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> Jagged Alliance 2 is how I want my SR combat to be, Thanks to those who recommended it
Wounded Ronin
post Aug 29 2006, 10:45 PM
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Regarding text editing, my problem is that whenever I'm using the internet I'm using a computer lab or terminal so I can't install any software such as Moonedit. I don't know whether or not that would make incorporating stuff I contribue more trouble than it's worth or not, but if you still want me to write up textual descriptions for new items (such as NIJ rated body armor) I'd be perfectly happy to do so the old fashioned way; via email or posting the descs to this forum for general review/copying and pasting. Let me know because I just want to help, so whether you want me to write something or not is perfectly okay with me either way.

Random question: is the "flak jacket" supposed to be a Vietnam war era ballistic nylon vest which, I've been told my an Army sergant, didn't even stop handgun rounds but was only effective against shrapnel?

Hyzmarca: do you think it would be cool and realistic to replace the "rocket rifles" with those gyrojet weapons you linked to? Maybe make them extremely accurate at distance and on autofire but tone down the damage a little. I don't know how you could simulate their suckitude at close range; maybe that isn't necessary for the gyrojet rifles rather than the Rocketeer pistol.


EDIT:

Check it out, someone's Vietnam account of carrying a gyrojet weapon.

QUOTE

As a Recon man I liked the weapon just fine: light, quiet, low-maintenance, and a hell of a punch. I lay beside a well-traveled trail ‘deep within enemy territory’ for most of a day waiting to shoot some poor suffering NVA bastard in the hip with it, but no one ever came. 

Never did shoot anyone with it. It was not silent, not like the true silenced .22 Hi-standards we often carried. But it was quiet, made a sort of "Psssssst!" sound like air escaping from a truck tire, maybe a half-second long. People would hear it, look around curiously like ‘What the hell was that?’ and go about their business, because it didn't SOUND like a weapon, it didn't SOUND dangerous! (I fired it in camp several times, demonstrating it, never got any attention at all.)”

“It was fully weatherproof, gun and rockets. I lay besides an LZ one day, hiding, waiting for the rain to stop and choppers to come. When I got back to CCC, I checked the pistol: the barrel and cocking/firing mechanism had filled completely with sand and clay that had washed down the bank to where I was lying on my chest.
I figured what the hell, let's shoot it off to see if it'll push the mud out. (Not like a regular pistol, where a plugged barrel would probably explode.)”

“I fired it, wondering if the rocket would clear the barrel. I was surprised to see the firing mechanism actually work despite all the sand and clay! But the rocket didn't clear the barrel: it went "Pssssst!"

just like always, but jammed in the barrel.”

“I took the pistol to the latrine, washed it out in a stream of water to clear out the sand. I recocked it manually (the "hammer" was in front of the rocket), poked a stick down the barrel and knocked the jammed rocket loose (it had only moved a fraction of an inch, it hadn't even recocked the "hammer". Then I removed the expended rocket, let a new rocket move up into the firing position, closed it back up again, and fired off the next rocket (that had been soaking wet for a week or more).  No problem, fired just fine.”

“The biggest problem was the feed design. The rockets all pushed down into the handgrip of the pistol against a spring and follower. Then, while holding that last rocket down, you slid forward this cover on the top of the "receiver" that held them all in place. Fine and dandy if you were going to just shoot them. But shame on you if you had a misfire (although I never did) or a jam (which I did, once, re above). You'd have to slide back that slide, meanwhile holding all the rockets down with your thumb, and then they'd all want to come springing out! The design really REALLY sucked. It should've had a magazine like a regular automatic, instead of everything being integral. Impossible to clear in combat, and a real PITA to reload too.  Never the less, I liked the pistol just fine.”


Summary and Thanks

Considering the results of the recent Gyrojet rocket pistol tests, it is probably a good thing that few were actually taken to Viet Nam.  Close range Gyrojet velocity/energy was sub-lethal and longer range accuracy was doubtful.  Also, as David Kirschbaum noted, clearing a jam or reloading a Gyrojet pistol during a fire fight was impractical.

