![]() |
![]() ![]() |
![]() |
![]()
Post
#51
|
|||||
Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 ![]() |
That would be a doctrine problem, not a planning problem. The way the Japanese planned was limited by their operational doctrine, which fortunately for the Allies was rigid and inflexible. Rigid and inflexible thinking does not result in too much planning. It simply causes the planning people to plan along a single(or a small number) path. Players as shadowrunners are limited by their own experiences - their "doctrine". How the GM runs his game will influence how the players plan. If the GM dislikes "overplanning", then players will overplan or their PCs will die again and again or they will leave. |
||||
|
|||||
![]()
Post
#52
|
|
Moving Target ![]() ![]() Group: Members Posts: 903 Joined: 7-February 03 Member No.: 4,025 ![]() |
Kudos to Stainless Steel Rat.
|
|
|
![]()
Post
#53
|
|||
Running Target ![]() ![]() ![]() Group: Members Posts: 1,109 Joined: 16-October 03 From: Raleigh, NC Member No.: 5,729 ![]() |
It's been a long time since I've read it, but my guess is Lazarus Long in Time Enough for Love. That sounds JUST like something he would say... |
||
|
|||
![]()
Post
#54
|
|||
Running Target ![]() ![]() ![]() Group: Members Posts: 1,070 Joined: 7-February 04 From: NYC Member No.: 6,058 ![]() |
Nope... Not Lazarus Long. (though it does sound like something he'd say) |
||
|
|||
![]()
Post
#55
|
|||
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
Gotta partially disagree on this. It's up to the GM to give the players a game they can enjoy, but it's also up to the players to give the GM a game he can enjoy. It sounds like some compromise is needed in this case. |
||
|
|||
![]()
Post
#56
|
|||||
Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 ![]() |
Actually the GM has to give the GM a game he'd enjoy(That's according to SR3 SRComp, so until the SR4 Comp comes out, this is what is written). So the GM has to produce a game that the players and himself will enjoy. |
||||
|
|||||
![]()
Post
#57
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
That statement assumes the players have no control over how the game goes. It doesn't matter how much the GM tries to cover both bases, if the players don't cooperate it's wasted effort.
Are you trying to say that's RAW, or just pointing out that it's in a book? Either way, it's SR3 and has no bearing on SR4. If you're trying to say it's RAW then I pity your GM> :) |
|
|
![]()
Post
#58
|
|
Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,012 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
Where did the camera image pseudoformat come in?
It is canon. ~J |
|
|
![]()
Post
#59
|
|||
Moving Target ![]() ![]() Group: Members Posts: 366 Joined: 9-August 06 From: Holiday Florida Member No.: 9,055 ![]() |
This is such a photography in-joke its priceless! <The RAW image format was proprietary to Canon digital cameras IIRC> |
||
|
|||
![]()
Post
#60
|
|
Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,012 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
I call it a pseudoformat because it isn't actually a standardized format—Canon may have started it, but now any high-end camera has a format that they call RAW, but that is inevitably utterly unlike the format from any other manufacturer's cameras (and sometimes unlike other models from the same manufacturer).
~J |
|
|
![]()
Post
#61
|
|||
Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 ![]() |
:rollin: Oh, man, that' funny... :D |
||
|
|||
![]()
Post
#62
|
|||||||
Moving Target ![]() ![]() Group: Members Posts: 257 Joined: 25-May 05 Member No.: 7,414 ![]() |
Let's take another look at what I actually posted (emphasis new):
But way to take a partial quote out of context to change it's meaning! I feel like I've been nailed by Stephen Colbert! Consider yourself On Notice! ...and that's the Word. |
||||||
|
|||||||
![]()
Post
#63
|
|
Moving Target ![]() ![]() Group: Members Posts: 993 Joined: 5-December 05 From: Crying in the wilderness Member No.: 8,047 ![]() |
My players weakest point is planning, they know this but they do the job. I punished them when they did no planning against a exsperienced shadowrunning team and they did plan simply for the corp exstraction. Over planning is fear or obsession with looking clever. The first is a matter of calming the player in question down the latter simply let contact the enemy, it wont survive long.
