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Oct 19 2003, 11:50 PM
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#26
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Moving Target ![]() ![]() Group: Members Posts: 113 Joined: 5-January 03 From: Butte County, CA Member No.: 3,836 |
The Ork Underground? :D
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Oct 19 2003, 11:57 PM
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#27
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King of the Hobos ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,117 Joined: 26-February 02 Member No.: 127 |
AFAIK, they're simply normal - well as much as can be in the situation :) - humans who've been infected with he disease and now have unusual dietary requirements as you so aptly put it. Which I like since it's not the stereotypical walking dead schtick that gets used most times. :) And on encounters, this isn't one as such but more sort of home defence for the shaman. Mines, lots of them. With all that ankle deep - or even deeper - water about, who can see where you're stepping. Just make sure the wieght for the trigger is set high enough so that the devil rats don't set them off. Edit: Speaking of mines, use submerged claymore mines. Hide them on the floor of the tunnel, angled up about forty degrees or so. Trigger and watch several hundred ball bearings bounce around a small concrete tunnel. :D |
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Oct 19 2003, 11:57 PM
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#28
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Chrome to the Core ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
Duh... But you know how some people are... No? Well, neither do I. |
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Oct 20 2003, 12:03 AM
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#29
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Moving Target ![]() ![]() Group: Members Posts: 348 Joined: 20-June 03 Member No.: 4,782 |
If the runners happon to be driving in a really really long sewer tunnel with a dump truck, tell them they see a small black void at the end of it, quickly getting larger.
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Oct 20 2003, 12:56 AM
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#30
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Moving Target ![]() ![]() Group: Members Posts: 749 Joined: 22-June 02 From: Parts Without Member No.: 2,897 |
Things to find in the sewers:
1) Large ornery sea life that has migrated towards the warmth of the city. 2) Tentacles. Lots of 'em. 3) Really, really, really big tangles of hair blocking sewer tunnels (I just had a strength 1 player attempt to un-foul an old bath-tub drain. The results were not pretty). |
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Oct 20 2003, 06:14 AM
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#31
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Moving Target ![]() ![]() Group: Members Posts: 262 Joined: 26-February 02 From: A wreched hive of scum and villany. Member No.: 1,479 |
watched "Diehard with a vengance" lately didnt we? |
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Oct 20 2003, 06:20 AM
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#32
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Moving Target ![]() ![]() Group: Members Posts: 262 Joined: 26-February 02 From: A wreched hive of scum and villany. Member No.: 1,479 |
Have them find the body of some guy with realy damn obvious cyber and let them roll inteligence to see if they realise that this is the body of "Terry - Mad Bull - Mc Kinnok" the cerial killer from Calfree. whom the UCAS government and CAS both have 500,000 Dead OR Alive bountys out on him.
If they find him... make them roleplay trying to carry out a slightly decomposed, slightly eaten, VERY SMELLY corpse of a very fat ork, willpower tests to avoid yarfing and all. |
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Oct 20 2003, 08:17 AM
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#33
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Target ![]() Group: Members Posts: 61 Joined: 15-September 03 From: Shanghai, China Member No.: 5,618 |
Hi,
another question comes to my mind when designing this run: How do the runners get into the sewers? Although it surely is not regarded as a high-security area, it does give people easier access to all of Seattle's buildings. Of course the Orc Underground will have free access, so the runners will not be able to avoid coping with that. Other entrances? tbd |
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Oct 20 2003, 12:05 PM
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#34
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Moving Target ![]() ![]() Group: Members Posts: 262 Joined: 26-February 02 From: A wreched hive of scum and villany. Member No.: 1,479 |
there would be entrances from storm water drains.
There might be heavy steel grates over some of the areas, probably titanium ones over the larger entrys near the sea, but they wouldnt be sealed with anything more than a heavy gauge padlock. There might be cameras on the larger junctions and such, more to keep an eye on flow than to keep an eye out for intruders. |
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Oct 20 2003, 02:43 PM
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#35
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
And worry what the hell killed him. And where it is now? (even if the critter isn't in the sewers, your more imaginative players will be twitching at every sound until they get out) -Siege |
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Oct 20 2003, 06:57 PM
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#36
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Moving Target ![]() ![]() Group: Members Posts: 348 Joined: 20-June 03 Member No.: 4,782 |
When they finally get the body to a UCAS law enforcement building to collect the bounty, they find out that the sewer they were in was used to discard bodies after the government has no more use for them.
