IPB

Welcome Guest ( Log In | Register )

11 Pages V  « < 3 4 5 6 7 > »   
Reply to this topicStart new topic
> Jagged Alliance 2 is how I want my SR combat to be, Thanks to those who recommended it
Shrike30
post Aug 25 2006, 07:22 PM
Post #101


Runner
******

Group: Members
Posts: 2,556
Joined: 26-February 02
From: Seattle
Member No.: 98



I'd be interested, too. Let me know if the conversation moves over there.
Go to the top of the page
 
+Quote Post
Arethusa
post Aug 25 2006, 09:58 PM
Post #102


Runner
******

Group: Members
Posts: 2,901
Joined: 19-June 03
Member No.: 4,775



Cool. Good to have more people.

One thing I've noticed is that the weapon distribution probability tables are realy, really screwy. Or someone air dropped a few crates of Sphinx 3000s into Arulco a while back, because I keep finding them.
Go to the top of the page
 
+Quote Post
Austere Emancipa...
post Aug 25 2006, 10:27 PM
Post #103


Great Dragon
*********

Group: Members
Posts: 5,889
Joined: 3-August 03
From: A CPI rank 1 country
Member No.: 5,222



That should be easy to fix. Changing EnemyGunChoices.xml such that the grunts only get the more common guns is no problem at all. I'll check if it allows the same weapon choice to repeated on the list, so that it'd make some guns more common than others.

Arulco is supposed to be an Eastern European country, right? Opinions on what the standard issue long arm of the Armed Forces of Arulco should be, and what its standard sidearm? And how limiting should the lists be -- should they be almost completely filled with standard Eastern Bloc military gear, or should they be portrayed more as a rag-tag group with slightly more weapons from the world over but still a core of AK-47s/AK-74s/whatever?
Go to the top of the page
 
+Quote Post
Arethusa
post Aug 25 2006, 10:39 PM
Post #104


Runner
******

Group: Members
Posts: 2,901
Joined: 19-June 03
Member No.: 4,775



I thought Arulco was supposed to be a tiny, fictional South American country? In either case, I advocate rag tag with a core of post Cold War surplus (ie not just old Russian stuff, but also really old Russian stuff, old Western stuff like CETMEs, etc). I don't mind a mix or even something rare like the Sphinx popping up; I just think stuff like that should stay rare.
Go to the top of the page
 
+Quote Post
hyzmarca
post Aug 25 2006, 10:41 PM
Post #105


Midnight Toker
**********

Group: Members
Posts: 7,686
Joined: 4-July 04
From: Zombie Drop Bear Santa's Workshop
Member No.: 6,456



Assuming that it is a former member of the USSR (or were Commnist at any point in time), a AK varient would be preferable.
Besides, the AK is the classic OPFOR weapon.

Newer weapons should be available but limited to the more elite troops.
Go to the top of the page
 
+Quote Post
Wounded Ronin
post Aug 25 2006, 11:07 PM
Post #106


Great Dragon
*********

Group: Members
Posts: 6,640
Joined: 6-June 04
Member No.: 6,383



QUOTE (Arethusa)
Cool. Good to have more people.

One thing I've noticed is that the weapon distribution probability tables are realy, really screwy. Or someone air dropped a few crates of Sphinx 3000s into Arulco a while back, because I keep finding them.

This is the way I rationalize it. The gold and silver mines produce tens of thousands of dollars each day, and the backstory states that Deidranna appropriates most of that, spends very little on the state, and uses it mostly for her luxuries but also for pumping up her military.

Maybe Deidranna is something of a collector, since she's obviously a person of refinement. She obviously is really interested in small arms since she has her rocket rifle program. I think the collector in her made her blow millions equipping her army with these rare pieces.
Go to the top of the page
 
+Quote Post
Wounded Ronin
post Aug 25 2006, 11:10 PM
Post #107


Great Dragon
*********

Group: Members
Posts: 6,640
Joined: 6-June 04
Member No.: 6,383



QUOTE (hyzmarca)
Well, you can repair some ceramic trauma plates by shoving a couple of new ceramic balls in and covering up the hole. I wouldn't trust one if I had a choice, but it is better than nothing, certainly.

The ceramic plates seem to degrade before the armor does so that could work.

Personally, I'd rather not see armor be repairable. If you have to buy more stuff from Bobby Ray's and distribute it among your personnel that would make the planning aspect of the game more challenging, which I like.
Go to the top of the page
 
+Quote Post
Austere Emancipa...
post Aug 25 2006, 11:13 PM
Post #108


Great Dragon
*********

Group: Members
Posts: 5,889
Joined: 3-August 03
From: A CPI rank 1 country
Member No.: 5,222



Deidranna is Romanian, and Enrico Chivaldori, who is in exile, contacted the mercs in Prague -- that's why I figure it's Eastern European.

