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HullBreach
post Aug 10 2006, 11:00 PM
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The Bullshit Flag:
I am a big proponent of keeping game play moving, particularly in combat situations. Because of this, I am frequently faced with situations where a rule is in question, and three solutions are available: Consult the appropriate book, ask around the table, or make a judgment call. As I said, I like to keep play moving. Because my player’s grasp of the system isn’t as deep as mine, consulting them frequently results in a lot of shrugs and strange looks. These two truths being the case, a lot of calls are made on the fly.

This is where the ‘bullshit flag’ comes into play. Every player may opt to dispute one ruling per session. When disputed I will consult the appropriate book. This is a way for me to limit rules-mongering and keep play moving, while it still allows the players recourse against my human, and therefore sometimes flawed, logic. So far the response from my players has been positive, so I plan to continue this system. Just for shits and giggles I usually toss them a point of karma, 2 if it was somthing REALLY obscure.

HullBreach’s 3 commandments of thrown grenades:
"Thy grenades shalt not defy Sir Issack Newton"
- A thrown grenade cannot scatter more than ½ of the distance it was thrown. The only exceptions to this are situations where a grenade can roll down some kind of incline.

"Thou shalt dropeth thy grenades without fear of their exodus to another zip code"
- A grenade that is dropped (i.e. dropped out of a second story window) may only scatter ¼ of the distance it fell. These are heavy chunks of iron, not rubber balls. The exception to this is if the falling grenade strikes an angled surface (45degrees +/- 15 degrees), then it may scatter up to 100% of the distance it fell.

"Thou may return the grenade one hast thrown at thee"
- Grenades can be thrown back. Grenades detonate on the same initiative number they were thrown on during the following initiative pass. If a player can get to the grenade during this period, they can make an athletics (or other appropriate) test to attempt to pick it up. Now just picking up a grenade with an active fuse isn’t a good idea, so they'll need to pitch it. This whole process consists of two simple actions, and GM's should make it a bit tougher if the player really has to dive for it.

The "thunk" factor:
A grenade (or other heavy, solid object) thrown at a person or object that it directly strikes it should be treated as a blunt impact doing damage roughly equal to a club(-1 power per range band beyond close,). The GM can consult barrier ratings if they like, but I usually just make a judgement call based on the material involved. This is to determine whether or not the grenade embeds itself into the surface (if I deem it possble, I flip a coin to see if it sticks). My players absolutely love this house rule, and a certain overly muscled (and enthusiastic) player actually managed to embed a grenade in a car door on one occaision (I swear on my stack of rulebooks, he made the rolls).


More to come if you guys like these! They were adapted from my old Cyberpunk 2020 campaign, but they suit SR quite well too.

EDIT: Just found this gem digging through some old files on the HDD

Side-Saddle Shell holders
A common accessory that I was surprised not to see in the vast majority of table top RPG's that I play, but a real life saver in a pinch. These guys make some sweet examples:
http://www.mesatactical.com/sc_index.php?c...bfc7511e42a5199
In game terms, these double the speed of loading a shotgun by a character by freeing them from having to fish shells out of a pocket or pouch, and pre-aligning them in the users hand.

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stevebugge
post Aug 10 2006, 11:09 PM
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QUOTE (HullBreach)

The "thunk" factor:
A grenade (or other heavy, solid object) thrown at a person or object that it directly strikes it should be treated as a blunt impact doing damage roughly equal to a club(-1 power per range band beyond close,). The GM can consult barrier ratings if they like, but I usually just make a judgement call based on the material involved. This is to determine whether or not the grenade embeds itself into the surface (if I deem it possble, I flip a coin to see if it sticks). My players absolutely love this house rule, and a certain overly muscled (and enthusiastic) player actually managed to embed a grenade in a car door on one occaision (I swear on my stack of rulebooks, he made the rolls).

This one gives me a great idea for a new weapon, Sitcky grenades!