"Sorry kid, but someone already collected the bounty on that corpse yesterday. I am going to have to ask you to get rid of that thing unless you would rather get a fine for violating health code." |
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Oct 21 2003, 11:52 AM
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#37
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Moving Target ![]() ![]() Group: Members Posts: 262 Joined: 26-February 02 From: A wreched hive of scum and villany. Member No.: 1,479 |
Nah, i say play it straight, if they humped out a dead body, that stank to high heaven, and then you did that... Well my former players would have torn me a new one. Siege has a valid point, if this guy had beaten down the best that UCAS, CAS and Calfree Police forces had to offer... id be worried too. (although I would in the end say that it was the bullet from a bounty hunter who got him good before he died) but they would be shitting themselves before they found out. |
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Dec 20 2004, 07:55 AM
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#38
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Target ![]() Group: Members Posts: 77 Joined: 26-April 04 Member No.: 6,284 |
The only problem with a sewers run is that 99% of sewers are too small to crawl through, let alone walk around in. So here are some ideas I've come up with for "the underground", any more ideas?
* the waste sewers (stinky) * the flood sewers (drains rain off the streets, these 2 systems are not connected) * assorted underground cabling areas (tellco, cable, fiber-optic, etc all run under the city) * subways (tunnels and stations) * basements of downtown buildings (and sub-basements, and sub-sub-basements...) * a natural cave? * if you can swim reeeeealy well, there are the water distribution pipes * if you've a respirator and balls of non-conductive metal, there are the natural gas pipes too (oh yea, I'm sure they'll follow him in there) * at my college there were steam pipes for heating * what else is right under our feat? I figure if people are living there, they could have made little tunnels (shape earth!) to connect the various systems, maybe even with a panel to put back on the wall so if they're being chased they can "disappear". Cheap light sensors with a little radio antenna can give plenty of warning to someone if they're placed down-tunnel from your home. If you broadcast on a low enough frequency they'll even go through the ground around the pipe. If you really want to be a pain, use IR sensors (set for more light than a couple rats give off), so even if they're wandering about with ultrasound vision they'll still set 'em off. This would make a really great hiding place for a toxic mage, as he can quickly access (through manholes) all the offending corporations, then disappear back into the sewers. |
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Dec 20 2004, 12:31 PM
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#39
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,133 Joined: 3-October 04 Member No.: 6,722 |
Kagetenshi's excellent piece of horror fiction starts with them trapped in (not just tramping around) the sewers. Heartily recommended.
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Dec 20 2004, 01:37 PM
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#40
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Target ![]() Group: Members Posts: 55 Joined: 7-May 04 Member No.: 6,308 |
One thing I never saw mentioned, but which has come up a few times in published adventures taking place in the sewers, is the need for chem suits. I figure being dumb enough to wander around the sewers without one mandates a Body roll, and knockdown/knockback rules should be strictly enforced, with a nastier Body roll for any unfortunate runner who gets a sewage bath without apropriate protection.
Just to break things up a bit, amongst the Devil Rats, Incubi, Ghouls, Hellbenders(who'd love the toxic environment) and what have you, you can toss in a few encounters with harmless critters like Trogolodites, or maybe some nonhostile squatters. |
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Dec 20 2004, 06:26 PM
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#41
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,754 Joined: 9-July 04 From: Modesto, CA Member No.: 6,465 |
FASA adventure DNA/DOA had a pretty good encounter table for what you might find wandering in Tacoma's sewers, but it little more than potential brawl situations. If nothing else, it could help jump-start some ideas. Oh yeah, the sewers where next to an Aztech research facility and under the watch of an underground ork group that managed to survive the night of rage (some lost SR lore sadly). |
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Dec 20 2004, 08:58 PM
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#42
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Moving Target ![]() ![]() Group: Members Posts: 236 Joined: 14-March 04 From: Cal Poly: SLO Member No.: 6,155 |
I've run and GM'd DNA-DOA, and it is really good for sewer stuff. Finding a family of squatters down there can be a good thing for the party as well. If the party is friendly to them (give them stuff, like food), they can lead the runners around otherwise dangerous areas.