AK-variants should probably be the most common rifles, but should I go for 5.45x39mm's or 7.62x39mm's?

The gun choices work so that if the game decides a particular enemy has, say, a Low Powered Pistol, then it takes one at random from a list of max. <=50 guns. If I can put the same gun repeatedly on the list [Edit]and apparently I can[/edit], then I can bloat all the lists to 50 so that some guns can only be carried by 2% of certain kinds of enemies.

This post has been edited by Austere Emancipator: Aug 25 2006, 11:17 PM
Go to the top of the page
 
+Quote Post
Wounded Ronin
post Aug 25 2006, 11:15 PM
Post #109


Great Dragon
*********

Group: Members
Posts: 6,640
Joined: 6-June 04
Member No.: 6,383



QUOTE (Arethusa)
QUOTE (Austere Emancipator @ Aug 25 2006, 02:23 PM)
Umm, I don't think so. I think that only switches between a few strategic things, ie. the bugs (and something else?). All the basic data is the same.

In the meanwhile, 5.56x45mm and 7.62x51mm Glasers became Mk 262 Mod 1s and Sierra MatchKings (as opposed to generic, low-quality HPs), respectively, while the cold-loaded Glasers for the same became M995s and M993s, and ammo weights were changed to be as accurate as I could manage without going full-out Google on all cartridge, magazine and belt clip weights.

I'll hold on doing anything to the armor until I've (or someone else has) thought it through.

[Maybe this should be moved to General Gaming?]

Certain items do get replaced or swapped out on realistic, though. Rocket rifles, XM25s, etc are only available on Sci Fi. You might be forced to make copies of the armor items with the reparable trait changed and just swap in place on Realistic, but I don't know.

And, actually, I think once we get a few people here interested (Ronin, Critias maybe, a few others?), we should move this over to The Bear's Pit.

Unfortunately, rocket rifles do appear in realistic. Sniffle.
Go to the top of the page
 
+Quote Post
Wounded Ronin
post Aug 25 2006, 11:18 PM
Post #110


Great Dragon
*********

Group: Members
Posts: 6,640
Joined: 6-June 04
Member No.: 6,383



QUOTE (Austere Emancipator)
Deidranna is Romanian, and Enrico Chivaldori, who is in exile, contacted the mercs in Prague -- that's why I figure it's Eastern European.

AK-variants should probably be the most common rifles, but should I go for 5.45x39mm's or 7.62x39mm's?

The gun choices work so that if the game decides a particular enemy has, say, a Low Powered Pistol, then it takes one at random from a list of max. <=50 guns. If I can put the same gun repeatedly on the list, then I can bloat all the lists to 50 so that some guns can only be carried by 2% of certain kinds of enemies.

The 5.4's are more recent, right? My hunch would go that she'd give them the more recent thing since she's just spending so much time militarizing.



Incidentally, here's a comment re the AP costs someone posted on the Bear's Pit:

QUOTE

Make sure you let them know that the AP cost based on length only applies to readying the weapon, not to firing it. I saw someone mention that and they're dead wrong. =)


Someone else said:

QUOTE

Right.

And this is why I've been pushing for an increased range for draw cost.

I apologise if this has already been done but I think draw cost should be adjustable from 1 to at least 20 APs and should be toggleable for the next shot to accomodate weapons like bolt action rifles and such. One day I hope to get a new AP factor for cocking manually cocked weapons but for now a greater draw cost would be cool.
Go to the top of the page
 
+Quote Post
Austere Emancipa...
post Aug 25 2006, 11:39 PM
Post #111


Great Dragon
*********

Group: Members
Posts: 5,889
Joined: 3-August 03
From: A CPI rank 1 country
Member No.: 5,222



I've got the "draw costs" ranging only from 0 to 6, because I'm still kind of trying to take into consideration the fact that one JA2 turn is 25 seconds and one AP is roughly 1 second. Of course that doesn't work as an actual scale, but if it takes longer to point a weapon at the enemy and pull the trigger than it would to run to him and beat him upside the head then there's something horribly wrong with the costs.

Current Low Power Pistol table:
2% .38Spl
2% HK P7M8
2% VIS-35
2% M1911
4% MP-446
6% Stechkin APS
8% CZ-52
10% Skorpion
14% MP-443
20% Makarov PM
30% Makarov PMM

The tables actually allow for a huge range of AR-wielding baddies, so I'll start them off with AK-47s at the lowest end and go up to the newest AKs, AEKs and ANs at the top.

