Melee attacks from a vehicle, Yaks, swords and cycles.. |
Melee attacks from a vehicle, Yaks, swords and cycles.. |
Jul 30 2006, 05:36 AM
Post
#1
|
|
Target Group: Members Posts: 5 Joined: 23-April 06 From: NY, USA Member No.: 8,498 |
I'm currently running a mission involving smugglers and Yakuza escorts on racing bikes, and I suspect at some point my players will disable the semi they need to stop and wind up hopping out of their vehicle to commandeer it. One of the Yak escorts has a Katana and I was thinking he'd be more likely to try strafing runs on the bike with the sword as opposed to hopping off and engaging in normal melee. However, there aren't any rules I can see that apply properly to a situation like this. The only one I can think of, which has nothing to do with damage (what I'm most interested in), is the Vehicle Test that needs to be made if he doesn't spend a complex action controlling the bike.
Anyone have any ideas ? Charging attack seems appropriate, but you don't normally charge at 60mph... I was also thinking superior posion would apply (it's like horseback, and that was a big factor in mounted combat). |
|
|
Jul 30 2006, 06:01 AM
Post
#2
|
|
The back-up plan Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
I would use the tactical combat rules in the Vehicle combat section if the runners are on their feet and the Yak is on the motorcycle. (SR4, p. 158-160. Basically the driver needs to spend one IP as a complex action to control the bike, any additional IPs can be spent hacking runners to pieces. (Obviously if the driver attempts to do something fancy, additional coplex actions can be used to pull off maneuvers.)
One option if it is viable, is to have a yak pilot the bike and a second yak riding on the back half of the bench with a sword. (Personally I'd shoot the runners, but choice of weapons is a personal one.) After all the runners get the truck moving, if the Yak on a motorcycle is still a problem, switch to chase combat. |
|
|
Jul 30 2006, 06:02 AM
Post
#3
|
|
The back-up plan Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
Oh, and to answer your question, if the driver does not spend the action to pilot the bike, then in the next Combat turn, there is resolution of a crash test. (SR4, p. 160, Actions)
|
|
|
Jul 30 2006, 09:51 AM
Post
#4
|
|
Moving Target Group: Members Posts: 393 Joined: 20-June 06 Member No.: 8,754 |
This thread reminds me of FF7.
|
|
|
Jul 30 2006, 10:19 AM
Post
#5
|
|
Neophyte Runner Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 |
Gibe them both charging and superior position. Although it would never happen in our group. He would be shot down before he could try.
Edward |
|
|
Jul 30 2006, 10:24 AM
Post
#6
|
|||
Great, I'm a Dragon... Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 |
8) |
||
|
|||
Jul 30 2006, 12:40 PM
Post
#7
|
|
Shooting Target Group: Members Posts: 1,711 Joined: 15-June 06 Member No.: 8,716 |
If the biker attacks straight on he can take a swipe with his sword and drive the bike as a single complex action.
pilot + unarmed -3 vs targets reaction + unarmed. Speed is irrelevant of a swinging weapon in SR. On the other hand if you have the ganger stick out his foot and try to boot somebody it would be a normal ram combat situation. Man a monowhip would have been way sweeter for the biker to use hehe. |
|
|
Jul 30 2006, 07:59 PM
Post
#8
|
|||
Target Group: Members Posts: 5 Joined: 23-April 06 From: NY, USA Member No.: 8,498 |
Yeah, I think my idea was influenced by that on some level... I'm also sure that in some groups he'd be dead before he got close enough to hit, but given the situation I don't think the opportunity to do so will arrive until after he's already struck. That and the group's still fairly green (the players and their PCs), so it's questionable if they'd manage to. In any case, thanks for the replies and help. |
||
|
|||
Jul 30 2006, 09:17 PM
Post
#9
|
|
Target Group: Members Posts: 19 Joined: 3-June 06 From: Somewhere in the Utah-Anglo reserve. Member No.: 8,642 |
Sounds interesting. Update us on how it turns out, I'd like to hear it.
|
|
|
Jul 31 2006, 03:59 AM
Post
#10
|
|
Target Group: Members Posts: 31 Joined: 26-June 06 Member No.: 8,783 |
Funny -- my latest character concept was actually a riff on the yak-bike-katana idea, with the character visualizing himself as a sort of reborn samurai.
-S |
|
|
Jul 31 2006, 10:11 AM
Post
#11
|
|
Horror Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 |
So what, he uses a pilot drone to pilot the bike while he's standing on the back swinging a naginata around like a jackass? :)
|
|
|
Jul 31 2006, 10:17 AM
Post
#12
|
|
Shooting Target Group: Members Posts: 1,838 Joined: 1-September 05 Member No.: 7,669 |
Isn't the SR4 Katana an exclusively two-handed weapon per the description in the BBB?
I'd make him use the bike's Pilot for control. Hopefully he took the time to build/buy the bike with a good Pilot... |
|
|
Jul 31 2006, 05:38 PM
Post
#13
|
|
Runner Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 |
He could always use DNI to control it, via datajack, headcommlink, or trode net...
|
|
|
Aug 1 2006, 10:00 AM
Post
#14
|
|
Runner Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
Add the damage code from the vehicle's collision damage value (if any) that he's using and add that to the weapon. The speed of the vehicle would affect the impact of the weapon.
|
|
|
Lo-Fi Version | Time is now: 24th April 2024 - 10:19 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.