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> Creating Grunts
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post Aug 25 2006, 06:28 PM
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Hello there all.

It's great to see so many Shadowrun fans so active on this board. I admit I was more prone to lurking myself but a #$%#$ problem slows down my game.

I'm wondering if anybody has developed a system for creating different grunts at the differeint professional ratings in Shadowrun 4th edition? The core book does not seem to have such a system, and it is soomethig I could really use?

Any advice from this board would be appreciated. Thanks!

ntsh
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Critias
post Aug 25 2006, 06:43 PM
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3's across the board for attributes, 4's in their really important attribute, and combat skills of 2-3 (maybe with one at 4)? If by "grunt" you do mean just "generic enemy combatant," they shouldn't be too tough to whip up.
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LilithTaveril
post Aug 25 2006, 06:48 PM
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Pick stats. Set some to two, the rest to 3, and a couple related to their job to four. Most people are not average across the board.

For skills, stick with two for most, go for three and 4 for ones related to job. Knowledge skills should be mostly worthless to shadowrunning and a dumping point for excess BP.

For equipment: For a simple grunt, reduce the allowed availability to 10 or 8. Most people are not going to have the really, really good stuff.

Now, for advancing beyond the shadowrunner: Use the standard rules, then give bonus karma and use it to advance. Also, raise the availability cap to 14 or 16.
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Butterblume
post Aug 25 2006, 06:54 PM
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I use the example grunts in SR4 as template. Works pretty well.
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GrinderTheTroll
post Aug 25 2006, 06:59 PM
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QUOTE (Critias @ Aug 25 2006, 11:43 AM)
3's across the board for attributes, 4's in their really important attribute, and combat skills of 2-3 (maybe with one at 4)?  If by "grunt" you do mean just "generic enemy combatant," they shouldn't be too tough to whip up.

This is my method. If there is a "group leader" they'll have more 4's then 3's and probably some cyber/gear the others don't since he is the leader.

Only thing I really track is condition monitors and not even so if they are garden variety "clip load" types who are unarmored.

It's become more important for me as a GM to not mire myself in tons of non-critical paperwork. I use a laptop and software in my games to help me track things and keep the important stuff close at hand.
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Critias
post Aug 25 2006, 07:00 PM
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Exactly. For just nameless, faceless, plot-unimportant NPCs of the "mow them down in combat" variety -- which is what I assume is meant by "grunts" -- this is certainly enough to get the job done, IMO. Spend BPs and work up full-on character sheets for NPCs that need that kind of attention for some reason; the guys who are just supposed to put the pressure on, sling some lead, scare the players a little, and then die? Screw that, man. Not every Stormtrooper in Star Wars has a full character sheet, y'know?
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Aaron
post Aug 25 2006, 07:11 PM
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For my part, I either use the grunts in the book, or just assign a "Grunt Rating" and assume that everything applicable is that rating. Incidentally, I've never used such a Rating any higher than 3.

For my own use, I made a sheet with the stats for six semi-generic squads that could be on stand-by, and be called up by security if the runners ever do something dumb (or roll something dumb). I found it quite useful, so I put it on my Shadowrun Resources page, under "Standby Squads."
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lorechaser
post Aug 25 2006, 08:10 PM
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QUOTE (Critias)
Not every Stormtrooper in Star Wars has a full character sheet, y'know?

You apparently just haven't met the stormtrooper's GM yet.

http://www.501st.com/index.php
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