Thanks are due to Leonard Yates for supplying the picture of Lt. Douglas G. Magruder’s personal Gyrojet pistol and for permitting to publish it.  Thanks also to the Web Master of the Classic Firearms site for allowing to publish excerpts from David Kirschbaum’s personal recollections of his experiences with a Gyrojet in Viet Nam.
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Arethusa
post Aug 30 2006, 03:43 AM
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Basically, if we have to do our parts separately, I have to wait for Austere to completely finalize the stuff he's doing with the weapons (I think he said he was fixing damage and rates of fire). Then I have to go in and fix ranges and capacities, which is a bitch. Then I have to pass the files on to you for descriptions. It isn't that it's not worth the trouble, but it does dramatically slow down the process, and if Austere or I has second thoughts about some values, we have to wait to get the files back to fix anything. On top of this, if anyone else wants to do something, it's another person on the chain and it basically just slows things down further.

Are you not able to install programs or are you not able to run anything? I could just send you the necessary MoonEdit files (it's basically just the executible, and if you're able to download that and run it, you should be fine. Provided we can get a server, anyway. Unfortunately, there's no way I can provide that.

As for the flak jacket, I think they are supposed to represent Vietnam era flak jackets. The flak jackets in the game certainly don't stop even the weakest pistol rounds.

If the rocket rifles are staying in Realistic mode, it would make sense to change them to Gyrojets. I just don't like the idea of having them in at all. I'm not sure one's ever even seen combat.
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Wounded Ronin
post Aug 30 2006, 05:53 AM
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QUOTE (Arethusa @ Aug 29 2006, 10:43 PM)
Basically, if we have to do our parts separately, I have to wait for Austere to completely finalize the stuff he's doing with the weapons (I think he said he was fixing damage and rates of fire).  Then I have to go in and fix ranges and  capacities, which is a bitch.  Then I have to pass the files on to you for descriptions.  It isn't that it's not worth the trouble, but it does dramatically slow down the process, and if Austere or I has second thoughts about some values, we have to wait to get the files back to fix anything.  On top of this, if anyone else wants to do something, it's another person on the chain and it basically just slows things down further.

Are you not able to install programs or are you not able to run anything?  I could just send you the necessary MoonEdit files (it's basically just the executible, and if you're able to download that and run it, you should be fine.  Provided we can get a server, anyway.  Unfortunately, there's no way I can provide that.

As for the flak jacket, I think they are supposed to represent Vietnam era flak jackets.  The flak jackets in the game certainly don't stop even the weakest pistol rounds.

If the rocket rifles are staying in Realistic mode, it would make sense to change them to Gyrojets.  I just don't like the idea of having them in at all.  I'm not sure one's ever even seen combat.

I can't install in most cases since most of the computers I have access to are lab computers with installation of programs disabled. I do have a laptop I brought with me on which I can install things but the problem is that that laptop dosen't have updated AV software so I try to keep it "clean" by not connecting it to the internet and scanning my jump drive on computers with updated AV software.

I suppose that I could install a program on that laptop to edit files if I'm careful as always about keeping whatever I bring the files on virus-free, but if the laptop if offline does that defeat the purpose of using MoonEdit?

EDIT: I can run executables, though, if I don't install anything. I remember I was able to get the old abandonware version of Pirates to run since nothing had to be installed for that. So if all I have to do is run an executable, I think that would probably work.

EDIT 2: It would be easiest to just get rid of the rocket rifles for "realistic", and I'm perfectly okay with that over speculating about how a gyrojet would theoretically perform. If you remove it from the EQ tables for the mooks, don't forget to also take it away from Deidranna. IIRC Deidranna is equipped with a rocket rifle. Time to give her something classy instead...like the sphinx! ;)
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Arethusa
post Aug 30 2006, 06:26 AM
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Yeah, it's distributed in an installer, but the actual program is a standalone .exe. Provided we can get a server, I can attach it an email it to you.

[edit]

Can't sleep. Sphinx'll eat me.

This post has been edited by Arethusa: Aug 30 2006, 06:27 AM
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Wounded Ronin
post Aug 30 2006, 10:12 PM
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QUOTE (Arethusa @ Aug 30 2006, 01:26 AM)
Yeah, it's distributed in an installer, but the actual program is a standalone .exe.  Provided we can get a server, I can attach it an email it to you.

