Favorite SR4 spell category? |
Favorite SR4 spell category? |
Jul 8 2006, 05:29 PM
Post
#1
|
|
Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
Which do you like most? They all kind of rock, but for me, manipulation does way too many awesome things to be beaten by anybody else.
|
|
|
Jul 8 2006, 05:58 PM
Post
#2
|
|
The back-up plan Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
I voted Health...each category has a purpose, and depending on the character concept some will get more use than others. Overall though, I'd say that in previous editions as well as present, just about every caster I make either starts with Heal or picks it up fairly early on.
|
|
|
Jul 8 2006, 06:04 PM
Post
#3
|
|
Target Group: Members Posts: 35 Joined: 5-July 06 Member No.: 8,841 |
Combat, because well that is what a combat mage does. Besides the satisfaction in a well placed acid wave or fireball is hard to beat.
|
|
|
Jul 8 2006, 08:21 PM
Post
#4
|
|
Shadow Cartographer Group: Members Posts: 3,737 Joined: 2-June 06 From: Secret Tunnels under the UK (South West) Member No.: 8,636 |
Health. I'm always looking for ways to make my character better and I always think long term. How could I turn my back on the category that includes all those lovely attribute boosts? I want my Logic 9, Intuition 9, Willpower 9, 4 IP Hermetic, please. :) |
|
|
Jul 8 2006, 08:42 PM
Post
#5
|
|||
Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
what about shapechange, the stat buffing spell that isn't limited by augmented maximums? =D still, i have to agree health is nice for all the buffs... for me though, it comes down to either manipulation or illusion.... with manipulation coming out slightly ahead (i'll just mind control a half dozen sammies with 3 IPs and a whole lot of physical stats, thanks ;) ) |
||
|
|||
Jul 8 2006, 09:11 PM
Post
#6
|
|
Target Group: Members Posts: 95 Joined: 28-June 06 Member No.: 8,800 |
Ît's sure ... :drumroll: ... DETECTION!
1. Detection to know what your enemies do, did and ever will do prevents more trouble than either of the other spell categori could solve. 2. Manipulation lets you change any situation you don't like to one you do like. 3. Illusion spells to avoid those problems you could not manipulate - usually you can find a way to fool them or sneak around them. 4. Health spells before and after it comes to any confrontation. Though if you use the forementioned means this will rarely come up. 5. Combat spells are you LAST line of defense - if you have to use them, you failed at least four times previously. No, surprise is not a valid excuse :D Reverse Illusion and Manipulation if you can't prepare but have to make up things on the fly. 'Learned it all the hard way - playing a Combat Mage from SR1 to retirement (NPC Life) in SR3. |
|
|
Jul 8 2006, 10:18 PM
Post
#7
|
|||
Shadow Cartographer Group: Members Posts: 3,737 Joined: 2-June 06 From: Secret Tunnels under the UK (South West) Member No.: 8,636 |
*shudder* You seen when I was a player, I might have agreed with you. But as a GM, I would now nominate Manipulation spells as my least favourite category. :D Phobos - I like your resoning. Very Tsun Tzu. |
||
|
|||
Jul 10 2006, 02:30 AM
Post
#8
|
|
Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
Phobos, you have converted me. I'm thinking of assaulting the Great Wall of China next week; could you lead my army?
|
|
|
Jul 10 2006, 04:43 AM
Post
#9
|
|
Bushido Cowgirl Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
..how about "None of the above"?
[null vote] Of course, this comes from a mundane point of view. |
|
|
Jul 10 2006, 11:19 AM
Post
#10
|
|
Running Target Group: Members Posts: 1,266 Joined: 3-June 06 From: UK Member No.: 8,638 |
I'd go with Manipulation... gotta love telekinesis.
