Spell design= useless? |
Spell design= useless? |
Aug 10 2006, 01:24 PM
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#1
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Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
It takes too fragging long, and it doesn't make spells easier to learn.
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Aug 10 2006, 01:31 PM
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#2
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Running Target Group: Members Posts: 1,498 Joined: 4-August 05 From: ADL Member No.: 7,534 |
But you get your own spells, with exactly the effects you want! Thats the point.
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Aug 10 2006, 02:22 PM
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#3
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Genuine Artificial Intelligence Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
You got your freaking spell design rules and you're STILL bitching!? emo, you have your head so far in the gift-horse's mouth you're peeking out its ass.
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Aug 10 2006, 02:39 PM
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#4
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Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
I'll shorten the interval, with an option to pull one out of the metaplanes the way you would an ally formula. I think that's good enough.
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Aug 10 2006, 03:38 PM
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#5
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Moving Target Group: Members Posts: 502 Joined: 14-May 03 From: Detroit, Michigan Member No.: 4,583 |
I always thought the purpose of the spell design section was to provide rules for spells the designers didn't think of.
So when a player wants to learn and cast..... Giant Rolling Snowball you have some base rules to figure out drain, etc from. The rules for time to learn would have to be atrocious before it would be a problem for me. I don't have Street Magic yet. Could you give an example of the time to design a spell compared to just learn one? |
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Aug 10 2006, 03:57 PM
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#6
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Shooting Target Group: Members Posts: 1,635 Joined: 27-November 05 Member No.: 8,006 |
But...but...it just isn't AWESOME enough! Emo's funny with his standards that way. :D |
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Aug 10 2006, 04:02 PM
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#7
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Neophyte Runner Group: Members Posts: 2,026 Joined: 23-November 05 From: Seattle (Really!) Member No.: 7,996 |
I love the design options, anything which allows for creative wackiness is a plus!
@booklord, have you statted the Giant Rolling Snowball? |
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Aug 10 2006, 05:16 PM
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#8
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Moving Target Group: Members Posts: 502 Joined: 14-May 03 From: Detroit, Michigan Member No.: 4,583 |
No. I just thought of the "Giant Rolling Snowball" when I wrote that post. I won't even have Street Magic til my pre-order arrives at my local game store. |
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Aug 10 2006, 05:36 PM
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#9
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Runner Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 |
We just need to wait until emo figures out that the elemental effect he attaches to a combat spell could consist of powered armor showing up and blowing the crap out of whatever it was he was targeting.
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Aug 10 2006, 05:42 PM
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#10
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Moving Target Group: Members Posts: 451 Joined: 8-May 06 Member No.: 8,533 |
Um, if the times weren't long and limited, what would be the point? Why bother designing spells at all when any child could do it? What, you want to buying the next novahot bot killer from some teenage punk who simply decided to use his library card? What's next? You want seven year olds to be designing nextgen milspec weapons?
It may take a long time, and it may not make spells easier to learn, but when you have a spell that can strip the secretary of all of her clothes, set her boss on fire, electrocute both of his security guards, and create an exit by blowing up part of a wall, it's worth it. Even if it does take you three years to create the spell. |
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Aug 10 2006, 05:46 PM
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#11
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Genuine Artificial Intelligence Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
Are you familiar with emo samurai? |
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Aug 10 2006, 05:48 PM
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#12
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Moving Target Group: Members Posts: 451 Joined: 8-May 06 Member No.: 8,533 |
I've been reading some of his posts. Besides, every once in awhile, I like to let my bad side out. |
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Aug 10 2006, 05:52 PM
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#13
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Moving Target Group: Members Posts: 502 Joined: 14-May 03 From: Detroit, Michigan Member No.: 4,583 |
Well that would qualify as atrocious. I'm actually inclined to be quite generous when it comes to spell design times. ( Although not so generous I'd make them less than normal spell learning times ) After all if the player goes through the effort to design his own spell then he normally has something interesting and unique in mind. Interesting and unique are almost always good for the game. |
