Too Late for GC Indy? |
Too Late for GC Indy? |
Aug 17 2006, 07:50 AM
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#76
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Moving Target Group: Members Posts: 115 Joined: 28-August 04 Member No.: 6,609 |
Thank you for responding. I appreciate your taking the time to give an explanation of why you interpreted things the way you did. Especially since you didn't have to. Thank you
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Aug 18 2006, 05:00 AM
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#77
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Moving Target Group: Members Posts: 226 Joined: 5-April 03 Member No.: 4,388 |
Your comment here and in the SR4 forum about the Tourney review gives me the impression you must game quite differently than any game I have ever GMed or been a player in. Very seldom is it explained how the NPCs know/do what they do. Few times if a PC has a relevant skill, the GM will allow a roll and if successful an explanation. Does this cover up potential handwaving? Of course. But I have also seen full explanations that were possible and made sense rejected by players. As a game participant, one may as well extend a bit of leeway and enjoy the game. If one is determined to know all the answers and implications, they may as well play by themself as sooner or later that is the only person who will expect and accept 500% disclosure. The extra 400% covering the possibilities the PC did not try that the GM knew would need to be fully anticipated and fully explained. |
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Aug 18 2006, 05:25 AM
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#78
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Shadowrun Setting Nerd Group: Banned Posts: 3,632 Joined: 28-June 05 From: Pissing on pedestrians from my electronic ivory tower. Member No.: 7,473 |
Yes, I do. I will do a briefing of lessons learned and what really happened during a game because I trust my players not to metagame (and they don't) and because what makes sense to the PCs and what they would have quickly figured out is likely different from how quickly a Player should figure things out (especially PCs with high Int).
That and if I have all my Players say something doesn't make sense, then 99/100 times it's because it doesn't make sense and I have to fix it. It helps to play with a bunch of rules lawyers who also GM so we all catch this stuff in each others' games. I guess maybe because my first priority as a player and GM is for everyone to have fun, which sometimes means leaving the GMPC behind to care for a wounded teammate and then shooting him in the face when I realize he was still too central for the other players to have fun. |
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