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#76
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 ![]() |
One more realism related thought, as long as we're making the mod more realistic. I think that grenades need to be a lot more powerful. As the game is written right now grenades are highly unlikely to kill anyone even if they land right next to them. Furthermore, it seems like if you throw a grenade and it directly hits a character it dosen't detonate, which is extremely strange. AE, would you consider beefing up the damage caused by grenades? Hand in hand with that, I think that whatever the threshold is for showing bloody dismemberment needs to be lowered. I'm pretty sure that if a grenade lands at a person's feet and explodes they should be ripped in half. But as it is in game right now only dead bodies explode into gore if you grenade them, which of course dosen't make sense. The same goes for decapitation. I haven't figured out what causes decapitation in game but very rarely if you shoot someone in the head their head explodes. However, shouldn't head exploding be a pretty consistient thing once you start headshotting with lapua magnum rounds and larger? Would it be possible to change the decapitation parameters to make it more likely, or is that data not in an external file? Just for flavor, another quote from that memoir:
See, for realism, the game should have more "ghastly mixtures of khaki and blood". |
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#77
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 ![]() |
Cyanogen chloride or hydrogen cyanide would probably be better than mustard gas or clorine, depending on the effects of the weapon. Chlorine is most deadly in enclosed spaces and in low-lying areas due to it being heavity than air. But, if one wants to go with military leetness rather than realism, mustard gas does sound cooler than the alternatives.
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#78
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 ![]() |
This is what it does in game: Each character has hitpoints, which are reduced by damage and which is derived from the character's attributes. The hitpoints are protected to varying extents from things like bullets by the armor you wear. So it's your basic concept of hitpoints. Each character also has stamina, which some people call "breath". Stamina goes away when your character runs, swims, or does something difficult at a rate which is affected by injury level and encumberance. If your stamina score gets very low your character cannot move and cannot shoot and just kind of lies there helplessly. In the 1.13 mod you may lose stamina when shot even if your armor totally or mostly protected your hitpoints. In the original JA2, "mustard gas" would rapidly take away both your stamina AND your hitpoints. For all intents and purposes, if your character wasn't wearing a gas mask he would be immediately incapacitated by losing most of his stamina as soon as a gas cloud reached him. Most unprotected characters would die in 2 or 3 combat turns from "mustard gas". Even if your character got gassed for one turn and then you had him put on a gas mask he would stop taking damage but he'd already be pretty badly injured and he'd also probably be incapacitated because his stamina would already be quite low. That's why I think that chlorine gas would be better. The incapacitation would represent the debilitating coughing and choking that inhaling a lot of chlorine gas would entail. Incidentally, I'm not sure if in the 1.13 mod "mustard gas" still incapacitates you. I haven't tested it yet.
That's probably what it was. I got the feeling that nobody, not even the 1.13 mod people, really studied gasses. |
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#79
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 ![]() |
As far as "cool sounding" goes, I always thought phosgene had the best name.
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#80
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 ![]() |
Yeah, but a lot of people hadn't heard of it. *I* hadn't really heard of it till today. On the other hand, I'm pretty sure everyone's heard of mustard gas. |
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#81
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 19-December 05 From: Rhein-Ruhr Megaplex Member No.: 8,081 ![]() |
I just remembered the feat in Fallout which let enemies die in a more horrible fashion :D.
BTW, Fallout: Brotherhood of Steel has a similar combat system. Equipment management sucks, though, and the game is at times ridiculously difficult. When I am at it, Syndicate from Bullfrog was a real cyberpunk game :cyber:. |
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#82
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 ![]() |
Yeah, but Fallout was really really unrealistics. I see JA and Fallout as being opposites. Fallout is big on role playing and really low on realistic firearms; it's all about shotgun blasts to the head shaving off only a few hitpoints and M60 machineguns doing less damage per hit than M249s. JA, on the other hand, especially with these mods, is more about being relatively light on the role playing and being more big on the tactical battle. JA2 also has the nice feature of having plenty of guns that aren't necessarily designed to go in a stepladder manner from better to worse. Fallout, on the other hand, had a lot of guns, but they were more obviously arranged so that each one would be better or worse than another. Going through equipment in Fallout was more like climbing a Dragon Warrior style EQ totem pole. That actually irritated me. |
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#83
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 ![]() |
Sounds like Chlorine would be more accurate. |
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#84
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 ![]() |
That's what I was thinking. Furthermore, from a game balance/eq perspective, the gas mask (which is supposed to be a Russian or Chinese knockoff of that drinking straw gas compatible gas mask which was used by the US in Gulf War Number One) is supposed to make your characters unharmed by gas attacks. If you were using deadlier gasses which supposedly are able to penetrate filters that would mess up the game balance. As long as it's "only" chlorine gas the original game balance can be preserved since the gas mask item remains effective. |
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#85
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 ![]() |
Seriously, go to their boards, tell them what you're doing and why it should be that way. This belongs in the next release.
