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> Favorite/Worst Metaplots, IE's, Earthdawn rehashing, and new stuff
Samaels Ghost
post Aug 1 2006, 12:05 AM
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I've seen a little bit of talk about the particular metaplots in SR in other threads. Being a newbie to the SR universe I'm not familiar with all the source material and don't have the moolah to go out and find all the source books. I have come across some pretty weird metaplots and important NPCs that strike me as odd considering the cyberpunk setting. Atzlan's blood magic tinkering fits the theme nicely but all the characters involved behind the scenes are a little contrived. Immortal elves, Dragons, and a whole mess of pretty direct Earthdawn tie-ins. Why? It just doesn't feel like it fits with the cyberpunk setting, IMO.

I'm curious what others think about the various happenings of the SR universe. Evil AI's, cults with nukes, overbearing Immortal Elves and Dragons. What are your favorite metaplots and themes? What are the worst ideas introduced to SR? Anything that just doesn't make sense/ is corny I would like to know about in advance so that I don't buy source books that only introduce weak plots.

Thanks for suggestions and input in advance :D
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X-Kalibur
post Aug 1 2006, 12:23 AM
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It's always been more than just Cyberpunk, its a blending of Cyberpunk with Fantasy.
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Samaels Ghost
post Aug 1 2006, 12:47 AM
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I know that. it's just that some stuff works well in a high fantasy world and some stuff works well in cyberpunk. I'm cool with magic and what not, but Dragons and Immortal elves are pushing it. IMO. No complaints about anything then?
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SL James
post Aug 1 2006, 01:22 AM
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Winternight never struck me as particularly feasible or, you know, good. On one hand, it's mostly gone now. On the other, it played way too large a role in the metaplot and we're stuck with it.
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emo samurai
post Aug 1 2006, 01:23 AM
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Yeah; they're just a cheesy, "Slap mythology on it and it'll look sorta good" kind of thing.
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Samaels Ghost
post Aug 1 2006, 01:25 AM
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What about Dankwalther and the whole Thor Drop thing? Was that justified/explained well?
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Frag-o Delux
post Aug 1 2006, 01:27 AM
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First you would have to start with what silly or weak metaplots were introduced into Earthdawn because of Shadowrun. Seeing that Shadowrun was first published 4 years ahead of Earthdawn. And from conversations from older SR developers they seen the rich history of Shadowrun and decided to use that to make Earthdawn.

I dont know, making Immprtal elves behind every advance of human kind even during periods of time when magic was so low seems weak, but then again it may not actually be canon that they were, just that people here try to make it out to be that way. I have never read they are behind everything in any sourcebooks, I dont read novels.

But saying Immortal elves and Dragons are pushing the boundries of a weak metaplot is strange seeing that they were always in the game since day one. The continued increase in importance and power of these beings maybe wearing thin, but they themselves arent that much of a stretch in the game of Shadowrun.

Personally I think the whole second world wide matrix crash and rebirth with all new technology and subculture in less then fives years to be really weak. I mean the first major network crash wipes out most of the worlds records which leads to the new SIN system and tons of other world changes and it took years to recover if it really did recover. Then in 2065 it crashes again and we come out better for it in less then 5 years? Then a whole new subculture and infrastructure built around this new tech is in place? Not only that, but you also have people that are so familiar with the new tech whole industries and markets are built around it? But then you also have a world where people were so affraid of being spied on and all that stuff, even today with ID theft, to a culture that just broadcasts their personal stuff out to anyone with in 40 feet of them and some places not letting you in if youarent broadcasting? Thats all silly to me.

And how many times is Richard Villers going to lose a AAA corp befor ehe eats a lead breakfast or the Corporate Court tells him to go get bent? I have to suspect he lost his second corp to the same will of the same dragon. I guess that would be pushing the metaplot a bit far also.
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Samaels Ghost
post Aug 1 2006, 01:47 AM
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Okay, maybe the dragons and Im. Elves don't qualify as metaplot, sorry. I have a problem with how much power and influence they have. They're too powerful. Corps having power is fine with me. It adds to the setting. Meddling immortals are just annoying.

I don't know too much about Earthdawn. I only know what's on Ancient History's site. I read the whole Big D Aztlan conference section and didn't really like it. All those egos in one place and the power that they yield...they should do something more constructive with their time. If Big D says that Aztlan is a threat people are going to listen. If other immortals pipe up then something would get done. Governments and even Corps would do something. How did the whole Aztlan metaplot end up? I think I read somewhere that it cooled down....

