Gibraltar, Anyone with SoE able to fill me in? |
Gibraltar, Anyone with SoE able to fill me in? |
Jul 5 2006, 03:16 PM
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#1
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Moving Target Group: Members Posts: 681 Joined: 28-February 06 From: UK Member No.: 8,319 |
Can anyone with Shadows of Europe tell me what the deal is with Gibraltar, according to canon? I've had a quick search here at DS and I get the impression that it's still independent from Spain. Is that true? Is there anything else said about it?
I ask because I've just been over there for a holiday, and all the time (how sad am I?) I couldn't help thinking it'd make a great, if slightly unusual, little SR location. I have a number of specific ideas, but I'll keep them to myself for now. |
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Jul 5 2006, 08:44 PM
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#2
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Neophyte Runner Group: Members Posts: 2,026 Joined: 23-November 05 From: Seattle (Really!) Member No.: 7,996 |
I'll look it up when I get a chance. I agree that Gibralter would make a great location for a Run, a little small to base a camapign and a team out of in my opinion. I would expect that it's strategic location has probably made it a much more active military center in 2065-70. Also I wonder if the monkeys awakened :)
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Jul 5 2006, 10:11 PM
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#3
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Shadowrun Setting Nerd Group: Banned Posts: 3,632 Joined: 28-June 05 From: Pissing on pedestrians from my electronic ivory tower. Member No.: 7,473 |
It's still British.
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Jul 5 2006, 11:11 PM
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#4
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Moving Target Group: Members Posts: 681 Joined: 28-February 06 From: UK Member No.: 8,319 |
Yeah I think the size and the whole character of the place would lend itself to a single mid-to-high-powered run, or possibly an unusual campaign. It certainly wouldn't be a gritty locale, but could be an interesting one. Particularly if you expand the scope of it out to the surrounding area (maybe even as far as Tangiers on the other side of the straits, which I like to think has been half drowned by the magically growing Sahara). Thanks SL. I was hoping that was the case. Well what the hell. Here are the beginnings of my thoughts on the matter:
I might change things, or add more as it comes to me (including notes on the thriving smuggling scene, and what might really be going on in the biggest target of them all: the inside of the Rock itself). But go ahead and chip in if you want to. P.S. Awakened monkeys? Well you've just got to, haven't you! |
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Jul 5 2006, 11:21 PM
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#5
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Neophyte Runner Group: Members Posts: 2,026 Joined: 23-November 05 From: Seattle (Really!) Member No.: 7,996 |
There is alegend surround ing the Monkeys that live up around the old artillery batteries on top of the rock stating that if the monkeys ever are gone the rock will fall from British Control, it seems they should figure in to some sort of post awakening intrigue.
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Jul 5 2006, 11:23 PM
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#6
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Moving Target Group: Members Posts: 681 Joined: 28-February 06 From: UK Member No.: 8,319 |
Ah yes. That legend should definitely feature in the setting!
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Jul 6 2006, 01:03 AM
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#7
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King of the Hobos Group: Dumpshocked Posts: 2,117 Joined: 26-February 02 Member No.: 127 |
According to Shadows of Europe it's still British territory. During the early days of the EuroSB project, which eventually turned into Shadows of Europe, the general consensus was that Spain gave up their claims in return for British help in staging the counter-coup that restored the Moroccan King against the fundamentalists and helped end the Alliance for Allah invasion of southern Spain. At least that's what I argued for since I wanted us to keep the place. :)
The place is just way to useful and strategically located to let it go. You get to keep and eye on the comings and goings through the straits, get to station troops and ships in the region, it's the perfect place for SIGINT spying on southern Europe and the Maghreb and tapping the undersea communications cables. Edit: Teach me to get up and wander off mid-reply. :) |
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Jul 6 2006, 03:52 AM
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#8
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Moving Target Group: Members Posts: 684 Joined: 8-April 06 From: My dorm room Member No.: 8,438 |
I sympathize with you, Witness. Our family went to Normandy for vacation last month, and when we were visiting the gun battery at La Pointe du Hoc, all I could think was: "How awesome would it be to have a team holed up in one of these bunkers?" Many of the bunkers the Germans built in Normandy are still intact, even after sixty years - you can blow up land mines inside them without causing any damage. The old living quarters, though they are dark, dank, and smelly, are virtually impregnable - but once locked inside, the only way you can defend yourself from beseigers is to pump gas out through the ventilation ducts. I really want to work it into the campaign I hope to run one day: if I couldn't talk a group into letting me run a France-oriented campaign, I'm pretty sure they'd let me work in a seige of Normandy. :D
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