This post has been edited by Austere Emancipator: Aug 25 2006, 11:42 PM
Go to the top of the page
 
+Quote Post
Arethusa
post Aug 25 2006, 11:42 PM
Post #112


Runner
******

Group: Members
Posts: 2,901
Joined: 19-June 03
Member No.: 4,775



QUOTE (Wounded Ronin @ Aug 25 2006, 07:07 PM)
This is the way I rationalize it.  The gold and silver mines produce tens of thousands of dollars each day, and the backstory states that Deidranna appropriates most of that, spends very little on the state, and uses it mostly for her luxuries but also for pumping up her military.

Maybe Deidranna is something of a collector, since she's obviously a person of refinement.  She obviously is really interested in small arms since she has her rocket rifle program. I think the collector in her made her blow millions equipping her army with these rare pieces.

I don't know, I have trouble buying that. Random rag tag troops at the beginning of the game shouldn't be carrying worn out but ridiculously expensive competition guns like the Sphinx. I'm fine with the higher echelon troops packing some nice stuff, but I think the rag tag, Aristide outing/Haitian loadout should be predominant.

QUOTE (Wounded Ronin)
Personally, I'd rather not see armor be repairable. If you have to buy more stuff from Bobby Ray's and distribute it among your personnel that would make the planning aspect of the game more challenging, which I like.

I definitely agree with that.

QUOTE (Austere Emancipator)
Deidranna is Romanian, and Enrico Chivaldori, who is in exile, contacted the mercs in Prague -- that's why I figure it's Eastern European.

Yeah, but names like Enrico? Arulco? Obviously the location's never nailed down, but I think they were pretty clearly trying to make the whole thing sound "South American".

QUOTE (Austere Emancipator)
AK-variants should probably be the most common rifles, but should I go for 5.45x39mm's or 7.62x39mm's?

7.62x39mm, in my opinion. Still the most common stuff out there. Don't make it too homogeneous, though. I'd definitely like to see a rag tag mix with everything from PPSHes to Garands to CETMEs in there.

QUOTE (Austere Emancipator)
The gun choices work so that if the game decides a particular enemy has, say, a Low Powered Pistol, then it takes one at random from a list of max. <=50 guns. If I can put the same gun repeatedly on the list [Edit]and apparently I can[/edit], then I can bloat all the lists to 50 so that some guns can only be carried by 2% of certain kinds of enemies.

I'm surprised it's limited to <= 50 after all the work they did to externalize that stuff. Not that 50 isn't workable, but 255 or 1024 would give a bit more freedom. Might be doable if requested.

QUOTE (Wounded Ronin)
Unfortunately, rocket rifles do appear in realistic. Sniffle.

Ugh. That needs to change.

QUOTE (Wounded Ronin)
The 5.4's are more recent, right? My hunch would go that she'd give them the more recent thing since she's just spending so much time militarizing.

Ideally, I think it'd be best to set it up so that 7.62x39mm ends up primarily in the hands of the lower level troops while the elite guys mainly get 5.45x39mm and 9x39mm. Not terribly unlike how it is right now in a lot of Eastern bloc countries, really.
Go to the top of the page
 
+Quote Post
Arethusa
post Aug 25 2006, 11:46 PM
Post #113


Runner
******

Group: Members
Posts: 2,901
Joined: 19-June 03
Member No.: 4,775



QUOTE (Austere Emancipator)
I've got the "draw costs" ranging only from 0 to 6, because I'm still kind of trying to take into consideration the fact that one JA2 turn is 25 seconds and one AP is roughly 1 second. Of course that doesn't work as an actual scale, but if it takes longer to point a weapon at the enemy and pull the trigger than it would to run to him and beat him upside the head then there's something horribly wrong with the costs.

I think you could go slightly higher than 6 without stressing realism too much. I'm mainly thinking of true sniper rifles and platoon level GPMGs, though.

QUOTE (Austere Emancipator)
Current Low Power Pistol table:
2% .38Spl
2% HK P7M8
2% VIS-35
2% M1911
4% MP-446
6% Stechkin APS
8% CZ-52
10% Skorpion
14% MP-443
20% Makarov PM
30% Makarov PMM

Bit heavy on the Maks, isn't it?

QUOTE (Austere Emancipator)
The tables actually allow for a huge range of AR-wielding baddies, so I'll start them off with AK-47s at the lowest end and go up to the newest AKs, AEKs and ANs at the top.