I just need to think up a plausible way for the fuse lever to also release an epoxy like substance on to the shell of the grenade...........
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mfb
post Aug 10 2006, 11:10 PM
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QUOTE (Hullbreach)
A thrown grenade cannot scatter more than ½ of the distance it was thrown. The only exceptions to this are situations where a grenade can roll down some kind of incline.

i'm not sure Newton comes into play, here. you're assuming that all grenades hit where they are aimed, and then bounce from that point to the place they end up scattering. that ain't necessarily so. a low-success throw that scatters far means you missed wildly and the grenade bounced wildly. in basic, i once threw a dummy grenade that hit a tree and bounced 20-30 yards to my left--a total of 50-60 yards away from where i wanted the grenade to land.

QUOTE (HullBreach)
A grenade that is dropped (i.e. dropped out of a second story window) may only scatter ¼ of the distance it fell. These are heavy chunks of iron, not rubber balls. The exception to this is if the falling grenade strikes an angled surface (45degrees +/- 15 degrees), then it may scatter up to 100% of the distance it fell.

i don't roll scatter at all for grenades one drops at one's feet. for grenades dropped out a window, i'd still require a throwing test (for aim) and regular scatter distance (to account for the possibility of hitting protrusios on the way down).

QUOTE (HullBreach)
Grenades can be thrown back. Grenades detonate on the same initiative number they were thrown on during the following initiative pass. If a player can get to the grenade during this period, they can make an athletics (or other appropriate) test to attempt to pick it up. Now just picking up a grenade with an active fuse isn’t a good idea, so they'll need to pitch it. This whole process consists of two simple actions, and GM's should make it a bit tougher if the player really has to dive for it.

this is pretty close to the existing rules for throwing back grenades. under the existing rules, it's a Rea (6) test to grab the grenade, or a Rea (8) test to grab a minigrenade.

QUOTE (HullBreach)
A grenade (or other heavy, solid object) thrown at a person or object that it directly strikes it should be treated as a blunt impact doing damage roughly equal to a club(-1 power per range band beyond close,). The GM can consult barrier ratings if they like, but I usually just make a judgement call based on the material involved. This is to determine whether or not the grenade embeds itself into the surface (if I deem it possble, I flip a coin to see if it sticks). My players absolutely love this house rule, and a certain overly muscled (and enthusiastic) player actually managed to embed a grenade in a car door on one occaision (I swear on my stack of rulebooks, he made the rolls).

i've never had occassion to worry about this, but i agree that a grenade thrown with 0 net scatter ought to do some damage from the impact.
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HullBreach
post Aug 10 2006, 11:13 PM
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In one of my freinds campaigns I made a character who used Kunai as a backup weapon. Well he got this crazy idea one day, and with the help of a weaponsmith friend of his started producing hollowed out Kunai bodies that he then killed with high explosives and a compact radio detonator (which matched up beutifully with his detonator plugged into a datajack).

I dubbed them Kunades.
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Trax
post Aug 11 2006, 12:29 AM
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What's a Kunai?
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mfb
post Aug 11 2006, 12:31 AM
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one of those pointy throwing-thingies all the ninjas use.
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Kagetenshi
post Aug 11 2006, 12:46 AM
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And the gardeners. But I repeat myself.

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HullBreach
post Aug 11 2006, 12:54 AM
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I loved the Japanese version of Naruto, and the creative usage of Kunai with steel wire nicely translated into SR.

By the way, has anyone else noticed that the expanded adept powers from SR4 seem to hit on a lot of the ninjitsu from that series?
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SL James
post Aug 11 2006, 02:11 AM
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Yeah. When MitS and SOTA64 came out.
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HullBreach
post Aug 11 2006, 02:15 AM
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I kinda mostly missed 3rd edition. I'm still playing catchup on whats cannon to the 'story' of the game.
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Straight Razor
post Aug 11 2006, 04:00 PM
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as for a sticky nade. make it a expendible anchoring folci with gecko on it.

but yea... 3lb iron slugs bounceing half a football field. Mmm... no...
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Moon-Hawk
post Aug 11 2006, 04:12 PM
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Maybe just a grenade covered in gecko tape? You could wear gecko-tape-resistant *handwave handwave* gloves.
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mfb
post Aug 11 2006, 05:08 PM
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or just dip your hand in water before picking it up to throw.
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HullBreach
post Aug 11 2006, 05:34 PM
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Or you could always do them like the grenades in 5th Element with the pop-out spikes. I mean your going to blow the guy up anyways so why use a humane adhesion method?
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stevebugge
post Aug 11 2006, 05:40 PM
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QUOTE (HullBreach)
Or you could always do them like the grenades in 5th Element with the pop-out spikes. I mean your going to blow the guy up anyways so why use a humane adhesion method?

