![]() |
![]() ![]() |
![]() |
![]()
Post
#151
|
|||
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 ![]() |
Regarding text editing, my problem is that whenever I'm using the internet I'm using a computer lab or terminal so I can't install any software such as Moonedit. I don't know whether or not that would make incorporating stuff I contribue more trouble than it's worth or not, but if you still want me to write up textual descriptions for new items (such as NIJ rated body armor) I'd be perfectly happy to do so the old fashioned way; via email or posting the descs to this forum for general review/copying and pasting. Let me know because I just want to help, so whether you want me to write something or not is perfectly okay with me either way. Random question: is the "flak jacket" supposed to be a Vietnam war era ballistic nylon vest which, I've been told my an Army sergant, didn't even stop handgun rounds but was only effective against shrapnel? Hyzmarca: do you think it would be cool and realistic to replace the "rocket rifles" with those gyrojet weapons you linked to? Maybe make them extremely accurate at distance and on autofire but tone down the damage a little. I don't know how you could simulate their suckitude at close range; maybe that isn't necessary for the gyrojet rifles rather than the Rocketeer pistol. EDIT: Check it out, someone's Vietnam account of carrying a gyrojet weapon.
|
||
|
|||
![]()
Post
#152
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 ![]() |
Basically, if we have to do our parts separately, I have to wait for Austere to completely finalize the stuff he's doing with the weapons (I think he said he was fixing damage and rates of fire). Then I have to go in and fix ranges and capacities, which is a bitch. Then I have to pass the files on to you for descriptions. It isn't that it's not worth the trouble, but it does dramatically slow down the process, and if Austere or I has second thoughts about some values, we have to wait to get the files back to fix anything. On top of this, if anyone else wants to do something, it's another person on the chain and it basically just slows things down further.
Are you not able to install programs or are you not able to run anything? I could just send you the necessary MoonEdit files (it's basically just the executible, and if you're able to download that and run it, you should be fine. Provided we can get a server, anyway. Unfortunately, there's no way I can provide that. As for the flak jacket, I think they are supposed to represent Vietnam era flak jackets. The flak jackets in the game certainly don't stop even the weakest pistol rounds. If the rocket rifles are staying in Realistic mode, it would make sense to change them to Gyrojets. I just don't like the idea of having them in at all. I'm not sure one's ever even seen combat. |
|
|
![]()
Post
#153
|
|||
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 ![]() |
I can't install in most cases since most of the computers I have access to are lab computers with installation of programs disabled. I do have a laptop I brought with me on which I can install things but the problem is that that laptop dosen't have updated AV software so I try to keep it "clean" by not connecting it to the internet and scanning my jump drive on computers with updated AV software. I suppose that I could install a program on that laptop to edit files if I'm careful as always about keeping whatever I bring the files on virus-free, but if the laptop if offline does that defeat the purpose of using MoonEdit? EDIT: I can run executables, though, if I don't install anything. I remember I was able to get the old abandonware version of Pirates to run since nothing had to be installed for that. So if all I have to do is run an executable, I think that would probably work. EDIT 2: It would be easiest to just get rid of the rocket rifles for "realistic", and I'm perfectly okay with that over speculating about how a gyrojet would theoretically perform. If you remove it from the EQ tables for the mooks, don't forget to also take it away from Deidranna. IIRC Deidranna is equipped with a rocket rifle. Time to give her something classy instead...like the sphinx! ;) |
||
|
|||
![]()
Post
#154
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 ![]() |
Yeah, it's distributed in an installer, but the actual program is a standalone .exe. Provided we can get a server, I can attach it an email it to you.
[edit] Can't sleep. Sphinx'll eat me. This post has been edited by Arethusa: Aug 30 2006, 06:27 AM |
|
|
![]()
Post
#155
|
|||||
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 ![]() |
Great. Looking forward to it, then. Maybe we should ask at the Bear Pit for hosting? I'm sure someone has some servery goodness there. EDIT: I'm already getting pumped up to edit the Flak Jacket entry to reflect its history. Wikipedia has a good description I can draw from.
Were flak jackets ever rated by the NIJ? |
||||
|
|||||
![]()
Post
#156
|
|||
Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 ![]() |
Well, it would certainly be more realistic for the weapon to be based on the gyrojet. Deploying them is another story. Only two people were known to have carried them in Veitnam and one of them died there. There is a reason that they weren't officialy issued. They aren't exactly practical weapons, all things being equal. They are less practical today since the projectiles alone were worth about $50 each last time I checked. Having a crazy dictator with a penchant for exotic weapons wield one is perfectly reasonable, however. If I were a crazy dictator in a mineral rich country I might as well spend an absurd amount of mony on an impractical weapon. No one makes the rockets any more so there is an absolute limit on the number of times all gyrojet weapons can be fired and each time a gyrojet is fired the value for the ammo will go up, unless someone builds a plant. I suspect that wielding one would be more of a status thing, like eating an endangered species that costs thousands per plate, tastes like vomit, and is toxic. |
||
|
|||
![]()
Post
#157
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 ![]() |
Heh heh, Hyzmarca injects social satire into JA2. Too bad we can't re record lines.