The reboot of the Matrix in such a short time is pretty unrealistic, i agree. It is almost as if someone was tipped off that such a thing was about to happen. Why are all hardline systems (like public access grids) completely unusable? It seems as if stock piles of old technology would be better to recover from a Crash-situation than new technology that has to be mass produced in the abscence of a stable infrastructure. Do EMPs melt/destroy fiberoptic cables? I'm no expert, so I'm not sure why node wouldn't just get replaced.

Villiers should die.
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Frag-o Delux
post Aug 1 2006, 02:12 AM
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Fiber wont melt in an EMP but the emitters and controlling equipment would.

Supposedly yeh Azzies were building a bridge to teh metaplanes the Horrors live in, to prematurely bring them over. When big D exploded himself he use some artifact thingy he made (didnt read the novel) and corked the portal. Ending their little plans. So now the Azzies are kind of taking a back seat.

And really I dont think the Immortals have that much power. They control two tiny countries one is in complete shambles, the other was never a power house to begin with. The major names do a lot of things behind the show, like Harlaquin fighting the Horrors, Ehrin now working for the Draco Foundation instead of the Tir. Some of the Dragons do hold sway in some places, but I still dont think they are all that powerful. Sure Lofwyr has a ton of power. But Lung and Ryumyo are mostly gang bosses and do a little corporate meddeling. It was Lofwyr and Dunk that really had the control. Now its Lofwyr and Ghostwalker to an extent. I guess you can argue any of the dragons have a lot of power but really no more then any other person in the world.

When I worked building cellular systems it was funny when a hurrican came through and damaged 23 cell towers. Basically ruining a lot of high priced equipment. It took 3 weeks for the manfacturer to make the things we needed to repair those towers. The makers said they dont store the stuff because it costs money to store the crap. They just make it on order. I can imagine the entire worlds infrastructure taking a giant shit and the world trying to rebuild in less then 5 years in a system like that. Even the company whos equipment I was repairing didnt store the stuff. To save money they had a very small warehouse. In that very small warehouse they stored legacy equipment. Stuff they were scavenging to repair out of date hardware till the new stuff was in place. So they too had no extra equipment "in case of emergency." All this difficulty was after a minor storm, nothing like Katrina and there was no real state infrastructure damage. I mean we all still had electricity, the roads were clear and normal life was barely if effected at all.
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hyzmarca
post Aug 1 2006, 03:05 AM
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Well, one thing you have to remember is that Dunkie owned a rather sizable chunk of Aztlan. He was on the Aztechnology Board of Directors. Oscuro and his blood mages wielded a great deal of power over the day-to-day operations of Aztechnology but they weren't exactly operating with the knowledge or the permission of the people in charge.

So long as Oscuro was working within Aztechnology, Dunkie could stort of keep an eye on him and make moves to contain him when necessary. If he had been driven underground he just may have been able to make a Bridge without anyone being the wiser. It isn't like just killing him would have done any good, either. He is merely one in a long succession of agents. Should he have died someone else would have replaced him.

Dunkelzahn was pretty adament about not telling people about the Horrors and other things. He didn't think that it would do any good to start a panic so soon after the awakening. Dragons and Immortals live for tens of thousands of years. When they aren't planning decades ahead they're planning centuries ahead.

Oscuro could have brought over some rather powerful and dangerous Horrors with his Bridge, but they would be nothing compared to the Scourge that is to come. The bridge is limited to places with strong mana spikes, after all. It can be detected and contained, not unlike the Chicago CZ with the Bugs. A handful of Named would be able to cut through any containment measures but the hoards of Unnamed would be stoped. When the Scourge comes, there will be no containment. The Horrors will come from everywhere all at once and there will be more of them than any being can possibly count.

The Scourge is thousands of years away but all of the immortals are preparing for it. They are just using the time that they have to build up civilization to the point where it can survive this disaster.

As for the Aztlan and Enemy Metaplots, it was taken care of in Harlequin's Back and the Dragonheart Trilogy. Oscuro no longer has any power in Aztlan and he is cut off from his masters. Aztechnology is just an evil soulless corporation again. The mana spikes are gone so there is nothing to make a bridge from and Dunkelzhan, ressurected as a Free Spirit possessing an amnesiac Cyberzombie that was physically shifted to the metaplanes, is currently standing guard against the Enemy.


