Advice for my First GM Session |
Advice for my First GM Session |
Jul 5 2006, 11:21 PM
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#1
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Target Group: Members Posts: 17 Joined: 19-June 06 Member No.: 8,735 |
I'm running my first session of Shadowrun since SR2 was still new and am looking for any advice, encourgement, things to keep in mind, etc etc for SR4?
Its a group of 3 players (4 including me). I'll be running the "On the Run" adventure from FanPro. I think I'm starting to get that nervous/anxious "I'm-gonna-be-GMing-for-the-first-time-in-a-long-time" bug. |
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Jul 5 2006, 11:39 PM
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#2
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Moving Target Group: Members Posts: 433 Joined: 26-February 02 From: Somewhere in Iraq Member No.: 1,789 |
Write notes about the important parts of the run.
Read, re-read and then re-read the adventure so that you can tell the players what's happening without having to read it verbatim out of the book. Print out the player handouts beforehand, not during the game (guilty :( ) Bring a pad of graph paper for maps and maybe some figurines if you have them, even army men work. Ummmm ... Make sure you know the rules or can at least look them up fast enough. Don't let the players use you as a doormat! |
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Jul 5 2006, 11:41 PM
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#3
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Shooting Target Group: Members Posts: 1,754 Joined: 9-July 04 From: Modesto, CA Member No.: 6,465 |
I'd let your players know your a little rusty so things might be a little slower this first time. Otherwise, have fun!
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Jul 6 2006, 12:11 AM
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#4
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Great Dragon Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
Make sure you're expecting the same type of game as your players. On the Run is not designed with min-maxed characters in mind. If the players show up with characters tweaked out you'll probably need to up the challenge level if you don't want it to be a cakewalk.
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Jul 6 2006, 02:32 AM
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#5
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Target Group: Members Posts: 47 Joined: 22-March 05 From: Milwaukee Member No.: 7,210 |
As a new GM I would come up with a three adventures, one that highlights each of your characters. I would also make all three adventures of the "Rail Road" type.
That way you won't have to guess about how NPCs would react and can just plow through each encounter one at a time. Also, since all your encounters are scripted you can have the rules that apply right in front of you. Finally, if time is an issue for you, guess that any major combat you get into will take at least an hour simply because you and your players are unfamiliar with the rules. When in doubt... you can always make more characters. |
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Jul 6 2006, 03:13 AM
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#6
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CosaNostra Deliverator Group: Dumpshocked Posts: 346 Joined: 29-January 05 From: Philadelphia, PA Member No.: 7,034 |
Welcome back to SR!
I put my thoughts on "On the Run" below because they contain's spoilers for that module. [ Spoiler ]
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