Speaking of the AN, have you seen its stats? There were some posts about it being pretty broken in one of the forums.
Go to the top of the page
 
+Quote Post
Austere Emancipa...
post Aug 26 2006, 12:05 AM
Post #114


Great Dragon
*********

Group: Members
Posts: 5,889
Joined: 3-August 03
From: A CPI rank 1 country
Member No.: 5,222



I'm pretty sure I've already changed the stats of every serious firearm in the game. Right now it seems like all the guns are broken, but that might be because I'm still in early parts of the game with nothing better than Kevlar Vests, but I've got MP5s with JHPs ("Glasers"), HK53s, SL8s, SKSs etc. as guns for the main squad.

The list is Makarov-heavy since that's apparently been the standard LE and military issue sidearm in most of Eastern Europe for most of the post-WW2 period, and I figure that'd be the main source of cheapo handguns for Deidranna's Crap Squad. The better pistol list now has a wider selection of modern Western handguns and lots of modern Eastern guns. Obviously if you want Arulco to be SA instead of EE there's going to be disagreements over the gun lists. :)

The thing with the serious sniper rifles is that to make use of them you basically have to use repeated Aim actions, so I currently only have them pegged at 5 and 6. The GPMGs are all 6s, but I certainly could pump some of them (MAGs, for example) even higher, 7- or 8-ish. But that's the absolute maximum -- any more than that, and it's a bloody useless gun in the game as it is.
Go to the top of the page
 
+Quote Post
Wounded Ronin
post Aug 26 2006, 12:08 AM
Post #115


Great Dragon
*********

Group: Members
Posts: 6,640
Joined: 6-June 04
Member No.: 6,383



QUOTE (Austere Emancipator)
I'm pretty sure I've already changed the stats of every serious firearm in the game. Right now it seems like all the guns are broken, but that might be because I'm still in early parts of the game with nothing better than Kevlar Vests, but I've got MP5s with JHPs ("Glasers"), HK53s, SL8s, SKSs etc. as guns for the main squad.

The list is Makarov-heavy since that's apparently been the standard LE and military issue sidearm in most of Eastern Europe for most of the post-WW2 period, and I figure that'd be the main source of cheapo handguns for Deidranna's Crap Squad.

The thing with the serious sniper rifles is that to make use of them you basically have to use repeated Aim actions, so I currently only have them pegged at 5 and 6. The GPMGs are all 6s, but I certainly could pump some of them (MAGs, for example) even higher, 7- or 8-ish. But that's the absolute maximum -- any more than that, and it's a bloody useless gun in the game as it is.

I've found that the Zylon vest with trauma plates more often than not protects my merc's hitpoints but the vest quickly degrades and is less helpful after my trauma plates are smashed. Kevlar vests are a little bit low-end in the game as is.

That being said, Kevlar vests *should* be able to make you impervious to most handgun cartridges to the body, right? Maybe you should beef up the armor values of torso and leg armor while editing the protection provided by helmets so that shots to the head give you more stamina damage to reflect being dazed by a round to the head even if the helmet is not penetrated. Just a thought.
Go to the top of the page
 
+Quote Post
Austere Emancipa...
post Aug 26 2006, 12:12 AM
Post #116


Great Dragon
*********

Group: Members
Posts: 5,889
Joined: 3-August 03
From: A CPI rank 1 country
Member No.: 5,222



One problem with the armor is that if I assume a Kevlar Vest to be III-A with good coverage, then the differences between Spectra, Twaron, and whatever else there is in the game are going to be minimal (slightly lower weight, slightly lower degradation, that sort of thing). That'd be realistic, of course.
Go to the top of the page
 
+Quote Post
Shrike30
post Aug 26 2006, 12:18 AM
Post #117


Runner
******

Group: Members
Posts: 2,556
Joined: 26-February 02
From: Seattle
Member No.: 98



My impression is that this was supposed to be central/south american, based on the names of most of the characters involved.

Given that, for handguns the concentrations of .38s and 1911's should jump noticeably. A variety of .38 revolvers are reasonably common all over the world, and the 1911 circulated fairly heavily in C/SAm.

As for rifles, I'd stick mostly with 7.62 AKs and G3/CETME type rifles. The G3 is extremely common in the third world. I'd also have some SKS's (more for variety than anything else).
Go to the top of the page
 
+Quote Post
Austere Emancipa...
post Aug 26 2006, 12:23 AM
Post #118


Great Dragon
*********

Group: Members
Posts: 5,889
Joined: 3-August 03
From: A CPI rank 1 country
Member No.: 5,222



The names and the geography do hint at Central or South America, but the plot apparently doesn't.