I, as ref, like to plan defensive protocols for the sec guards, they will do something according to threat, so the players then have to adapt accordingly. Job done usally. Just don't get to the point where you have a player declare,"Plans? We dont need plans! Plans go wrong!" |
|
|
![]()
Post
#64
|
|
Moving Target ![]() ![]() Group: Members Posts: 903 Joined: 7-February 03 Member No.: 4,025 ![]() |
Excellent point, Pendaric, about considering why the players (over)plan. Because they think they're "supposed to?" Are they trying to do something clever?... for the karma? Are they procrastinating? Or are they really just trying to find the best way to do the job? I suppose each reason might require a different response.
|
|
|
![]()
Post
#65
|
|
Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 ![]() |
Maybe they just like the thrill of a black-ops planning and execution? I dunno.
|
|
|
![]()
Post
#66
|
|
Moving Target ![]() ![]() Group: Members Posts: 903 Joined: 7-February 03 Member No.: 4,025 ![]() |
That too...
|
|
|
![]()
Post
#67
|
|||||||||||
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
Let's take another look at what I actually posted...
Hmmm... |
||||||||||
|
|||||||||||
![]()
Post
#68
|
|
Moving Target ![]() ![]() Group: Members Posts: 153 Joined: 7-November 04 Member No.: 6,811 ![]() |
I think of it as the Farscape Method, since what always comes to mind is Crichton ducking behind a wall while under intense fire and yelling out to his comrades, "Why do our plans always suck?!"
In my SR games, like in so many of those Farscape episodes, the twist of the run is usually something that can't be reasonably accounted for in planning. It's not a failure on the character's part, it's simply a component of the game's drama when they learn a pretty vital piece of information way too late to do anything but react now to it. If the players express a desire for a slower and more methodical game (they never have), I'd be willing to provide it. However, this method seems to promote much more straight-forward and flexible planning, and puts the impetus of decision making where it always is in good action movies and drama: in the field of fire, instead of around a map. |
|
|
![]()
Post
#69
|
|
Moving Target ![]() ![]() Group: Members Posts: 451 Joined: 8-May 06 Member No.: 8,533 ![]() |
There's an easy way to kill Rommel. All you need is Longarms (6), Agility (6), a Ranger Arms SM-4, and a good rooftop.
|
|
|
![]()
Post
#70
|
|
Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,012 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
I always thought you just gave him the choice between committing suicide and having his family disgraced and possibly killed…
~J |
|
|
![]()
Post
#71
|
|
Moving Target ![]() ![]() Group: Members Posts: 451 Joined: 8-May 06 Member No.: 8,533 ![]() |
Depends on which Rommel you're trying to kill.
|
|
|
![]()
Post
#72
|
|||
Creating a god with his own hands ![]() ![]() ![]() Group: Members Posts: 1,405 Joined: 30-September 02 From: 0:0:0:0:0:0:0:1 Member No.: 3,364 ![]() |
heh. bears repeating. Market garden was NOT a good idea. |
||
|
|||
![]()
Post
#73
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,379 Joined: 16-April 02 From: the LI shadows Member No.: 2,607 ![]() |
Hence my point. While Rommel was deriled for being the enemy, Montgomery was worse, him being a snooty, upper-class-superior, prima-donna-know-it-all. I've seen all the documentaries to at least say this; if Monty had been on the Nazi's side, the war in Europe would have been over in half the time.
I'm just making an observation. Everyone got into the conflict with more than enough arrogance & presumtion to begin with, it just took a few bloody noses on both sides to get their heads clear. Despite what the movie Patton tells you. Over-complicated plans are one thing, but it's the implimentation that things get bogged down. Don't be the monkey-wrench, just learn to know when to apply said tool. |
|
|
![]()
Post
#74
|
|||||
Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 19-December 05 From: Rhein-Ruhr Megaplex Member No.: 8,081 ![]() |
Basically, it was a good idea. Only the intelligence (aka legwork) sucked.
As far as I know, this description also fit Rommel. |
||||
|
|||||
![]()
Post
#75
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,379 Joined: 16-April 02 From: the LI shadows Member No.: 2,607 ![]() |
Granted, Butterblume. I guess it's more of a personal choice whether to call such things by either.
|
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 14th August 2025 - 01:09 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.