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> Is orichalcum overpriced?
emo samurai
post Jul 30 2006, 07:19 PM
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It's 88,000 :nuyen: a unit, and all that does is decrease the karma cost for bonding a focus by 1 karma. That, or it decreases the target number for enchanting. Power foci cost barely over a 100,000 :nuyen: per force point, and most foci are much less expensive per force point than one unit of orichalcum. That seems quite wrong.
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mfb
post Jul 30 2006, 07:32 PM
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yes, except that each unit of orichalcum produces that effect, with no upper limit on the number of units you can use. if orichalcum were cheap, foci would be much, much easier to acquire, and mages would be much, much more powerful
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emo samurai
post Jul 30 2006, 08:02 PM
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So... it's only useful if you have a shitload of cash?
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nezumi
post Jul 30 2006, 08:26 PM
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Yes, it's over priced, because you can make it for a third of the cost in a month with negligible money invested in the necessary mode of production.
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mfb
post Jul 30 2006, 09:06 PM
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QUOTE (emo samurai)
So... it's only useful if you have a shitload of cash?

yep.
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Dawnshadow
post Jul 30 2006, 09:38 PM
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Orichalcum: How to not screw mages and adepts TOO badly in high cash/low karma game. IE, foci become 10x as expensive.. but easy to bond.
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John Campbell
post Jul 30 2006, 11:47 PM
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It's overpriced. The only people to whom it's useful for anything beyond its decorative value are people who can make it themselves. While the convenience of not having to spend a month tending the process is certainly worth something, and a mage's time is more valuable than most other people's, the setting doesn't seem to support the idea that it's at the "name your own price" levels that the orichalcum prices imply. If it were, focus prices (and wards, and anything else you can hire a mage to do) would be a lot higher, too, and I doubt there'd be very many Awakened running the shadows.
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mfb
post Jul 31 2006, 12:33 AM
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the insane part of the orichalcum rules isn't the price, it's the ease with which you can collect the raw materials. 20 days (base) and two tests against TN 4, and you end up with over 160 troy ounces of gold. a single troy ounce is worth over $600. and this isn't just gold, it's special gold that can be used to create magical items. does anyone see the problem here?

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SL James
post Jul 31 2006, 12:36 AM
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Talismongers have an inside track to where all the good, untainted veins of gold lie?
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mfb
post Jul 31 2006, 12:39 AM
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seriously. to hell with making orichalcum, i'm gonna spend a year gathering gold telesma and then retire on it.
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SL James
post Jul 31 2006, 12:42 AM
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Just think... If diamonds were telesma, Stella might have even more to play with than she does now.
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mfb
post Jul 31 2006, 12:45 AM
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oh shits! they are! they count as precious gems. hilariously, you can buy--OH HOLY CHRIST! I'LL BE RICH! you can get five freaking kilograms of diamond every 20 days!
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SL James
post Jul 31 2006, 12:45 AM
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Heh. DeBeers doesn't have shit on a determined talismonger. [edit]*looks up the conversion of carats to kg. Google gives... 1 carat = 0.0002 kilogram/ 1 kilogram = 5,000 carats. Holy goddamn!! That... That's $37.5million per month on average given today's prices.[/edit]

It's a shame Sam probably paid you guys in blood diamonds, which means they're no good to sell to talismongers, but it figures. She's like half a hair from becoming Twisted.
... *blinks* Wow. Shudder, puny mortals, at the thought of a Twisted Social Adept.
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mfb
post Jul 31 2006, 12:58 AM
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gathering telesma has officially replaced stealing cars as the "why should i bother shadowrunning" job.
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emo samurai
post Jul 31 2006, 01:00 AM
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Which is why people should pay a shitload for shadowrunners; the shit they steal is worth millions, on average.
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SL James
post Jul 31 2006, 01:02 AM
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You know, even if this is for raw uncut diamonds and not the finished cut diamonds (also not accounting for how the price increases if a gem is more than 1 carat), that's still pretty damn good. It could be 1% of that value and it's still the new standard compared to running.
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tisoz
post Jul 31 2006, 01:03 AM
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It's overpriced and gives GMs problems with players who decide they want to make it instead of shadow runs.

Anyone up for detailing how long it would take to make enough orichalcum (from talismongering the raw materials to final product) to completely minimize the TNs and bonding cost of a F10 weapon focus? Assume the enchanter uses 3 radical materials and has 6's in all relevant skills/Attributes.
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emo samurai
post Jul 31 2006, 01:07 AM
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What's the bonding cost for an F10 weapon focus? How about a power focus? I don't have MITS, but I'll definitely get Street Magic when it comes out.
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BookWyrm
post Jul 31 2006, 01:19 AM
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Yes, but it's effing hard to come by, thus making it rare (despite what you have in your own game(s)) and thus expensive.
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Adam Selene
post Jul 31 2006, 12:24 PM
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Compared with the prices of other foci, I'd have to say no.
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Lindt
post Jul 31 2006, 02:24 PM
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Holy poo flinging monkeys....

Telsma gathering for the win?
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Grinder
post Jul 31 2006, 02:32 PM
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QUOTE (mfb)
gathering telesma has officially replaced stealing cars as the "why should i bother shadowrunning" job.

You need a mage to gather telesma - but you don't for stealing cars.
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noname_hero
post Jul 31 2006, 03:15 PM
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QUOTE (Grinder)
You need a mage to gather telesma - but you don't for stealing cars.

You don't, because talismongering is a knowledge skill even a mundane can learn. Let me quote from Magic in the Shadows:

A character need not be Awakened in order to perform talismongering - all it requires is knowledge of plant lore, a little mineralogy and the centuries-old formulas used to make charms, powders, incense, lucky pieces and similar items.
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Grinder
post Jul 31 2006, 03:23 PM
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Damn! Wasn't 100% sure abot it, thanks for quoting MitS.
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SL James
post Jul 31 2006, 03:41 PM
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So much for stealing cars.
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