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> Street Magic: Quake Spirit Power, Have they lost their minds?!
LilithTaveril
post Aug 14 2006, 10:06 PM
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QUOTE (James McMurray)
QUOTE (LilithTaveril @ Aug 14 2006, 05:01 PM)
Actually, I've got a great example of that happening: Great Cleave and a bag of rats.

How many people do you know that discussed great cleaving a bag of rats seriously? I know a bunch that joked about it, but none that would actually try it in a game.

It was the source of two years of arguments on the DnD forums. They'd kill a rat and then cleave an enemy. Rinse and repeat.
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Slithery D
post Aug 14 2006, 10:07 PM
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I'm really looking forward to a lot more indepth discussion of this vitally important topic. I can only hope it will be as enlightening as the brief treatment it has received thus far.
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James McMurray
post Aug 14 2006, 10:12 PM
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What's wrong with killing a rat and cleaving an enemy? It's the way the feat is designed to work. It doesn't prevent you having to roll to hit the guy you're cleaving, and it doesn't grant you any extra attacks against your enemy.

Perhaps you're thinking of the people that talked about whirlwind attacking a sack of rats to attack their enemy 50 times? Even then I saw a lot of talk but no actual action. Nobody I game with, either in person or online, ever thought it was a viable tactic, and I've gamed with some munchkinny idiots in my times running and playing in online arenas. The most serious request I ever got was along the lines of "I'm guessing I can't whirlwind a sack of slugs, can I?" He knew the answer was no before he even asked.

Amusing loophole? Sure. Actual way to win combat? Never.
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LilithTaveril
post Aug 14 2006, 10:18 PM
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What's wrong is the designers never actually intended it to work that way. They meant it to work that you kill an enemy and cleave another. And, no, not whirlwind attack. Besides, keep in mind people argued about it for two whole years before WOTC decided to do something about it. That would be like us having this argument for two years.

Now, whether or not it was actually used in a game is a moot point. There were those who thought it was viable, those who didn't, and they spent years arguing about it.
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James McMurray
post Aug 14 2006, 10:27 PM
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Well, obvisouly it got discussed to death, but I fail to see any problems with cleaving a rat you brought with you. It gives you absolutely no game benefits, and costs you whatever the GM decides a rat's upkeep is.

That's the nature of RPGers, especially on forums, and especially on WotC's boards. Had that discussion died down another would have immediately flared up. It's unavoidable. Had the word magnitude not been used in SM, another random rule would have spawned 8 pages of debate instead. Like I said earlier, unless you devolve the rules to the point where they look like a tactical board game you will not be able to avoid stupid people being stupid.

edit: removed something I edited in :)
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LilithTaveril
post Aug 14 2006, 10:34 PM
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Actually, had the word been "power," we'd have gotten three criticisms about wording that don't amount to much and eight pages of people discussing the length of the spell, why minutes are a bad thing, how much destruction is being done, etc. And I'd be mostly sitting back and reading, you'd be busy posting these replies to someone else in another way, and everything would be normal. Only, in this case, the discussion would be over existing rules and how they affect the game, not over interpretations of a word and how they affect the game. And we'd probably be a whole lot closer to errata right now.

Now, as for the game: Actually, looking back, it proved to be useful in ways. Each cleave attempt gave an extra attack at the same bonus as the attack that felled a creature. Often, a poor (but lethal) attack to a rat was the precursor to slaughtering entire groups of enemies before your second normal attack is even necessary.
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RunnerPaul
post Aug 14 2006, 10:40 PM
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QUOTE (James McMurray)
Well, obvisouly it got discussed to death, but I fail to see any problems with cleaving a rat you brought with you. It gives you absolutely no game benefits, and costs you whatever the GM decides a rat's upkeep is.

One rat, not so much, it was gathering a whole bagfull of rats, and dropping them all at your feet at once. As they skitter and scatter away from you, they exit your square, provoking an attack of oportunity for each one that exits. Take your AoO, rat dies, get a free cleave attack. Repeat until you run out of rats.
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James McMurray
post Aug 14 2006, 10:46 PM
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QUOTE
the discussion would be over existing rules and how they affect the game, not over interpretations of a word and how they affect the game. And


You haven't been at DS long, have you? :)

QUOTE
Often, a poor (but lethal) attack to a rat was the precursor to slaughtering entire groups of enemies before your second normal attack is even necessary.


