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#101
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 ![]() |
I'd be interested, too. Let me know if the conversation moves over there.
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#102
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 ![]() |
Cool. Good to have more people.
One thing I've noticed is that the weapon distribution probability tables are realy, really screwy. Or someone air dropped a few crates of Sphinx 3000s into Arulco a while back, because I keep finding them. |
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#103
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 ![]() |
That should be easy to fix. Changing EnemyGunChoices.xml such that the grunts only get the more common guns is no problem at all. I'll check if it allows the same weapon choice to repeated on the list, so that it'd make some guns more common than others.
Arulco is supposed to be an Eastern European country, right? Opinions on what the standard issue long arm of the Armed Forces of Arulco should be, and what its standard sidearm? And how limiting should the lists be -- should they be almost completely filled with standard Eastern Bloc military gear, or should they be portrayed more as a rag-tag group with slightly more weapons from the world over but still a core of AK-47s/AK-74s/whatever? |
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#104
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 ![]() |
I thought Arulco was supposed to be a tiny, fictional South American country? In either case, I advocate rag tag with a core of post Cold War surplus (ie not just old Russian stuff, but also really old Russian stuff, old Western stuff like CETMEs, etc). I don't mind a mix or even something rare like the Sphinx popping up; I just think stuff like that should stay rare.
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#105
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 ![]() |
Assuming that it is a former member of the USSR (or were Commnist at any point in time), a AK varient would be preferable.
Besides, the AK is the classic OPFOR weapon. Newer weapons should be available but limited to the more elite troops. |
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#106
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 ![]() |
This is the way I rationalize it. The gold and silver mines produce tens of thousands of dollars each day, and the backstory states that Deidranna appropriates most of that, spends very little on the state, and uses it mostly for her luxuries but also for pumping up her military. Maybe Deidranna is something of a collector, since she's obviously a person of refinement. She obviously is really interested in small arms since she has her rocket rifle program. I think the collector in her made her blow millions equipping her army with these rare pieces. |
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#107
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 ![]() |
The ceramic plates seem to degrade before the armor does so that could work. Personally, I'd rather not see armor be repairable. If you have to buy more stuff from Bobby Ray's and distribute it among your personnel that would make the planning aspect of the game more challenging, which I like. |
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#108
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 ![]() |
Deidranna is Romanian, and Enrico Chivaldori, who is in exile, contacted the mercs in Prague -- that's why I figure it's Eastern European.
AK-variants should probably be the most common rifles, but should I go for 5.45x39mm's or 7.62x39mm's? The gun choices work so that if the game decides a particular enemy has, say, a Low Powered Pistol, then it takes one at random from a list of max. <=50 guns. If I can put the same gun repeatedly on the list [Edit]and apparently I can[/edit], then I can bloat all the lists to 50 so that some guns can only be carried by 2% of certain kinds of enemies. This post has been edited by Austere Emancipator: Aug 25 2006, 11:17 PM |
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#109
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 ![]() |
Unfortunately, rocket rifles do appear in realistic. Sniffle. |
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#110
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 ![]() |
The 5.4's are more recent, right? My hunch would go that she'd give them the more recent thing since she's just spending so much time militarizing. Incidentally, here's a comment re the AP costs someone posted on the Bear's Pit:
Someone else said:
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#111
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 ![]() |
I've got the "draw costs" ranging only from 0 to 6, because I'm still kind of trying to take into consideration the fact that one JA2 turn is 25 seconds and one AP is roughly 1 second. Of course that doesn't work as an actual scale, but if it takes longer to point a weapon at the enemy and pull the trigger than it would to run to him and beat him upside the head then there's something horribly wrong with the costs.
Current Low Power Pistol table: 2% .38Spl 2% HK P7M8 2% VIS-35 2% M1911 4% MP-446 6% Stechkin APS 8% CZ-52 10% Skorpion 14% MP-443 20% Makarov PM 30% Makarov PMM The tables actually allow for a huge range of AR-wielding baddies, so I'll start them off with AK-47s at the lowest end and go up to the newest AKs, AEKs and ANs at the top. This post has been edited by Austere Emancipator: Aug 25 2006, 11:42 PM |
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#112
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 ![]() |
I don't know, I have trouble buying that. Random rag tag troops at the beginning of the game shouldn't be carrying worn out but ridiculously expensive competition guns like the Sphinx. I'm fine with the higher echelon troops packing some nice stuff, but I think the rag tag, Aristide outing/Haitian loadout should be predominant.
I definitely agree with that.
Yeah, but names like Enrico? Arulco? Obviously the location's never nailed down, but I think they were pretty clearly trying to make the whole thing sound "South American".
7.62x39mm, in my opinion. Still the most common stuff out there. Don't make it too homogeneous, though. I'd definitely like to see a rag tag mix with everything from PPSHes to Garands to CETMEs in there.
I'm surprised it's limited to <= 50 after all the work they did to externalize that stuff. Not that 50 isn't workable, but 255 or 1024 would give a bit more freedom. Might be doable if requested.
Ugh. That needs to change.
Ideally, I think it'd be best to set it up so that 7.62x39mm ends up primarily in the hands of the lower level troops while the elite guys mainly get 5.45x39mm and 9x39mm. Not terribly unlike how it is right now in a lot of Eastern bloc countries, really. |
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#113
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 ![]() |
I think you could go slightly higher than 6 without stressing realism too much. I'm mainly thinking of true sniper rifles and platoon level GPMGs, though.
Bit heavy on the Maks, isn't it?
