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> Are we missing an errata?, seems like there's something missing
JonathanC
post Aug 24 2006, 06:17 AM
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So, SR4 has rules for encumbrance...but there are no weights listed for any of the equipment. And while some things, like a few hundred bullets, could probably be extrapolated from something or other, I've got no idea how I would go about speculating on the weight of a Panther cannon. And speaking of the Panther Cannon, it says it's got all this recoil, but there's no listing for it. And it's got 1 point of recoil compensation, on a SS mode gun that doesn't, by the letter of the rules, need it at all.

So unless it's intentional that an anorexic dwarf can carry a bazooka on his back while firing a Panther cannon, I think we're due for some errata. 8)
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Oracle
post Aug 24 2006, 06:35 AM
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I think it is more a case of "use common sense".
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JonathanC
post Aug 24 2006, 06:39 AM
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So what would you consider to be a "common sense" recoil for a Panther XXL cannon? And really, if we're just going to leave the rules to common sense, why print rulebooks?
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Critias
post Aug 24 2006, 06:45 AM
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I think he means leave encumbrance to common sense -- IIRC, that's even the official party line as to why they left weights out (that, and their weights were so ridiculous in previous editions maybe they were just tired of us bitching).

And as for recoil, well, fluff ain't rules. If the rules say it's got recoil, it's got recoil. If the rules don't, it don't. It's not too complicated, don't overthink it.
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JonathanC
post Aug 24 2006, 06:50 AM
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The thing is, encumbrance rules are useless without weights. The rules actually *require* weights in order to be used. They're written as if you have access to weights. And frankly, not every situation is purely common sense. If I've got a guy with fair to low strength, and he's always carrying around a bunch of small stuff, how much small stuff is too much? And really, how much does a small drone weigh? We don't even know exactly what they're made of. Steel? Iron? Graphite? Some kind of weird polymer?
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cx2
post Aug 24 2006, 06:53 AM
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Actually the SR4 rules explicitly state that you only need to worry about weights if someone tries carrying a huge load of stuff at once. The only type of encumberance that isn't mostly left to gm discretion is for armour if I recall properly.
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JonathanC
post Aug 24 2006, 06:57 AM
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QUOTE (cx2)
Actually the SR4 rules explicitly state that you only need to worry about weights if someone tries carrying a huge load of stuff at once. The only type of encumberance that isn't mostly left to gm discretion is for armour if I recall properly.

Wel...yeah. Most teams, when they go out to work, bring a lot of crap with them. Guns, ammunition, spare clips, gyromounts, infiltration equipment, scanning equipmnt, melee weapons, spare melee weapons, backup guns, electronics, drones, and who knows what else.
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Rotbart van Dain...
post Aug 24 2006, 10:04 AM
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Most of the time, the description how they carry it around will keep this in sane levels.
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Critias
post Aug 24 2006, 10:57 AM
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Yeah -- when you see a character with a gigantic list of doo-dads and knick-knacks he wants to carry with him everywhere, just ask him where he's got it. Cargo pants pockets? A man-purse? A schoolbag?

Get a reasonable answer from 'em, and game on. Or, don't get a reasonable answer, trim the fat a little bit, work it out, and then game on. There's no reason to clutter up the equipment charts with another column, just for this (especially not given how insane their listed weights were, in previous editions, making it a column everyone ignored anyways).
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Teulisch
post Aug 24 2006, 11:01 AM
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the metahuman body has a weight. so your troll is more limited when using two dwarves ad clubs than he is swinging a couple iron girders.

the problem with common sense, is most people dont have any. when carrying heavy objects, the quistion is not pure weight so much as bulk of the item, leverage, and how long you can hold onto something a certain way. if you get a heavy weight in a plastic bag, the real limit is how the bag is going to dig into your fingers if you try to carry it by the handles.

if you have a way to carry your gear properly, it wont seem as heavy over the short-term. carrying a lot of weight in backpack and tactical harness for any length of time becomes more of an endurance question than a strength one.

one of the more interesting encumberance systems i remember (rolemaster? Merp?) has a rule where you counted only a small % of weight worn (armor), and a reduced amount for weight in a backpack or similar.
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Critias
post Aug 24 2006, 11:21 AM
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So, fine. We'll all pretend I just got a freelance gig to write an encumbrance rule for SR4. Everyone ready? Here's the official word from on high: if you have common sense, use it when determining encumbrance for your characters. If you don't have common sense, go on living your worthless life wallowing in ignorance and joyous liberation from the gravity-based shackles holding back lesser men from carrying everything and a kitchen sink around.