If your attack triggered by the cleave could trigger it's own cleave, the rat was unnecessary. If the triggered attack isn't enough to trigger it's own cleave then all you've done is kill a rat. I guess I'm just not understanding the scenario you're describing:

1) Guy kills rat and generates cleave
2) Guy's cleave attack kills enemy and generates cleave
3) go to 2 until no enemies remain in reach or the cleave does not kill someone

If you leave step one out you have the exact same scenario except some poor rat gets to live another round.

1) Guy kills enemy and generates cleave
2) Guy's cleave attack kills enemy and generates cleave
3) go to 2 until no enemies remain in reach or the cleave does not kill someone

Could you perhaps lay out the procedure for me, as I'm really curious about how it was supposed to work?


Nevermind, RunnerPaul supplied the missing piece of information.
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James McMurray
post Aug 14 2006, 10:48 PM
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QUOTE
As they skitter and scatter away from you, they exit your square, provoking an attack of oportunity for each one that exits.


Aha! That was the missing piece in Lilith's equation. That makes sense, and draws memories back from the dregs of my brain. :) I remember it being discussed but also never actually being seriously attempted.
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LilithTaveril
post Aug 14 2006, 10:53 PM
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Why, no, I haven't been at DS long.

Since you had mentioned it being discussed, I figured you either knew the entirety of it, or that you didn't. Not my responsibility to clarify a lack of knowing.
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James McMurray
post Aug 14 2006, 10:57 PM
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So it isn't your responsibility to clarify something easily misconstrued that has no references given, but it is FanPro's responsibility to clarify something that is plainly referenced?

You see, what happened between us is that you mentioned a huge debate about great cleave and my mind leapt to whirlwind attack. Because there was no reference your statement was confusing. However, had your statement been along the lines of "cleave problems (regarding attacks of opportunies)" the reference would have been sufficient.

Interesting little parallel there, and I like how you feel that others must be held accountable for failing to do the things you refuse to do.
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James McMurray
post Aug 14 2006, 10:58 PM
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QUOTE
Why, no, I haven't been at DS long.


I didn't think so. If you had you'd know that people here will argue much longer about the interpretation of one word or phrase than anything else. :)
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LilithTaveril
post Aug 14 2006, 11:01 PM
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QUOTE (James McMurray)
So it isn't your responsibility to clarify something easily misconstrued that has no references given, but it is FanPro's responsibility to clarify something that is plainly referenced?

You see, what happened between us is that you mentioned a huge debate about great cleave and my mind leapt to whirlwind attack. Because there was no reference your statement was confusing. However, had your statement been along the lines of "cleave problems (regarding attacks of opportunies)" the reference would have been sufficient.

Interesting little parallel there, and I like how you feel that others must be held accountable for failing to do the things you refuse to do.

Actually, I was demonstrating a point. Now, consider how that entire conversation went just because of a lack of clarification. Now, imagine if that lack of clarification were written into a roleplaying game.

Oh, and no, people here won't. People at WOTC boards are still arguing about the orange ioun stone, and it's been how many years since it was introduced?
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James McMurray
post Aug 14 2006, 11:05 PM
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As I said, I agree completely. Had you clarified your statement with a simple "(regarding attacks of opportunity)" there would have been no problems. Not unlike the book in question, where a simple parenthetical reference clears up any ambiguities except for those people who are "too ignorant and egotistical."
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James McMurray
post Aug 14 2006, 11:06 PM
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QUOTE (LilithTaveril)
Oh, and no, people here won't. People at WOTC boards are still arguing about the orange ioun stone, and it's been how many years since it was introduced?