Deidranna: "NOOOO I'm out of rockets forever. Time to run!" Another topic: the more I read about armor on wikipedia the more I'm convinced it makes less sense to call the items "zylon vest" or "spectra vest" and more to just have the items be specific products, such as "flak jacket", "interceptor armor", (whatever preceeded the interceptor armor that didn't stop rifle rounds), and "dragon skin armor". Thoughts? |
|
|
![]()
Post
#158
|
|||||||
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 ![]() |
Yeah, we should probably move over there soon. Or possibly keep this thread going with updates on progress (and invitations for help) but move the discussion over there.
I don't believe so.
If I were a crazy dictator, I think I'd just get a SCAR and call it a day. |
||||||
|
|||||||
![]()
Post
#159
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 ![]() |
They say that on Friday they're gonna release a big patch. Maybe it would make sense to see the updates the patch made and then revise those? Just a thought.
Since I'm a day ahead of the US I'll probably have to get to the console on Sunday or something to be sure that I can download this update. |
|
|
![]()
Post
#160
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 ![]() |
Unless I've misread, the patch is basically what's already available on the SVN, which Austere's been working from and which I just got and have been poking around with. I'm guessing you haven't seen that, yet, though, given your connection situation. Pulling it file by file would basically take you as long as waiting for Sunday.
The patch is a major improvement in a lot of areas, but a lot of things still don't make sense and need fixing. Still, probably would be best to wait for the patch to actually hit before getting involved in development of any kind over there. |
|
|
![]()
Post
#161
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 ![]() |
************!
ADSL modem blew up during a thunderstorm, been offline pretty much since my last post here. Sooo... First of all, playing through the game, I've been noticing a lot of stuff that I shouldn't've changed before seeing what the item actually looks and behaves like in-game -- for example, I had no idea which weapons were supposed to have in-built foregrips, bipods, reflex sights, etc. etc. Also, I pretty much have to do the whole thing all over again anyway, because for some reason the ammunition thing has caused all weapons which are fed from magazines that come after the newly introduced "flechette" shotgun ammo in Magazines.xml to be fed with "Nada" instead when dropped by enemies, and some of those weapons thereafter always produce a "Nada" object when their ammo is ejected. I have no idea what causes this, because I quintuple-checked all the ammo references and they're correct. Oh well. So, uhh, yeah, I think I'll wait a moment as well, then I'll try and work through the changes logically so I don't have to do patch-up jobs like last time. BTW, I don't mind workind with any items -- from weapons to ammo to armor to explosives and so on -- so if any of you'd like to work with specific item(/file) groups, let me know and I won't edit those without telling you about it. [Edit]Wounded Ronin: I noticed you asked about the "gory death" thing: there is an actual attribute for that in Weapons.xml called "<MaxDistForMessyDeath>", and it is indeed 7 for most weapons. If you want to make sure you get lots of gore, run a find/replace in that file, replacing "</MaxDistForMessyDeath>" with "00</MaxDistForMessyDeath>". ;) [/Edit] This post has been edited by Austere Emancipator: Aug 31 2006, 06:03 PM |
|
|
![]()
Post
#162
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 ![]() |
Hell, I'm just trying to figure out something I can do besides occasional commentary. :P I've been moving from an apartment to a house, and (hopefully) will be done by midnight tonight. After that, I'm not sure life gets any more sane, but it's worth a shot...
|
|
|
![]()
Post
#163
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 ![]() |
If we're basically back to the beginning, I think we should get a thread started over there letting them know what we have in mind and basically just asking how to get involved. Doing stuff individually just seems like a great way to end up with either obsolete or non working code, given the speed of their updates. New release is just about here, so now seems as good a time as any.
|
|
|
![]()
Post
#164
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 ![]() |
Yeah, as soon as I can wrap my head around everything I would like to change and why, I'll start a general thread for that sorta thing over there. I don't want to simply start listing everything I disagree with in all the xml's, because nobody is going to want to read that. Anyone who can put the general idea into words is free to start a thread there, of course. I doubt our opinions about the issues or what we'd like to see changed are too varied.