There. Problem solved.
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Gort
post Aug 24 2006, 01:33 PM
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Thing is, I don't WANT to use "common sense". I'm really not sure how strong strength 1 is, in terms of what a person can carry without taking penalties.

Common sense is all very well and good when you're talking about how awkward it would be to carry stuff around, but can a strength 1 character carry an armour vest, commlink, and an SMG without taking penalties?

Strength is such a bad stat already, it needs these rules to be worth a damn.
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LilithTaveril
post Aug 24 2006, 01:37 PM
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In the equipment section, it tells you how to define how much a person can carry based on their strength.

That aside, common sense means jack shit if you've never carried or fired a gun before. I can't name a single person in my group who's ever carried an assault rifle. While the Houserules Edition of SR does allow for a lot of leeway, this is one area where it only creates problems, as common sense tells us to not use movies as a base for our rulings, but we only have movies for any sort of experience to rely on.

And, finally, how many of you have fired a portable tank cannon in real life? I haven't. I have no clue what would be anywhere near appropriate. Would it be like that of a rifle? Or would it shatter the upper half of your body on the first shot? Well?
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DireRadiant
post Aug 24 2006, 01:44 PM
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QUOTE (Gort)
Common sense is all very well and good when you're talking about how awkward it would be to carry stuff around, but can a strength 1 character carry an armour vest, commlink, and an SMG without taking penalties?

P 300 for reference.

Strength * 10 Kilos = Base carrying capacity. No test required.

For every 5 kg over that you get -1 dice pool modifier.

The commlink I would assume is neglible weight.

Without even knowing the exact weights, I think that the armour vest and SMG are no more then 15kg total, and at the very most not worth more then -1 dice pool modifier. In fact, I would most likely not even bother with any pool modifier, happily conceding it's possible the SMG and Vest are under 10 kg total. In fact, I'd only bother with the encumbrance in this case if I wanted to add a tiny bit of extra tension for the PC's jump test as they hop across the puddle to impress their date.
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Demerzel
post Aug 24 2006, 01:48 PM
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So since uncompensated recoil from one hand affects the other hands shooting, does that mean that if a Panther AC has 1 point of recoil compensation that you can dual wield them with ambidexterity for no penalty?

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Critias
post Aug 24 2006, 01:50 PM
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I dunno, go see if "assault cannon" is on the list of weapons that can be dual wielded.
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DireRadiant
post Aug 24 2006, 01:54 PM
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QUOTE (Demerzel)
So since uncompensated recoil from one hand affects the other hands shooting, does that mean that if a Panther AC has 1 point of recoil compensation that you can dual wield them with ambidexterity for no penalty?

Someone has to ask, because someone will ask these questions.

Recoil affects you, not the hand. Yes, recoil compensation that eliminates recoil modifiers from one weapon will make it so the other weapon is unaffected. So there will not be a recoil penalty on the off hand Panther AC. The ambidexterity quality will eliminate the off hand shooting penalty.

However you will still need to split your dice pool if firing both at once.

And as a matter of policy I would make sure to consider encumbrance rules, and tend to guess high, as the Panther AC is both heavy, and awkward to carry. These encumbrance dice pool modifiers would also apply to the dice pool for shooting.

Edit, Oh yes, Panther AC is not a Pistol/SMG class weapon which is a prerequisite for a second firearm.
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LilithTaveril
post Aug 24 2006, 01:57 PM
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Which doesn't work out if you have a smartassed player who mounted the weapon on a tripod and is dual-wielding them without carrying them. Especially if they smartlinked the cannons.

Edit: To be honest, the way it looks, this is yet another item where to make it functional, you have to houserule it. Now, while I don't mind it, at times it does get annoying to have to go in and complete what the developpers didn't. That's not why I bought the game.

This post has been edited by LilithTaveril: Aug 24 2006, 02:00 PM
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James McMurray
post Aug 24 2006, 02:17 PM
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QUOTE (Critias)
So, fine. We'll all pretend I just got a freelance gig to write an encumbrance rule for SR4. Everyone ready? Here's the official word from on high: if you have common sense, use it when determining encumbrance for your characters. If you don't have common sense, go on living your worthless life wallowing in ignorance and joyous liberation from the gravity-based shackles holding back lesser men from carrying everything and a kitchen sink around.

There. Problem solved.

Leaving aside your typical assholeishness, that "rule" is mostly useless. How does one apply common sense to the question "can I carry my drone?" We have no sizes listed, nor any weights. Is it too big to lift without some sort of harness? If I do have a harness, can I even carry it?

So yes, while common sense will work for (oddly enough) common things, it's worthless in the face of nonexistent and vaguely desribed items.
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Critias
post Aug 24 2006, 02:26 PM
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QUOTE
Leaving aside your typical assholeishness...

