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Moving Target ![]() ![]() Group: Members Posts: 171 Joined: 6-October 03 From: Tempe, Arizona Member No.: 5,692 ![]() |
Stress and System Damage (p.124-130, M&M) The following location-based rules may be used to better reflect implant Stress: Each time a character is wounded by a single projectile or impact, roll 1D6 twice to determine the location, and consult the following chart:
If the attacker targets a specific location (+4 TN), the first two successes go to hitting the targeted location – if less than two successes are achieved, roll on the above chart. Any further successes stage the damage up as normal. If damage is coming from a burst-fire weapon or an area explosive, make a separate location roll per wound box sustained, with each location rolled taking one potential wound box worth of Stress. For each wound box of unresisted damage sustained to this location, each piece of cyberware or bioware attached to the organ system rolled checks for one point of Stress. Thus, if a character took a Moderate wound, and rolled a 6 and a 3 for hit location, the character would check for Moderate Stress to each lung-based cyberware or bioware –Extended Volume, Air Tanks, Gills, or the like. If the character took a Serious wound, and rolled a 3 and a 6 for the hit location, he check for Serious Stress to any cyberware or bioware in his Left Leg – a cyberlimb, muscle augmentation, enhanced articulation, bone lacing, or any other such system. The Stress Check is performed by rolling one die per wound level sustained against a target equal to the original Power of the attack; any dice that do not come up a success are applied as a single point of Stress to that organ or system. Thus, a character hit with a 9S attack, who stages it down to 9M, would roll 3 dice against a target number of 9 for each affected system, with each success reducing the amount of Stress for that system by one point. |
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Lo-Fi Version | Time is now: 27th July 2025 - 07:40 AM |
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