Right now, it doesn't seem to good, what with the person in charge of weapon stats convinced that Tres Haute Vitesse, SS190 and Glaser rounds perform as well as or better than JHPs against unarmored humans. |
|
|
![]()
Post
#165
|
|||
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 ![]() |
Thanks, I'll do that. In any case, it never made sense that a lapua magnum round upside the skull might decapitate me at 7 squares but not at 15. A big cartridge to the head is a big cartridge to the head... |
||
|
|||
![]()
Post
#166
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 ![]() |
I guess once it's gone subsonic or nearly so, the brain splatter will not be as pronounced as it is at 3000fps. But judging by the material at Ogrish.Com I'd say shattering the target's skull should be trivial at several hundred meters.
|
|
|
![]()
Post
#167
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 ![]() |
I might suggest to them something along the lines of making "baseline" P90 ammunition their "AP", with the hollowpoint P90 ammo being treated as "ball." If there's some super-AP version of 5.7x28mm, that can be their "XAP" ammo. Then, just tweak the damage numbers down somewhat.
|
|
|
![]()
Post
#168
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 ![]() |
That's basically what's already done with rifles. The standard ammo is AP, which sort of doesn't make sense, but is better than treating standard rifle ammo the same way pistol FMJ is treated. Ideally, I'd like to have rifle ball treated the way AP is now, but also have genuine rifle AP in the game.
In any case, yeah, definitely makes sense to treat SS190 ball as AP. There's no "XAP" or "super-AP" version of the 5.7x28mm roung that I know of, though. Then again, the game probably has 5.7x28mm glasers that I just haven't seen yet... Also, I'll get that thread up tonight over there to at least get things going. Details can follow. |
|
|
![]()
Post
#169
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 ![]() |
Thing is, as it is, AP, XAP and Ball do the exact same damage to unarmored targets, the only thing that changes is the armor modifier (and object modifier and some other crap).
However, I emphatically agree that some sort of revision of the way the ammo types are used would be nice. With potentially dozens of different ammo types, every single caliber could be tuned to have specific effects against armor and tissue with specific loads. There's no real need for pistol-caliber AP-rounds to be treated the same as assault rifle FMJs. |
|
|
![]()
Post
#170
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 ![]() |
If I read some of their forum stuff correctly, their AP ammo worked in a similar fashion to the CP2020 AP... that is, it reduced armor but reduced damage, as well. If that's not the case, there'd be no advantage to choosing ball over AP? Hm...
|
|
|
![]()
Post
#171
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 ![]() |
The advantages of the different ammo types are laid out here, and you can check them for yourself in the Ammotypes.xml (or something like that) in your Data1.13(?)/Tabledata folder. Ball, AP and XAP all do 1x damage both before and after armor. Freakishly, cold-loaded Ball, AP and XAP retain the full armor piercing capability of the basic types, only suffering from a 0.95x (or something like that) damage modifier after armor has been checked.
This is among the first things I changed. |
|
|
![]()
Post
#172
|
|||||
Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 ![]() |
Dude, you need a unique and distinctive weapon to prove that you're a boss and the higher you rank the ore unique and distinctive your weapon must be. A SCAR may work for a First Boss but it will make you a laughing stock at the Final Boss conventions. Even the giant heart from Contra will laugh at you. At least it had pods that shot alien spiders. In a realistic military game the final boss needs, at the very least, a grenade launcher. |
||||
|
|||||
![]()
Post
#173
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 ![]() |
That gave me an idea for the best game ever.
Contra: Che Final boss: Bolivian army. "This game is fucking impossible!" Anyway, on topic, I was going to get that thread started, but I've been noticing a lot of resistance in threads started by Ronin and (I think) Austere. Some people are open to reasonable discussion, but a few might as well still believe in fairies for all I can tell. And hydrostatic shock... augh. The main problem is that as the mod is structure now, it is ironically impossible to make a mod that remain relevant for any amount of time. Not to mention that these sorts of changes for realism quite bluntly belong in the core release, because if their intent was to keep the game unrealistic and silly, they've gotten pretty far from JA2's level of Silly Shit. Of course, they've created new problems with glasers and whatever the hell AET is, but I get the feeling this is because a lot of them think that's actually real. |
|
|
![]()
Post
#174
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 ![]() |
Reverse Ogive bullets are occasionally also described as 'AET'. Here's some photos. They cause all sorts of feed problems, and I doubt they produce the magic bullet effects people sometimes attribute to them, but there you go.
I also notice from reading the link that glaser safety slugs have spent time in the same extra angry furnace used to dikote things. And they are describing the projectiles from the rocket rifles as proximity fused?! :rotfl: |
|
|
![]()
Post
#175
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 ![]() |
Yeah, from Austere's post, I realized AET was supposed to be reverse ogive. Would never have guessed from their ingame description.
Really, I had some hope for this project, but after their gun "experts" basically threw a fit and took their ball and went home, I'm not so sure. |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 14th October 2025 - 07:51 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.