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Jul 24 2006, 04:05 PM
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#26
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Moving Target ![]() ![]() Group: Members Posts: 316 Joined: 18-April 05 From: France Member No.: 7,343 |
SECURE CASTING
This AR software is based on spatial recognition and need to be used with extern display. As an order the mage using it may have all any place or his friend being hidden from his view (black shades appear on his goggle or glass). The main effect is to allow casting area spell even when your friends are in the melee with opponents ! There still might be some danger if your allies move very quickly as the program need a very small time to adapt the shades. This is easier to fix if you can locate them in real time. EDIT : I don't accept such tactic for indirect spells in my game (those spell work differently in my game)- and I would accept it with small penalties for direct ones. 2d EDIT : the SR3 FAQ shows how difficult it is to achieve such purpose using a sheet of paper. This software is specifically designed to function with automatism and more accuracy |
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Jul 24 2006, 04:33 PM
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#27
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Moving Target ![]() ![]() Group: Members Posts: 502 Joined: 14-May 03 From: Detroit, Michigan Member No.: 4,583 |
That's a MAJOR negative dice modifier on all remaining targets in my game. Many a GM is even less forgiving than me. I believe the SR3 FAQ was also highly critical of such tactics. |
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Jul 24 2006, 06:39 PM
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#28
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
SECURE CASTING
The possibility of this has come up around various gaming tables since we got our hands on SR4. I can't imagine it would be easy to cover up a moving friendly with enough accuracy to save them, especially if they're in melee (attack with your hands, defend with your feet, and all that). Even a stationary friendly would be a challenge, since the magician isn't completely stationary, either. The way I'd do something like this would be to grant the program's Rating as a bonus to the friendly target's resistance roll, a sort of cover bonus. I'd also give that same bonus to targets that were in melee with or along the same sight line as a friendly. And no, regardless of the way some members of this forum may advocate their own individual take on LOS rules, I would not apply it to Indirect Combat spells. |
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