[edit]

Can't sleep.  Sphinx'll eat me.

Great. Looking forward to it, then. Maybe we should ask at the Bear Pit for hosting? I'm sure someone has some servery goodness there.

EDIT: I'm already getting pumped up to edit the Flak Jacket entry to reflect its history. Wikipedia has a good description I can draw from.

QUOTE

http://en.wikipedia.org/wiki/Flak_jacket

A flak jacket is a form of protective clothing originally developed by the Wilkinson Sword company during World War II to help protect Royal Air Force (RAF) air personnel from the flying debris and shrapnel thrown by German anti-aircraft guns' flak (Fliegerabwehrkanone), a type of exploding shell. The jacket consisted of titanium plates sewn into a waistcoat made of ballistic nylon (a material engineered by the DuPont company); therefore, flak jackets functioned as an evolved form of plate armour.


Were flak jackets ever rated by the NIJ?
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hyzmarca
post Aug 30 2006, 10:31 PM
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QUOTE
do you think it would be cool and realistic to replace the "rocket rifles" with those gyrojet weapons you linked to? Maybe make them extremely accurate at distance and on autofire but tone down the damage a little. I don't know how you could simulate their suckitude at close range; maybe that isn't necessary for the gyrojet rifles rather than the Rocketeer pistol.


Well, it would certainly be more realistic for the weapon to be based on the gyrojet. Deploying them is another story. Only two people were known to have carried them in Veitnam and one of them died there. There is a reason that they weren't officialy issued. They aren't exactly practical weapons, all things being equal. They are less practical today since the projectiles alone were worth about $50 each last time I checked.
Having a crazy dictator with a penchant for exotic weapons wield one is perfectly reasonable, however. If I were a crazy dictator in a mineral rich country I might as well spend an absurd amount of mony on an impractical weapon.

No one makes the rockets any more so there is an absolute limit on the number of times all gyrojet weapons can be fired and each time a gyrojet is fired the value for the ammo will go up, unless someone builds a plant.
I suspect that wielding one would be more of a status thing, like eating an endangered species that costs thousands per plate, tastes like vomit, and is toxic.
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Wounded Ronin
post Aug 30 2006, 10:51 PM
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Heh heh, Hyzmarca injects social satire into JA2. Too bad we can't re record lines.

Deidranna: "NOOOO I'm out of rockets forever. Time to run!"



Another topic: the more I read about armor on wikipedia the more I'm convinced it makes less sense to call the items "zylon vest" or "spectra vest" and more to just have the items be specific products, such as "flak jacket", "interceptor armor", (whatever preceeded the interceptor armor that didn't stop rifle rounds), and "dragon skin armor". Thoughts?
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Arethusa
post Aug 30 2006, 10:54 PM
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QUOTE (Wounded Ronin)
Great. Looking forward to it, then. Maybe we should ask at the Bear Pit for hosting? I'm sure someone has some servery goodness there.

Yeah, we should probably move over there soon. Or possibly keep this thread going with updates on progress (and invitations for help) but move the discussion over there.

QUOTE (Wounded Ronin)
Were flak jackets ever rated by the NIJ?

I don't believe so.

QUOTE (hyzmarca)
If I were a crazy dictator in a mineral rich country I might as well spend an absurd amount of mony on an impractical weapon.

If I were a crazy dictator, I think I'd just get a SCAR and call it a day.
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Wounded Ronin
post Aug 31 2006, 05:07 AM
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They say that on Friday they're gonna release a big patch. Maybe it would make sense to see the updates the patch made and then revise those? Just a thought.

Since I'm a day ahead of the US I'll probably have to get to the console on Sunday or something to be sure that I can download this update.
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Arethusa
post Aug 31 2006, 05:26 AM
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Unless I've misread, the patch is basically what's already available on the SVN, which Austere's been working from and which I just got and have been poking around with. I'm guessing you haven't seen that, yet, though, given your connection situation. Pulling it file by file would basically take you as long as waiting for Sunday.

The patch is a major improvement in a lot of areas, but a lot of things still don't make sense and need fixing. Still, probably would be best to wait for the patch to actually hit before getting involved in development of any kind over there.
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Austere Emancipa...
post Aug 31 2006, 04:03 PM
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************!