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#86
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 19-December 05 From: Rhein-Ruhr Megaplex Member No.: 8,081 ![]() |
The second part is true, but Fallout Tactics isn't a RPG, it is a really hard squad based combat game. I bought UFO: Enemy Unknown and XCOM: Terror from the deep at low cost. I would play XCom 3, if I had the time (Its abandonware now). I bought JA2 as soon as it was published, and didn't regret it ;). |
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#87
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 ![]() |
X-Com 2 is reportedly ridiculously hard.
See, it went like this: X-Com 1 had this bug that would reset your game difficulty to the easiest setting after you finished your first mission. This bug went undetected. X-Com 2 was made, and part of the thinking behind it was "let's make it harder than X-Com 1, because we've got all these players saying "Uh, guys... this game is really not that hard, even on the highest level of difficultly." Later on, the bug in 1 was discovered and patched... but 2 had already been made, and is pretty brutal. X-Com: Apocalypse (X-Com 3) is a game I could never get into, for which I blame the UI and the level of micromanagement involved. My brother loved it, though. Try playing it in realtime... the game changes noticeably in terms of how it plays (including the ability to use two guns at once, and being able to airburst grenades if you want). |
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#88
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 ![]() |
Hardcore freakin' awesome! I can hardly wait. |
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#89
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,070 Joined: 7-February 04 From: NYC Member No.: 6,058 ![]() |
Not all grenades are fused to explode on impact. They're also nowhere near powerful enough to dismember someone, providing they're not actually lying down on top of the grenade as it explodes - and even then, I'd bet against it. If one goes off literally at your feet, then anything other than instant incapacition is rather unlikely (you have a non-trivial chance of not dying on the spot, but will get shredded), but once you start putting any distance between the grenade and its victim, the lethality drops dramatically. |
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#90
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 ![]() |
Thanks for the info regarding grenades. I appreciate it greatly. What I was saying about the grenades not exploding when they hit someone is that for some reason they don't explode at all. That's why it's so odd. In any case, I posted a topic about this over on The Bear Pit, just so that they know that we're having a discussion about their mod. The URL of my post over there is http://www.ja-galaxy-forum.com/cgi-bin/ubb...c&f=42&t=000366 |
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#91
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Great, I'm a Dragon... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 ![]() |
OT: whenever I read diaries of WW1 survivors, I'm thank God that I never ever will be in the same situation. War sucks, no question, with WW1 being the most brutal example of it. |
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#92
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 ![]() |
We should really take a roll call of the people here who would be interested in getting involved over there. They've done a lot of good work, but when it comes to knowing about small arms and tactics, they really need the help. |
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#93
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 ![]() |
Any opinions on whether body armor should be repairable, and if so how difficult should it be? For realism, of course, I'd rather make all of it non-repairable, but that might make Bobby Ray's business a bit too profitable...
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#94
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 ![]() |
Well, you can repair some ceramic trauma plates by shoving a couple of new ceramic balls in and covering up the hole. I wouldn't trust one if I had a choice, but it is better than nothing, certainly.
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#95
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 ![]() |
Any particular designs, or did you see this mentioned not directly linked to specific types? The only impact photos I've seen do not suggest easy repair -- either they look like this, or they're fractured, or the front part is completely frayed out and the back is dented as in that image.
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#96
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 ![]() |
Is there a way to set it to non reparable on Realistic but leave it reparable on Sci Fi?
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#97
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 ![]() |
Umm, I don't think so. I think that only switches between a few strategic things, ie. the bugs (and something else?). All the basic data is the same.
In the meanwhile, 5.56x45mm and 7.62x51mm Glasers became Mk 262 Mod 1s and Sierra MatchKings (as opposed to generic, low-quality HPs), respectively, while the cold-loaded Glasers for the same became M995s and M993s, and ammo weights were changed to be as accurate as I could manage without going full-out Google on all cartridge, magazine and belt clip weights. I'll hold on doing anything to the armor until I've (or someone else has) thought it through. [Maybe this should be moved to General Gaming?] This post has been edited by Austere Emancipator: Aug 25 2006, 06:30 PM |
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#98
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 ![]() |
Only those plates which consist of a hollow shell filled with tightly-packed ceramic balls, of course. http://www.tacticalshop.com/index.asp?Page...PROD&ProdID=159
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#99
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 ![]() |
Certain items do get replaced or swapped out on realistic, though. Rocket rifles, XM25s, etc are only available on Sci Fi. You might be forced to make copies of the armor items with the reparable trait changed and just swap in place on Realistic, but I don't know. And, actually, I think once we get a few people here interested (Ronin, Critias maybe, a few others?), we should move this over to The Bear's Pit. |
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#100
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 ![]() |
hyzmarca: Ah, ok. Well, I don't know. If all the parts for the repair have to come from a Tool Kit, the repair still couldn't be done. But that is a pretty good excuse for keeping the degrade rate of the ceramic plates quite low (certain not at 100% as it is in the 1.13 files).
That I didn't know. I'll have to check how that happens, and how difficult it would be to copy/paste new instances of armor in all the tables. |
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Lo-Fi Version | Time is now: 14th October 2025 - 02:20 PM |
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