In my opinion, Dunkie's assasination/the Dragonheart Trillogy is the weakest of the metaplots. It seems to me that this was just a way to avoid having a big blue dragon as President.
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Frag-o Delux
post Aug 1 2006, 06:06 AM
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In my opinion, Dunkie's assasination/the Dragonheart Trillogy is the weakest of the metaplots. It seems to me that this was just a way to avoid having a big blue dragon as President.

Thats what you get for letting the players vote. :)
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FanGirl
post Aug 1 2006, 06:08 AM
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I have very little direct experience with most of the fluff text, but I can say with conviction that the Deus storyline has a special place in my heart. Renraku Arcology: Shutdown was the first SR fluff text I ever read, and it shocked me so thoroughly that I felt compelled to keep reading on. I cannot convey in words how absolutely chilling that book was to me; it basically put me through a shortened version of the emotional rollercoaster I rode when I took a class on the Holocaust during my senior year. (If there are any DSers here who worked on that book, let me just say this to you: :notworthy:)

Then Emo roped me into his campaign, advised me to play a TM, and threw in a new AI that incorporates elements of Deus' code and has professed an "interest" in my character, so what I read about in Shutdown took on an extra-special significance for me. :D FanGirl knows perfectly well that Deus spurred many otaku to commit horrible atrocities in his name, and she's very afraid that this new AI might steer her into perpetrating similar acts.

EDIT: Oh yeah, I forgot to mention that Emo has forbidden me from reading System Failure, because then I'd know too much and he'd have to kill FG. :S
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AngelWuff
post Aug 1 2006, 06:19 AM
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coolest idea: shadowrun in general ^.~

lesse, I'm personally loving the strange and often creepy ways simsense is used. had a bad day, become someone else on your weekend. I loved the raku story, and system failure was a delightful read for the most part

the bad: ok, seems like a lot, but just me. all these balkanized nations don't always make the most sense... NAN, CAS, ect... the bridge between 3 and 4 is kinda bad. wouldn't every TM have a datajack and thus -1 resonance... :eek: and the _everything WIFI_ is kinda bad [but downplay it a little]. use of things like wi-fi, rfid, flash mob, and other modern terms seems antiquated if it's 70 years from now...

the super ancient 4th age is interesting, but how does that affect religion, ect...

also, is there even oil left by then... [in my game, it's actually no. it's all hydrogen/electric based on the fusion/microwave power. we'll be nice, assume that synthetic alternatives were made, probably based on vegetative matter or some other psuedo science, yah....

ohyeah, cyberpirates. now that's a fun book for cruising the carribean... *grin* can already see a bunch of bad pirates of the carribean runs....
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Grinder
post Aug 1 2006, 08:07 AM
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Germany got the worst metaplot ever. Starting with the attempt to re-create the US setting which resulted in a lot of tiny troll kingdoms, dwarven strongholds and similar shit. And let's not start with Berlin...
Some years later new writers tried to repair it, but failed miserably - childish would-be-anarchist. Pfff...

Further I dislike Lofwyr running a whole AAA in his head, the Dragonheart Trilogy and the metaplot presented in it and finally the fact that every famous genius out in human history has been an IE in disguise. And some really bad people too.
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SL James
post Aug 1 2006, 08:24 AM
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QUOTE (Frag-o Delux @ Aug 1 2006, 12:06 AM)
In my opinion, Dunkie's assasination/the Dragonheart Trillogy is the weakest of the metaplots. It seems to me that this was just a way to avoid having a big blue dragon as President.

Thats what you get for letting the players vote. :)

I remember reading something with Mike that said he was going to die no matter what, but they knew from a while out that Dunk was going to win. So in that regard, it wasn't a cop-out. It was just a side effect.

Anyway, I also think the incredible speed at which the Matrix was rebooted and wireless became ubiquitous was pretty wacky. To be at this point I'd have pushed the timeline forward at least another ten years. Or, really, just rebooted the whole timeline Ultimate Shadowrun style.

QUOTE (FanGirl)
(If there are any DSers here who worked on that book, let me just say this to you: :notworthy:)

Demonseed Elite was one of the people behind the concept for the book. The two authors were both from Shadowland (David Hyatt was the one who created the site back in the early 90s). DE was, however, one of the authors of Brainscan along with Brian and Dave.

And, you have to consider the fact that the otaku part in particular was based on stuff that had immersed Shadowland for at least a year, and after RA: S came out only became stronger for several years until most of the foundation players left. It was one of the most incredible things to see over a dozen players create a whole community that the Otaku in RA: S and Brainscan were based on dealing with their nature, the Deep Resonance, AI, and also the deckers who interacted and fought and mentored them. The Overwatch tribe, for example, was created by another user and the authors turned it into probably the most well-known tribe in SR.