ADSL modem blew up during a thunderstorm, been offline pretty much since my last post here.

Sooo...
First of all, playing through the game, I've been noticing a lot of stuff that I shouldn't've changed before seeing what the item actually looks and behaves like in-game -- for example, I had no idea which weapons were supposed to have in-built foregrips, bipods, reflex sights, etc. etc.

Also, I pretty much have to do the whole thing all over again anyway, because for some reason the ammunition thing has caused all weapons which are fed from magazines that come after the newly introduced "flechette" shotgun ammo in Magazines.xml to be fed with "Nada" instead when dropped by enemies, and some of those weapons thereafter always produce a "Nada" object when their ammo is ejected. I have no idea what causes this, because I quintuple-checked all the ammo references and they're correct. Oh well.

So, uhh, yeah, I think I'll wait a moment as well, then I'll try and work through the changes logically so I don't have to do patch-up jobs like last time.

BTW, I don't mind workind with any items -- from weapons to ammo to armor to explosives and so on -- so if any of you'd like to work with specific item(/file) groups, let me know and I won't edit those without telling you about it.

[Edit]Wounded Ronin: I noticed you asked about the "gory death" thing: there is an actual attribute for that in Weapons.xml called "<MaxDistForMessyDeath>", and it is indeed 7 for most weapons. If you want to make sure you get lots of gore, run a find/replace in that file, replacing "</MaxDistForMessyDeath>" with "00</MaxDistForMessyDeath>". ;) [/Edit]

This post has been edited by Austere Emancipator: Aug 31 2006, 06:03 PM
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Shrike30
post Aug 31 2006, 06:14 PM
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Hell, I'm just trying to figure out something I can do besides occasional commentary. :P I've been moving from an apartment to a house, and (hopefully) will be done by midnight tonight. After that, I'm not sure life gets any more sane, but it's worth a shot...
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Arethusa
post Sep 1 2006, 12:20 AM
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If we're basically back to the beginning, I think we should get a thread started over there letting them know what we have in mind and basically just asking how to get involved. Doing stuff individually just seems like a great way to end up with either obsolete or non working code, given the speed of their updates. New release is just about here, so now seems as good a time as any.
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Austere Emancipa...
post Sep 1 2006, 12:52 AM
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Yeah, as soon as I can wrap my head around everything I would like to change and why, I'll start a general thread for that sorta thing over there. I don't want to simply start listing everything I disagree with in all the xml's, because nobody is going to want to read that. Anyone who can put the general idea into words is free to start a thread there, of course. I doubt our opinions about the issues or what we'd like to see changed are too varied.

Right now, it doesn't seem to good, what with the person in charge of weapon stats convinced that Tres Haute Vitesse, SS190 and Glaser rounds perform as well as or better than JHPs against unarmored humans.
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Wounded Ronin
post Sep 1 2006, 01:01 AM
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QUOTE (Austere Emancipator)

[Edit]Wounded Ronin: I noticed you asked about the "gory death" thing: there is an actual attribute for that in Weapons.xml called "<MaxDistForMessyDeath>", and it is indeed 7 for most weapons. If you want to make sure you get lots of gore, run a find/replace in that file, replacing "</MaxDistForMessyDeath>" with "00</MaxDistForMessyDeath>". ;) [/Edit]

Thanks, I'll do that. In any case, it never made sense that a lapua magnum round upside the skull might decapitate me at 7 squares but not at 15. A big cartridge to the head is a big cartridge to the head...
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Austere Emancipa...
post Sep 1 2006, 01:22 AM
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I guess once it's gone subsonic or nearly so, the brain splatter will not be as pronounced as it is at 3000fps. But judging by the material at Ogrish.Com I'd say shattering the target's skull should be trivial at several hundred meters.
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Shrike30
post Sep 1 2006, 01:29 AM
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I might suggest to them something along the lines of making "baseline" P90 ammunition their "AP", with the hollowpoint P90 ammo being treated as "ball." If there's some super-AP version of 5.7x28mm, that can be their "XAP" ammo. Then, just tweak the damage numbers down somewhat.
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Arethusa
post Sep 1 2006, 01:41 AM
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That's basically what's already done with rifles. The standard ammo is AP, which sort of doesn't make sense, but is better than treating standard rifle ammo the same way pistol FMJ is treated. Ideally, I'd like to have rifle ball treated the way AP is now, but also have genuine rifle AP in the game.

