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Aug 22 2006, 06:34 PM
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#1
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Moving Target ![]() ![]() Group: Members Posts: 276 Joined: 6-August 02 From: Kiel, Germany Member No.: 3,071 |
If a mage is moving through earth and not getting anywhere quick enough he will die, cause he didn't return to his body...
And he even has no possibility to return to his body in a quick way... But if he ever critically glitches he is instantly returned to his body without any greater harm (besides a heavy headache...) This seems somewhat strange to me... |
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Aug 22 2006, 06:46 PM
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#2
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Moving Target ![]() ![]() Group: Members Posts: 750 Joined: 9-August 06 Member No.: 9,059 |
It's ridiculous for all kinds of reasons. The first spell any serious astral explorer will learn will be a Stun Self spell. Drop your counterspelling and let yourself have it. You'll be unconscious, but at least you'll be instantly back in your body, instantly escaping from that mob of bound force 6 elementals that were waiting in ambush behind that ward for you... And with no way to track you back!
:eek: |
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Aug 22 2006, 07:01 PM
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#3
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,026 Joined: 23-November 05 From: Seattle (Really!) Member No.: 7,996 |
I may be mistaken but I believe that all spells in astral do physical damage.
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Aug 22 2006, 07:15 PM
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#4
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,206 Joined: 9-July 06 From: Fresno, CA Member No.: 8,856 |
I have not found that rule in SR4, I think that's old SR3- thinking seeping through into SR4. This happens to me a lot...
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Aug 22 2006, 08:33 PM
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#5
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Moving Target ![]() ![]() Group: Members Posts: 750 Joined: 9-August 06 Member No.: 9,059 |
What he said wasn't true even in SR3. It used to be that drain for spells cast in astral space did physical damage. If that's the case in SR4, they forgot to put it in the books.
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