But the best part was that Dave actually ran the Shutdown on Shadowland. If you think the book was sadistic and evil, you have no idea. He (IIRC) also played Puck, and one of the reason it annoys me that they neutered him in SR4 was because of how he was played back in the day.
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Witness
post Aug 1 2006, 08:34 AM
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Loved Dunkelzahn's Will etc, Deus / the Arcology shutdown, and much of Crash 2.0 (it bedded into my campaign pretty well, mainly because I had Lochost working behind the scenes as the Dissonance- yes I like me my ED/SR crossovers).

I'm with James in not particularly loving Winternight (but hey- they're gone now), and I'm with Frag-o in feeling that something big needs to bring the Villiers cycle to an end.

I've never been a fan of either Tir, although SR4's changes to Tir Tairngire seem like an improvement. And the UK and associated plotlines seem pretty feeble from what I've heard about them, although again it seems like they're nudging canon in the right direction there.

Big fan of new kid Horizon. See lots of mileage there, although I fear too much elaboration may spoil their mystique.
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SL James
post Aug 1 2006, 08:45 AM
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You can't uncreate something like Winternight. So, no, it's not really "gone" as far as I am concerned. As a terrorist group, it kinda sorta worked within the context of Shadowrun. As an idea, though, I think it could have been done better. Plus, there is the fact that I suspect Steve Kenson wrote the original entry in Threats since the whole Norse mythology and symbolism would appeal to him intellectually. Kind of like how I doubt it was a coincidence that he wrote Deus' icon to be the World Tree, Yggdrasil.

AFAIK, Deus was never supposed to have an unchanging icon. It just... was. It was kind of like dealing with God (hint hint, hence the name Deus) within his Kingdom.

This is probably one of the reasons why Dave and Brian had so much trouble working with him that they eventually quit SR altogether.

I'm not fully aware of what they've done to TT since System Failure. I am quite curious to adhere to canon, but I already had my own idea which I like better than what I've read so far.
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Witness
post Aug 1 2006, 08:50 AM
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Do share.
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SL James
post Aug 1 2006, 09:40 AM
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It's a bit complicated, and I can't recall offhand because a lot of it is written elsewhere. Also, it does play a hell of an important role in my campaign, stalled as it may be.

[ Spoiler ]
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Witness
post Aug 1 2006, 10:18 AM
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There always seemed to be so many enigmatic players and convoluted plots on the Tir Tairngire scene I really couldn't keep it all straight in my head! I would favour a simpler set up, but I guess some people love that stuff and TT is as good a place for it as any.

Congrats on the new title, btw.
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SL James
post Aug 1 2006, 11:09 AM
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Thanks.

It's a shame I can't really reconcile canon with what I decided to do back in November.
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Witness
post Aug 1 2006, 11:25 AM
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Always the way.

I don't think there's a lot that's been fixed about 2070 TT (though I admit I've pretty much glossed over it for the time being). So there may be some wiggle-room to bring the two versions together. But if not it's not the end of the world, I guess.
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SL James
post Aug 1 2006, 11:43 AM
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Would you be willing to PM me some more info about it than "it's a puppet democracy with Zincan as the lead puppet"?

Anyway, I'm not sure. I had Zincan killed off.
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Witness
post Aug 1 2006, 11:54 AM
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I'll try and send you a precis, though I encourage you to buy it.

I know how you feel. I was killing off Brackhaven and Sirianni. Now I have to rethink. Of course nothing's ever quite as it seems in SR, and that goes double for TT. Maybe you didn't kill off Zincan, but a lookalike? *shrug*
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Critias
post Aug 1 2006, 12:04 PM
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And, well, exactly this sort of situation was why a few of us (me, me, and me) were so very pissed off at the half-a-crumb little teaser BS we got ("Oh, by the way, the High Prince has been kicked out of the Tir, ha ha, imagine the surprise on your 'runners faces when they get this bodyguard gig! Woo!") in System Failure. It wasn't enough for anyone to work with, without going "off the reservation" (like James had to do), and then being stuck trying to backpedal or hand-wave or retcon storylines back in line with canon.

We were given just enough to want to run something, but not enough info to actually run it (with any hope of staying with the metaplot, which is exactly what happens, as it turned out).

Hulk smash!
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