Speaking of the AN, have you seen its stats? There were some posts about it being pretty broken in one of the forums. |
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#114
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 ![]() |
I'm pretty sure I've already changed the stats of every serious firearm in the game. Right now it seems like all the guns are broken, but that might be because I'm still in early parts of the game with nothing better than Kevlar Vests, but I've got MP5s with JHPs ("Glasers"), HK53s, SL8s, SKSs etc. as guns for the main squad.
The list is Makarov-heavy since that's apparently been the standard LE and military issue sidearm in most of Eastern Europe for most of the post-WW2 period, and I figure that'd be the main source of cheapo handguns for Deidranna's Crap Squad. The better pistol list now has a wider selection of modern Western handguns and lots of modern Eastern guns. Obviously if you want Arulco to be SA instead of EE there's going to be disagreements over the gun lists. :) The thing with the serious sniper rifles is that to make use of them you basically have to use repeated Aim actions, so I currently only have them pegged at 5 and 6. The GPMGs are all 6s, but I certainly could pump some of them (MAGs, for example) even higher, 7- or 8-ish. But that's the absolute maximum -- any more than that, and it's a bloody useless gun in the game as it is. |
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#115
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 ![]() |
I've found that the Zylon vest with trauma plates more often than not protects my merc's hitpoints but the vest quickly degrades and is less helpful after my trauma plates are smashed. Kevlar vests are a little bit low-end in the game as is. That being said, Kevlar vests *should* be able to make you impervious to most handgun cartridges to the body, right? Maybe you should beef up the armor values of torso and leg armor while editing the protection provided by helmets so that shots to the head give you more stamina damage to reflect being dazed by a round to the head even if the helmet is not penetrated. Just a thought. |
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#116
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 ![]() |
One problem with the armor is that if I assume a Kevlar Vest to be III-A with good coverage, then the differences between Spectra, Twaron, and whatever else there is in the game are going to be minimal (slightly lower weight, slightly lower degradation, that sort of thing). That'd be realistic, of course.
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#117
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 ![]() |
My impression is that this was supposed to be central/south american, based on the names of most of the characters involved.
Given that, for handguns the concentrations of .38s and 1911's should jump noticeably. A variety of .38 revolvers are reasonably common all over the world, and the 1911 circulated fairly heavily in C/SAm. As for rifles, I'd stick mostly with 7.62 AKs and G3/CETME type rifles. The G3 is extremely common in the third world. I'd also have some SKS's (more for variety than anything else). |
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#118
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 ![]() |
The names and the geography do hint at Central or South America, but the plot apparently doesn't.
If you go with SA, you should definitely put in a lot more old US stuff. You'll also end up with shitloads of unused weapons, what with all these very new, less-than-common Russian guns in the tables. |
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#119
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
well, depends. we could say they were a Soviet puppet state that we never got around to overthrowing because under Soviet rule, their gold output was crappy. turns out that at some point, the country was to be the staging point for a major force, hence the AK stockpile.
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#120
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 ![]() |
Sure you can put all the Soviet guns in there, but the MP-44X-series, the AEKs, etc. might be a bit harder to excuse. Not that that's necessarily a bad thing.
Doing these lists is a bit more work-intensive than I thought. I only just finished the Poor Rifles, 4th out of 11. Taking a break. |
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#121
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
hm. point. how about if we turn it around--it was a Soviet puppet state that the US really wanted. so the CIA and the KGB sponsored merc-backed coups and counter-coups all through the latter half of the 20th century, leading to a horrendously high guns-to-humans ratio, with lots of both American and Soviet arms stockpiles.
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#122
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 ![]() |
That sounds good to me.
I think I'm coming to agree with capping draw costs at 6, including GPMGs. Those kinds of weapons should be extremely potent, and as it is now, they're not really represented accurately. 8 for true sniper rifles might not be unreasonable, but I'm not sure. Probably best left at 6. One thing I've been wondering about with armor: why not replace a bunch of the fancy, unreasonably good armor with real equivalents, like II, IIA, III, etc? Would still allow for normal game progression, and all it really needs is new descriptions and possibly new pictures. Could even add in real Spectra at the end, though it would (as in real life) be only a little better than IIIA. Another thing that really needs to be addressed is mag capacities. They've added a bunch of new ones, but there are still weird things like Glock 17s carrying 15 rounds left over from the main game. A lot of the original weapons are still using original graphics, too, which were very often terrible. If I had my computer right now, I'd just redo all the old stuff myself, but this borrowed laptop doesn't have photoshop. [edit] Scratch that. They've fucked up a bunch of stuff with new guns, too. 14 round capacity Mk23? High Power and Sig Pro only in .40 S&W? There's probably a lot more of this that needs to be fixed. [edit2] Yep. 15 round mag Micro Uzi (which uses a slightly smaller picture of a Mini Uzi?!). 30 round mag Uzi and Mini Uzi. PPsh with 75 round drum. It's not like this is carryover from the original, and it's so easy to get right. I don't understand this. |
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#123
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Moving Target ![]() ![]() Group: Members Posts: 944 Joined: 19-February 03 Member No.: 4,128 ![]() |
I passed on an invitation to the guys at the GURPS Gun Geek Thread on the SJGames forums. Lots of firearm enthusiasts there. Gave them links to the thread on Bear's Pit.
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#124
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 ![]() |
No! You gonna bring the feds down on us, man!
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#125
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 ![]() |
Changing the armor stuff wouldn't be too hard, but the mag sizes will take quite a bit of time to get right. Apparently, the magazine table requires all mags of one caliber to be listed next to each other, and the whole file needs to be in order and numbered -- so, if you wish to insert 18-round 9x19mm mags, you need to re-index every mag that comes after that, which is several hundred mags. And then you need to write up descriptions and stats for 18-round FMJ, JHP, AP, cold-loaded FMJ, cold-loaded JHP, etc.
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