The reason I thought adhesives early on was for inanimate objects. Sure a spike will stick in to something meaty, light material like drywall, and most softwoods, but spikes would have a bit of trouble with concrete, tile, marble facade, hard metals, etc.
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James McMurray
post Aug 11 2006, 05:45 PM
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Not if they're the uber leet spikes ninjas use on their arrows to create zip lines and tightropes between buildings.
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Lagomorph
post Aug 11 2006, 06:13 PM
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The Bullshit Flag: I love it, I wish our group could do that. If I ever run a game again, this rule will make it in.
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HullBreach
post Aug 11 2006, 07:24 PM
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QUOTE (Lagomorph)
The Bullshit Flag: I love it, I wish our group could do that. If I ever run a game again, this rule will make it in.

The players threatened to have an actual flag made on more than one occaision :)
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Austere Emancipa...
post Aug 11 2006, 10:09 PM
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Instead of spikes or glue or whatever the hell else, how about impact detonation? Same effect, a shitload easier to make.
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stevebugge
post Aug 11 2006, 10:14 PM
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QUOTE (Austere Emancipator)
Instead of spikes or glue or whatever the hell else, how about impact detonation? Same effect, a shitload easier to make.

The only good reason not to use an impact fuse is it makes too much sense.

Wait that isn't a good reason is it?
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Kagetenshi
post Aug 11 2006, 10:31 PM
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QUOTE (Austere Emancipator)
Instead of spikes or glue or whatever the hell else, how about impact detonation? Same effect, a shitload easier to make.

Well, it isn't the same effect. Granted there's not a huge use case for sticky bombs, but being able to toss something at, say, a truck entering a warehouse and have it blow up some time later inside the warehouse is meaningfully different than tossing it at the truck and having it just blow up.

~J
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hyzmarca
post Aug 11 2006, 10:42 PM
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QUOTE (stevebugge)
QUOTE (Austere Emancipator @ Aug 11 2006, 02:09 PM)
Instead of spikes or glue or whatever the hell else, how about impact detonation? Same effect, a shitload easier to make.

The only good reason not to use an impact fuse is it makes too much sense.

Wait that isn't a good reason is it?

You're all overlooking the best reason of all, pure sadistic glee. Watching a man waste the last few seconds of his life by desperatly try to remove a sticky-grenade from himself brings joy to the heart of even the most hardened maniac.
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Austere Emancipa...
post Aug 11 2006, 10:48 PM
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QUOTE (Kagetenshi)
Granted there's not a huge use case for sticky bombs [...]

It's a good thing you granted that, because the number of people willing to purchase that sort of very limited peripheral usage with the massively increased risk of missing your target completely because the adhesive wasn't strong enough or didn't function properly or makes the weapon more cumbersome and harder to aim, or simply makes it significantly more expensive over an impact detonated grenade probably rounds to zero.

Historically speaking, hand deployed grenadelike weapons designed to attach to the target have been about as common as impact detonated ones, though neither have been used in any serious numbers for more than 50 years, and even then for the sole purpose of infantry charges of armored vehicles.

This post has been edited by Austere Emancipator: Aug 11 2006, 10:52 PM
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Kagetenshi
post Aug 11 2006, 10:53 PM
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Yes, it's a stupid idea until such time as unrelated research gives us some proper substance, if ever. Does that result in an impact-detonated grenade having the "same effect"? No.

~J
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Austere Emancipa...
post Aug 11 2006, 10:55 PM
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QUOTE (Kagetenshi)
Yes, it's a stupid idea until such time as unrelated research gives us some proper substance, if ever.

It's a stupid idea until someone comes up with an actual use for such a weapon. Nobody making any attempt at coming up with such weapons IRL should be a clue, as always with discussions over fantasy weapons on here.
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