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Aug 10 2006, 06:01 PM
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#14
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Moving Target Group: Members Posts: 451 Joined: 8-May 06 Member No.: 8,533 |
I only specified that length of time because of all of the effects my sample spell has in it. I'd say a good ten to fifteen individual spells combined into one. Depends on how much the secretary is wearing. :D |
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Aug 10 2006, 06:11 PM
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#15
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Moving Target Group: Members Posts: 133 Joined: 8-September 05 Member No.: 7,718 |
What is the drain on a spell like that anyway? |
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Aug 10 2006, 06:16 PM
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#16
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Moving Target Group: Members Posts: 451 Joined: 8-May 06 Member No.: 8,533 |
Well, if you fail, you instantly die... I'd suggest innitiating a good six times before casting it. But, hey, what a way to leave a lasting mark on the Johnson who stabbed you in the back ;) |
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Aug 12 2006, 04:05 PM
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#17
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Target Group: Members Posts: 18 Joined: 27-December 04 Member No.: 6,909 |
could anybody quote the rules for spell creation, I have a runner who wants to do that but I have to wait another 2 weeks for the Street Magic book. *wish I had highspeed internet for PDF* :(
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Aug 12 2006, 04:51 PM
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#18
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Moving Target Group: Members Posts: 750 Joined: 9-August 06 Member No.: 9,059 |
Muahaha! I just thought of the best control manipulation spell not provided for in any previous SR book: Self Control, a modified Control Emotions that keeps you on an even keel. Figure out some way to have it protect against Fear and similar powers if you must; I just want some way to let characters with mentor spirits avoid exploding or acting like mad men at socially inopportune moment. Finally, your Adversary black magician can join the Marines...
Customize it for your particular phobia/quirk, let each net hit provide an extra die on your Wis + Cha test, knock some drain off, put it on a sustaining focus. Voila. |
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Aug 12 2006, 05:56 PM
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#19
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Moving Target Group: Members Posts: 984 Joined: 15-June 06 Member No.: 8,717 |
I'm pretty sure the Freelancers would hate that. Not only that, but the rules for spell creation would take up a lot of room. It's quite long. |
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Aug 12 2006, 06:01 PM
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#20
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Neophyte Runner Group: Members Posts: 2,086 Joined: 26-February 02 Member No.: 364 |
No. Pasting a rules system in its entirety is pretty much copyright infringement, and may lead to decreased sales of the book. Why do you hate Shadowrun so much that you want to see FanPro/Wizkids go bankrupt? :sarcasm: |
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Aug 12 2006, 06:07 PM
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#21
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Moving Target Group: Members Posts: 984 Joined: 15-June 06 Member No.: 8,717 |
I doubt anyone's going to buy the book for spell creation rules. But yeah, once one rule gets posted, lots more follow.
If you really want them, e-mail someone that seems to have the PDF to send you it. At least that way you're not hurting SM sales that much. It sounds like you're still buying the book, so this shouldn't be a problem. I meant the spell creation section, not the entire PDF, btw This post has been edited by Samaels Ghost: Aug 12 2006, 06:07 PM |
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Aug 13 2006, 12:57 AM
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#22
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Running Target Group: Members Posts: 1,213 Joined: 10-March 02 From: Back from the abyss. Member No.: 2,316 |
Yeah, you are a shadowrunner, dont publicly ask someone to help you cheat and steal, do it privately.
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Aug 13 2006, 03:07 AM
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#23
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Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
lol.... someone send this to the clue files or something =D |
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Aug 13 2006, 03:54 AM
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#24
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Well, that would certainly be more useful than making up spells that are already in the book. (I actualy did this once. I wanted a touched ranged stun spell so I used the MitS rules to create Stuntouch. Several hours later I noticed that stuntouch was already in the book with the exact same stats that I calculated.) |
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Aug 13 2006, 04:01 AM
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#25
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Moving Target Group: Members Posts: 750 Joined: 9-August 06 Member No.: 9,059 |
Incidentally, what's the dumbest high drain area effect elmental combo combat spell anyone's come up with? I rather liked that they replaced Hellblast with Napalm this time around. The water/fire combo is both slightly more useful and cooler than fire/blast. (And they got the drain right. Which edition was it that listed Hellblast at (F/2)+6?
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