PM
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#5
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Mr. Johnson Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
Riiight. (translation for the sarcasm-impaired: Not right.) It's true that some of the exploits that hacking programs use are known. In Shadowrun, 4th Edition, the designers recognized this fact and even went as far as to rate this knowledge with a number. They called it Firewall. You could even argue that some of this information also goes into the Analyze program, since it's Analyze + Firewall that detects intrusion attempts. |
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Jul 3 2006, 05:48 PM
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#6
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Moving Target Group: Members Posts: 834 Joined: 30-June 03 Member No.: 4,832 |
I second the ruling Jaid mentioned, as it falls inline better with the other mechanics of the system.
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Jul 3 2006, 08:07 PM
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#7
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Mr. Johnson Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
I'll bite. How would hacking tests work? How about the Analyze + Firewall to counter exploit attacks? Or would that switch to System + Firewall limited by Analyze? What about machines that aren't running Analyze at all, are they wide open to Exploit attacks? There's more, but I don't think I'd convince anyone who agrees with you. So, go ahead and use it. You'll find the inconsistencies and problems on your own. Then you'll probably house-rule that. Just make sure you write everything down. |
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Jul 3 2006, 08:47 PM
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#8
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Moving Target Group: Members Posts: 239 Joined: 21-August 05 Member No.: 7,586 |
@ Lagomorph: agreed!
Still, i think technomancers should be a bit more powerful, especially if u consider that a level 5 complexform cost 5GP while a lvl5 hacking program only cost 1GP, not to mention standard programs. i agree that they got some bonuses for being technomancer, but a hacker with comparable capabilties is much cheaper... or better a hacker that cost the same as a technomancer,is much more powerful. |
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Jul 3 2006, 08:56 PM
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#9
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Moving Target Group: Members Posts: 393 Joined: 20-June 06 Member No.: 8,754 |
That's what I use also. |
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Jul 3 2006, 11:06 PM
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#10
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
hrmf, whats all this bruhaha about defaulting?
it hands you logic-1 dice. enjoy... |
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Jul 4 2006, 12:12 AM
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#11
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Moving Target Group: Members Posts: 239 Joined: 21-August 05 Member No.: 7,586 |
right, and with logic 6 and cerebral booster lvl 2 u simply bypass the skillcap plus saving 16bp, congratulations and good morning dr. munchkin. (i did not mean to call someone specific a munchkin here!) |
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Jul 4 2006, 12:16 AM
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#12
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Moving Target Group: Members Posts: 617 Joined: 28-May 03 From: Orlando Member No.: 4,644 |
I thought it was just the skill rating if you did not the program. Don't have my book handy at the moment. But I am sure it said it is skill + program. And Logic could not be defaulted to.
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Jul 4 2006, 01:05 AM
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#13
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Target Group: Members Posts: 95 Joined: 28-June 06 Member No.: 8,800 |
In theory (that is, by the RAW), you CAN default on hacking - but it would be the most stupid choice you could make, as you would only roll LOG-1 instead of Hacking+Program
Hacking 1 + Rating 5 Programs = 6 Dice Defaulting on Logic 5(7) = 6 Dice Whew ... I'm impressed. Perfect Min-Max Build. Really. Or did I miss something ? |
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Jul 4 2006, 03:33 AM
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#14
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Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
good question... i would use system + analyse, max successes equal to firewall. in this particular case, the "program" is firewall, the "attribute" is system (or pilot of course) and the "skill" is analyse, working kinda like an autosoft almost =P |
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