People here won't what? Argue for years about something? Have you checked the archives?
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LilithTaveril
post Aug 14 2006, 11:08 PM
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Yes. I'm saying people here won't argue longer than anyone else. That belongs to the WOTC forums (where some people are still arguing about 3.0 greatcleave).
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James McMurray
post Aug 14 2006, 11:11 PM
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Ah. I never said they'd argue longer than anyone else. I'm sure there are tons of people on the planet that would argue longer.
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LilithTaveril
post Aug 14 2006, 11:14 PM
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Sorry, reflexive habit to include people in the "anything" definition...
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James McMurray
post Aug 14 2006, 11:15 PM
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No prob. :)
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Moon-Hawk
post Aug 15 2006, 01:54 PM
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What's the thing with the orange ioun stone?
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James McMurray
post Aug 15 2006, 01:57 PM
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Maybe people arguing about whether they stack or not?
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LilithTaveril
post Aug 15 2006, 02:02 PM
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Sadly, that's exactly it...
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NeoJudas
post Aug 15 2006, 02:22 PM
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QUOTE (knasser)
QUOTE (Moon-Hawk @ Aug 14 2006, 03:20 PM)
Here's my take on the earthquake table issue.  If I ever see a table of earthquake effects, I EXPECT to see Richter scale values.  Or failing that, equivalent values from one of the other scales.  Because that is how earthquakes are measured.  The table doesn't have to be rated on that scale, but it should say something like:
magnitude 5: makes breadboxes fall down (roughly equivalent to x.x on your favorite earthquake scale)


It doesn't have an epicentre. YOu can't use Richter scale for something that doesn't have an epicentre. Richter scale is not appropriate for the effects table in SM.

EDIT: Changed to be less excitable and more polite. Sorry.

Hrm ... at this point (page 8 now?.. yeah I'm quoting from 7 I think) I think most of us can safely presume to say (note, I'm not using absolutes here) that no matter what the intent of the writer or the editing/re-developing done by "those-in-control" may or may not have been that the Quake Power is definitely something of seriously misinterpretable mechanic.

Knasser, one suggestion that I might make is that next time a power or mechanic is suggested/submitted and you are somehow involved, can you at least therefore make certain that the table of "effects generated by the power/ability" do not also look something like the effects most oft described by someone detailing the Richter Scale of Magnitude then? I mean seriously, that table is also quotable from a few people I know that study geology and or geo-topography. And all I did was walk up (email in one case) and ask ... "can you tell me what I might expect with an Earthquake of Mag 4 on the Richter Scale"? They aren't gamers, aren't on this forum but are available here locally. They described almost verbatim what that table indicates. I really and truly believe it is a moderately safe presumption that the examples are so closely reflective of known impactive effects of earthquakes that it appears like effects described by people using Richter or MMI.

I figured I'd also use these links.

http://pubs.usgs.gov/gip/earthq4/severitygip.html

http://www.seismo.unr.edu/ftp/pub/louie/cl.../magnitude.html

http://www.reference.com/browse/wiki/Richt...magnitude_scale

Note, the links are for general comparison. You aren't dealing with "Willful Stupidity" here folks, you are dealing with diluted public education and public perceptual awareness.

Okay, we've seen examples on all sides now, and in truth pretty much chunks of everyone are both right and wrong. We aren't really even discussing the mechanics anymore but the semantics of the mechanics and how a more clearly defined example of the semantics might allow for less experienced players to more accurately interpret a given power for game playability.

I'm not talking "Willful Stupidity" here and people should learn that couching terms like that just so they don't directly call someone else on the forums "stupid" gets none of us any further in clarity. It also does little more than inflame readers/responders.

As I believe most of us would really have just appreciated is just having the mechanics and examples for the mechanics to have been given that much more clearly in the text. And if we're talking about "they only have so much space", please turn to page 109 of Street Magic and tell what that huge gray box is supposed to be please. In our PDF print (both printout and digital document) that entire side-bar is nothing but gray space. Literally.

My complaint with situations that arise such as this is when people say "we have limited space" but then digital errors such as this one arise. Does anyone else have something different???
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Moon-Hawk
post Aug 15 2006, 02:24 PM
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That's the one that boosts caster level, right? Let me guess, they neglected to name the bonus, so people are arguing that it's an "unnamed" bonus and thus stacks with itself. Ugh.
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James McMurray
post Aug 15 2006, 02:58 PM
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QUOTE
definitely something of seriously misinterpretable mechanic.


The only part of that I take issue with is "seriously." It is misinterpretable, if you elect not to read the table that it points you to.

Moon-Hawk: that's exactly right. Apparently there are people that don't think "bonuses never stack with themselves" apply in this case, for whatever reason.
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