GM's and Record Keeping, Tips and Tricks |
GM's and Record Keeping, Tips and Tricks |
Aug 21 2006, 06:53 PM
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#1
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Mr. Johnson Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
Anybody got any good methods for keeping track of stuff during a game? I've got one for marking damage to bad guys. I start out by writing down the number of boxes in the condition monitor: one for grunts, two (labelled with a "C" and "P") for NPCs. I then mark damage as sides of triangles. This allows me to easily note how many dice pool each grunt has lost at a glance. When the number of sides is equal to the number I jotted down, that guy is down.
For example (if the forum can handle the weird characters), a standard grunt with 3 Body would look like this with four damage: 10: Δ / and like this when taken out: 10: Δ Δ Δ / If a bad guy has some form of pain resistance, I mark that first with regular hash marks, then go into triangles. So an adept with a Body of 4 and three levels of Pain Resistance would look like this when taken out: 10: ||| Δ Δ / |
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Aug 21 2006, 07:01 PM
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#2
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Moving Target Group: Members Posts: 881 Joined: 31-July 06 From: Denmark Member No.: 8,995 |
That's brilliant!
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Aug 21 2006, 07:02 PM
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#3
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Shooting Target Group: Members Posts: 1,706 Joined: 30-June 06 From: Fort Wayne, IN Member No.: 8,814 |
Pretty cool idea with the triangles...I'll have to use that.
I can honestly say that my group has continued to avoid combat or even shooting a gun...its not going to last for long, but seeing this is a starting group and both adventures were setup to allow players to avoid combat, I haven't had to keep track of much besides matrix stuff... I am sure in the coming weeks, I will have more to share, but I will certainly keep monitoring this post for ideas! |
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Aug 21 2006, 11:16 PM
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#4
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Moving Target Group: Members Posts: 128 Joined: 6-January 03 From: In front of my laptop Member No.: 3,860 |
I like poker chips my self. Just make a stack for each npc behind the screen, or if they are just fodder put them under the fig a you wont have to answer the question "Is this one hurt?"
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