Guess I'm just too lazy to get up and walk to the fridge for my beer. |
|
|
Jul 10 2006, 01:19 PM
Post
#11
|
|
Running Target Group: Members Posts: 1,002 Joined: 22-April 06 From: Canada Member No.: 8,494 |
Now that elemental Combat spells exist there is a whole line of great spells at the combat specialist. That being said I have made some very kick @$$ health spell specialist. I like using decrease attribute spells on enemy units.
|
|
|
Jul 10 2006, 03:14 PM
Post
#12
|
|
Moving Target Group: Members Posts: 293 Joined: 27-January 03 From: Kentucky, USA Member No.: 3,958 |
Manipulation, no question. There's just so much stuff you can do with it, TK being my favorite.
|
|
|
Jul 10 2006, 03:19 PM
Post
#13
|
|
Shooting Target Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 |
Voted Health. Although I do like Phobos's reasoning, I feel that his logic is somewhat flawed. Detection spells aren't the only category that can increase a character's ability to percieve threats early. An Increase Intuition spell can also help there, for example. I'm curious to know what detection spell selection you consider to be a good selection for "preventing more trouble than any spell category".
Backing my Health claim up:
Also, in the defense of the other spell categories: Combat spells can be used to overcome a variety of problems. This is because they too can be used to change the world around you. A force 9 shatter spell is a quick and easy way to blast a 1m hole through a security door or brick wall, for example. The drain should be manageable, it's only 3P (many startting mages can buy that off completely with 12 dice), so you can try again without risk. You'd only need 3 successes to break a security door (structure 9, OR presumably 3) or 4 successes to blast through a brick wall (structure 11, OR defined as 2). |
|
|
Jul 10 2006, 03:43 PM
Post
#14
|
|
Moving Target Group: Members Posts: 142 Joined: 29-October 05 From: Arlington, TX Member No.: 7,909 |
I had to go for Detection, for much of the same reasons as quoted before. Plus, if I am having some slow running times, I can always play a little John Taylor or Cassandra.
|
|
|
Jul 14 2006, 10:51 AM
Post
#15
|
|
Moving Target Group: Members Posts: 831 Joined: 5-September 05 From: LAX, UCAS Member No.: 7,687 |
While Phobos's logic is dead on (like him, I learned the hard way), I've gotta go with Combat. What can I say, I just love blasting things :smokin:
|
|
|
Jul 14 2006, 02:52 PM
Post
#16
|
|
Mystery Archaeologist Group: Members Posts: 2,906 Joined: 19-September 05 From: The apple tree Member No.: 7,760 |
Illusion mostly because I'm into playing tricksie buggers...
|
|
|
Jul 14 2006, 04:00 PM
Post
#17
|
|
Great, I'm a Dragon... Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 |
Manipulation all the way, with Illusion being a close second.
|
|
|
Jul 14 2006, 05:37 PM
Post
#18
|
|
Runner Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 |
Detection. Nothing quite like not having to physically search a building to find someone/thing, being able to spy on locations from a distance without using drones susceptible to jamming, and having the team's mage able to throw up markers on the PAN for where the opponents are despite being in a wireless dead zone with no security cameras to hack :P
|
|
|
Jul 15 2006, 08:36 PM
Post
#19
|
|
Moving Target Group: Members Posts: 588 Joined: 27-February 06 Member No.: 8,316 |
I voted health because there is one spell all my mages have inc reflexes. I might not have any other health spells (though I get yelled at for not having heal) but that single spell is importnant anough to outbalance all others.
|
|
|
Jul 15 2006, 09:56 PM
Post
#20
|
|
Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Combat narrowly edges the others for me, because they are the main offense of a mage. But a good mage really needs spells from all of the other categories, too.
|
|
|
Sep 13 2006, 07:38 PM
Post
#21
|
|
Runner Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 |
I always felt a little odd using magic as my main offense, even as a mage. It seemed like it was good for some special-purposes work, but for a standup firefight, firearms seemed to have an advantage (and they didn't tend to draw quite so much fire).
|
|
|
Lo-Fi Version | Time is now: 4th February 2025 - 05:41 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.