If you go with SA, you should definitely put in a lot more old US stuff. You'll also end up with shitloads of unused weapons, what with all these very new, less-than-common Russian guns in the tables.
Go to the top of the page
 
+Quote Post
mfb
post Aug 26 2006, 01:02 AM
Post #119


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



well, depends. we could say they were a Soviet puppet state that we never got around to overthrowing because under Soviet rule, their gold output was crappy. turns out that at some point, the country was to be the staging point for a major force, hence the AK stockpile.
Go to the top of the page
 
+Quote Post
Austere Emancipa...
post Aug 26 2006, 01:08 AM
Post #120


Great Dragon
*********

Group: Members
Posts: 5,889
Joined: 3-August 03
From: A CPI rank 1 country
Member No.: 5,222



Sure you can put all the Soviet guns in there, but the MP-44X-series, the AEKs, etc. might be a bit harder to excuse. Not that that's necessarily a bad thing.

Doing these lists is a bit more work-intensive than I thought. I only just finished the Poor Rifles, 4th out of 11. Taking a break.
Go to the top of the page
 
+Quote Post
mfb
post Aug 26 2006, 03:37 AM
Post #121


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



hm. point. how about if we turn it around--it was a Soviet puppet state that the US really wanted. so the CIA and the KGB sponsored merc-backed coups and counter-coups all through the latter half of the 20th century, leading to a horrendously high guns-to-humans ratio, with lots of both American and Soviet arms stockpiles.
Go to the top of the page
 
+Quote Post
Arethusa
post Aug 26 2006, 03:53 AM
Post #122


Runner
******

Group: Members
Posts: 2,901
Joined: 19-June 03
Member No.: 4,775



That sounds good to me.

I think I'm coming to agree with capping draw costs at 6, including GPMGs. Those kinds of weapons should be extremely potent, and as it is now, they're not really represented accurately. 8 for true sniper rifles might not be unreasonable, but I'm not sure. Probably best left at 6.

One thing I've been wondering about with armor: why not replace a bunch of the fancy, unreasonably good armor with real equivalents, like II, IIA, III, etc? Would still allow for normal game progression, and all it really needs is new descriptions and possibly new pictures. Could even add in real Spectra at the end, though it would (as in real life) be only a little better than IIIA.

Another thing that really needs to be addressed is mag capacities. They've added a bunch of new ones, but there are still weird things like Glock 17s carrying 15 rounds left over from the main game. A lot of the original weapons are still using original graphics, too, which were very often terrible. If I had my computer right now, I'd just redo all the old stuff myself, but this borrowed laptop doesn't have photoshop.

[edit]

Scratch that. They've fucked up a bunch of stuff with new guns, too. 14 round capacity Mk23? High Power and Sig Pro only in .40 S&W? There's probably a lot more of this that needs to be fixed.

[edit2]

Yep. 15 round mag Micro Uzi (which uses a slightly smaller picture of a Mini Uzi?!). 30 round mag Uzi and Mini Uzi. PPsh with 75 round drum. It's not like this is carryover from the original, and it's so easy to get right. I don't understand this.
Go to the top of the page
 
+Quote Post
Ed_209a
post Aug 26 2006, 04:33 AM
Post #123


Moving Target
**

Group: Members
Posts: 944
Joined: 19-February 03
Member No.: 4,128



I passed on an invitation to the guys at the GURPS Gun Geek Thread on the SJGames forums. Lots of firearm enthusiasts there. Gave them links to the thread on Bear's Pit.
Go to the top of the page
 
+Quote Post
Arethusa
post Aug 26 2006, 04:42 AM
Post #124


Runner
******

Group: Members
Posts: 2,901
Joined: 19-June 03
Member No.: 4,775



No! You gonna bring the feds down on us, man!
Go to the top of the page
 
+Quote Post
Austere Emancipa...
post Aug 27 2006, 06:27 PM
Post #125


Great Dragon
*********

Group: Members
Posts: 5,889
Joined: 3-August 03
From: A CPI rank 1 country
Member No.: 5,222



Changing the armor stuff wouldn't be too hard, but the mag sizes will take quite a bit of time to get right. Apparently, the magazine table requires all mags of one caliber to be listed next to each other, and the whole file needs to be in order and numbered -- so, if you wish to insert 18-round 9x19mm mags, you need to re-index every mag that comes after that, which is several hundred mags. And then you need to write up descriptions and stats for 18-round FMJ, JHP, AP, cold-loaded FMJ, cold-loaded JHP, etc.
Go to the top of the page
 
+Quote Post

11 Pages V  « < 3 4 5 6 7 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 14th October 2025 - 10:58 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.