Coming from you, is that a compliment or an insult?

QUOTE
...that "rule" is mostly useless. How does one apply common sense to the question "can I carry my drone?" We have no sizes listed, nor any weights. Is it too big to lift without some sort of harness? If I do have a harness, can I even carry it?

So look at the drone. Look at what the drone's described as. Compare the drone's Body attribute (often used, for vehicles as well as characters and critters, as a rough guideline of size) to the Body attribute of vehicles. Body 0? Well, yeah. You can probably carry that, supergenius. Body 2? Half a scooter? Maybe -- what's your character's own Strength and Body like, and how many hands has he got free? Body 4? About that of a scooter? Again, take a look at your character; your average Troll or close-combat Sammie, sure, you probably can lug it around for a bit.

Man, this is hard work. Being a GM is hell!

QUOTE
So yes, while common sense will work for (oddly enough) common things, it's worthless in the face of nonexistent and vaguely desribed items.

It's not "worthless," it just requires you to use what information the "vaguely described" item does have. Are you being purposefully obtuse, or had it never occured to you to just think a little bit, because griping about little shit is more fun?
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lorechaser
post Aug 24 2006, 02:29 PM
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I think the developers took a look at a big stack of To Dos.

Cyberwear. Magic. Adepts. Weapons. Essence. Skills. On and on and on.

And they looked at one stack that said "Figure out the weights for everything in the book."

And John Q. Dev said "Hey, Bob, do you use encumberance rules?" "Huh? Encumberance? No way. I just do what makes sense." "Huh. What about weird stuff?" "Eh, I work it out on the fly." "Huh. Hey, Sue, do you use encumberance rules?" "Eh, I tried to. But it was a pain." "Huh. Hey, Willie the poolboy, do you use encumberance rules?" "I do." "How do you weight things like an MCT Steel Lynx?" "Well, first I downloaded 14 schematics of modern day robots. Then I extrapoloated the weights based on chemical and physical changes over technology. I adjusted based on this grid, which plots awkwardness versus arm length. Here, let me just print out the 38 page guide to robot weights for you..." "Um, no, that's okay."

And John took that last stack, and dropped it in the trash, and said "Let's make some more ways to put holes in people."

Rock on John. Rock on.
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Critias
post Aug 24 2006, 02:30 PM
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Exactly. I don't think this is as big a deal as some people are trying to make it. If you wanna dislike SR4, fine, dislike SR4. But dislike it for the big reasons, don't go wasting your time scraping up new petty shit to hate it for.
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DireRadiant
post Aug 24 2006, 02:44 PM
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QUOTE (James McMurray)
How does one apply common sense to the question "can I carry my drone?" We have no sizes listed, nor any weights. Is it too big to lift without some sort of harness? If I do have a harness, can I even carry it?

Take what you know and apply it to what you do know. (Granted, to do this you do have to know somethings to start with.)

Drones, which are a class of things we do not have direct experience with, share a set of attributes with things we do have experience with. I would simply compare the Body and Armor of a drone with the Body and Armor of an object I do know and assess accordingly.

e.g. a C-D Dalmatian has a Body 4 and Armor 2, this compares to the Body 4 and Armor 2 of a Dodge Scoot. Can I carry a Dodge Scoot? Do I need a harness? Even if I am not certain of my answer being correct, there is always the pure empirical method of my running outside and trying to lift the nearest scooter. (Of course this leads to the question of do I have strength 1 or 6 ... which is a whole 'nother debate)
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Teux
post Aug 24 2006, 02:46 PM
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I'm of the opinion that weight isn't a big deal for most situations.

The biggest thing is just to be consistent.

If your troll can lug around a drone with no problem on Tuesday, don't make the same drone unluggable on Saturday.

You can always just fall back on the biggest GM tool available. When in doubt, make shit up.

Just be sure to write the stuff down as you make it up, so your consistent next time your players want to do the same thing.
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Demerzel
post Aug 24 2006, 02:54 PM
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QUOTE (LilithTaveril)
Edit: To be honest, the way it looks, this is yet another item where to make it functional, you have to houserule it. Now, while I don't mind it, at times it does get annoying to have to go in and complete what the developpers didn't. That's not why I bought the game.

That's actually exactly why you bought the game:

The developers didn't make your character for you.

The developers didn't make all the runs for you.

The developers didn't list for you all the exact responses to all the exact situations you will encounter.

Basically you bought the game to fill in what the devs didn't. If you want what you say you want, then it's a MMORPG on a computer. If you want a freeform game where ideas can be expressed in a flexibile structure, then this is a good choice of a game for you.
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