![]() |
![]() ![]() |
![]() |
![]()
Post
#1
|
|||||
Moving Target ![]() ![]() Group: Members Posts: 475 Joined: 17-June 02 From: Concord University, Athens, WV Member No.: 2,880 ![]() |
I'll refrain from posting random IM quotes in this thread, no matter how funny yet on-topic they were. Anyway. This is a project that I was working on with Phaeton. We were working on a way to make some parts of the d20 system... I don't know whether to say "more realistic" or if it just looked more interesting. The first thing we did was to get rid of the Base Attack Bonus, and replaced it with a skill system. Here's how this worked... Classes get two sets of skill points, which aren't interchangeable. In addition to the normal Skill Points, they get Combat Skill Points. The number of Combat Skill Points is based on the Base Attack Bonus the class previously had.
Strength is the attribute bonus added to melee skills, while Dex is added to ranged ones. And instead of having the feat "Weapon Focus," the feat "Skill Focus" can be applied to the combat skills instead. Also, Weapon Proficiencies are no longer used. This would give you something like this... A 1st-Level Human Fighter STR 16 DEX 14 Exotic Weapon Proficiency (Whip Dagger) Weapon Focus (Longsword) Weapon Focus (Whip Dagger) Longsword attack bonus: +5 Whip Dagger attack bonus: +4 My version, with the same attributes: Skill Focus (Lonsword) Skill Focus (Whip Dagger) (A third feat of your choice) Skill: Longsword +4 Skill: Whip Dagger +4 (other weapon skills) Longsword attack bonus: +9 Whip Dagger attack bonus: +8 The one major flaw I see in this, aside from needing to add Skill Focus (combat skills only) to the Fighter bonus feat list, is that you get those annoyingly high numbers. Of course, at high levels that doesn't matter, but a half-orc barbarian getting +10 with his greataxe at first level is a bit much. Any suggestions? ...and... just one IM quote...
|
||||
|
|||||
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 6th March 2025 - 07:09 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.