In any case, yeah, definitely makes sense to treat SS190 ball as AP. There's no "XAP" or "super-AP" version of the 5.7x28mm roung that I know of, though. Then again, the game probably has 5.7x28mm glasers that I just haven't seen yet...

Also, I'll get that thread up tonight over there to at least get things going. Details can follow.
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Austere Emancipa...
post Sep 1 2006, 01:44 AM
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Thing is, as it is, AP, XAP and Ball do the exact same damage to unarmored targets, the only thing that changes is the armor modifier (and object modifier and some other crap).

However, I emphatically agree that some sort of revision of the way the ammo types are used would be nice. With potentially dozens of different ammo types, every single caliber could be tuned to have specific effects against armor and tissue with specific loads. There's no real need for pistol-caliber AP-rounds to be treated the same as assault rifle FMJs.
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Shrike30
post Sep 1 2006, 04:06 PM
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If I read some of their forum stuff correctly, their AP ammo worked in a similar fashion to the CP2020 AP... that is, it reduced armor but reduced damage, as well. If that's not the case, there'd be no advantage to choosing ball over AP? Hm...
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Austere Emancipa...
post Sep 2 2006, 01:31 AM
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The advantages of the different ammo types are laid out here, and you can check them for yourself in the Ammotypes.xml (or something like that) in your Data1.13(?)/Tabledata folder. Ball, AP and XAP all do 1x damage both before and after armor. Freakishly, cold-loaded Ball, AP and XAP retain the full armor piercing capability of the basic types, only suffering from a 0.95x (or something like that) damage modifier after armor has been checked.

This is among the first things I changed.
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hyzmarca
post Sep 2 2006, 02:31 AM
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QUOTE (Arethusa)
QUOTE (hyzmarca)
If I were a crazy dictator in a mineral rich country I might as well spend an absurd amount of mony on an impractical weapon.

If I were a crazy dictator, I think I'd just get a SCAR and call it a day.

Dude, you need a unique and distinctive weapon to prove that you're a boss and the higher you rank the ore unique and distinctive your weapon must be. A SCAR may work for a First Boss but it will make you a laughing stock at the Final Boss conventions. Even the giant heart from Contra will laugh at you. At least it had pods that shot alien spiders.

In a realistic military game the final boss needs, at the very least, a grenade launcher.
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Arethusa
post Sep 2 2006, 08:15 AM
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That gave me an idea for the best game ever.

Contra: Che

Final boss: Bolivian army.

"This game is fucking impossible!"

Anyway, on topic, I was going to get that thread started, but I've been noticing a lot of resistance in threads started by Ronin and (I think) Austere. Some people are open to reasonable discussion, but a few might as well still believe in fairies for all I can tell. And hydrostatic shock... augh.

The main problem is that as the mod is structure now, it is ironically impossible to make a mod that remain relevant for any amount of time. Not to mention that these sorts of changes for realism quite bluntly belong in the core release, because if their intent was to keep the game unrealistic and silly, they've gotten pretty far from JA2's level of Silly Shit. Of course, they've created new problems with glasers and whatever the hell AET is, but I get the feeling this is because a lot of them think that's actually real.
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Crusher Bob
post Sep 2 2006, 10:57 AM
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Reverse Ogive bullets are occasionally also described as 'AET'. Here's some photos. They cause all sorts of feed problems, and I doubt they produce the magic bullet effects people sometimes attribute to them, but there you go.

I also notice from reading the link that glaser safety slugs have spent time in the same extra angry furnace used to dikote things.

And they are describing the projectiles from the rocket rifles as proximity fused?! :rotfl:
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Arethusa
post Sep 2 2006, 05:30 PM
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Yeah, from Austere's post, I realized AET was supposed to be reverse ogive. Would never have guessed from their ingame description.

Really, I had some hope for this project, but after their gun "experts" basically threw a fit and took their ball and went home, I'm not so sure.
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