Also, remember to have everybody make willpower tests not to hurl when they first get into the sewers. I had a run in the LA sewers once, one of the players failed the roll and hurled on the character on the ladder below him. Sealed doors can be bad for the party too. Careful about using tool lasers, could ignite the gas on the other side.... Oh, and shotguns. If anybody in the party uses one, pretty much the entire party's going deaf for a few hours. Especially if they don't expect it. This goes for grenades too. You could also have a faultline run through the area, which created a chasm of some sort. Would only work in abandoned/unused sewer areas though. Grates in the sewer could work too. Cemented into the walls, need either a really good strenght test or cutting torch to get through. To get into the LA sewers though, we had to get to a access point. This one was inside a pillbox with two guards and automatic machineguns inside. Pizza delivery was helpful. |
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Dec 20 2004, 09:05 PM
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#43
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,754 Joined: 9-July 04 From: Modesto, CA Member No.: 6,465 |
I always liked the "you notice you start developing blotchy skin" a few weeks after the run is over. :vegm: |
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Dec 20 2004, 10:23 PM
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#44
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,405 Joined: 23-February 04 From: Honolulu, HI Member No.: 6,099 |
You might run into a group of DnD players, trying to recreate their environment as they game!
Anyhoo.. Yeah, anyone not preparing to face some sorta nuclear, bio/chemical contamination when they head into a sewer, kinda deserves what happens to them. Especially in the SR 2060+, you'll need that protection, plus hardware to protect versus demon rats, DNA-DOA type mutated critters, etc. |
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Dec 20 2004, 11:04 PM
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#45
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Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,548 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
I'd put the sewers into two categories: In use, and not.
In use: Logs, and not the kind from trees. All sorts of corpses. Unimaginable smells that you will not be able to wash off for at least five showers. Permanent stains on your armor. Strange blue liquids that float over the water. Flooded tubes. Tubes that flood while you are still in them. Grates that catch your boot as you're walking over it. Surprises that fall from feeder pipes above your head. General nastiness. There are monsters that live there, probably nothing metahuman, and certainly nothing you want to tangle with. In fact, ANYTHING you fight, if it gets a melee attack in on you, runs a very strong risk of infecting you with something especially nasty. Ghouls may setup house here, perhaps run into a ghoul society or something. Plenty of magical critters that have escaped may choose to stay here as well. Pretty much anything that doesn't like people will stay in this place that people don't like. The one word you're going for is *GROSS*. Not in use: This would include not just sewers, but utility tunnels, subway tunnels (I don't know if Seattle ever had a subway, but whatever), ancient and forgotten basements that have been connected through sewer tunnels into some sort of crazy warren. This'll range from the abandoned to the very abandoned. Dark, smelly, lonely, creepy. Push the loneliness. Push the little bubble of darkness around you, and how it feels like its slowly closing in on you, oppressing you, tightening around you like a vice. Small pipes and crawl spaces. Rats that drop on you when you're most vulnerable. Tiny spiders or bugs that crawl under your armor and bite where you can't reach them. Perhaps you'll find a secret hideout of a gang, ghouls, smugglers or any of the other many 'underground' (haha) groups that prefer to stay out of sight. People begin to imagine things in the darkness. Imagine in an old subway tunnel seeing a point of light in the distance. Maybe through in some ghost stories now that they're vulnerable like this. The word you want is *CREEPY*. |
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Dec 21 2004, 12:34 AM
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#46
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Target ![]() Group: Members Posts: 78 Joined: 1-October 03 Member No.: 5,668 |
If the runners go in without some sort of protection from all of the waste products, they should have to roll against pathogens, and simply washing really good after they get out is not enough.
Another thing to consider that I didn't notice looking over the thread is the fact that sewers are a confined space. The runners are very likely to run into pockets of either high or low oxygen. If I remember my OSHA training correctly, 22% oxygen is normal, anything under 18% is hazardous. Even worse is anything over 24%. At those levels, a simple spark can ignite your clothing, hair, etc... and incinerate you in the super-fueled flames. |
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Dec 21 2004, 02:38 AM
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#47
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Senior GM ![]() ![]() ![]() Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 |
Cities make a distinction between sanitary sewers, which pass the household waste from sinks, toilets, and showers, and storm sewers which pass the rain water that comes off streets, driveways, parking lots, and some roofs.
Sanitary sewers use small pipes, commonly 8 to 18 inches in size. There is no intent on storage, and the period of highest demand is during the Super Bowl, when a commercial comes on. The design lets gravity move the effluent most of the time, but when necessary it uses pumps. The material flows to a waste processing plant. Here is a link to the Sanitary Sewer layout for the city of Greeley, Colorado. Green lines indicate the sanitary sewers, and if you zoom in you'll be able to read the size of the pipes. Greeley Sewers ( large pdf). The outflow from storm sewers can go into streams, lakes and oceans after being filtered. The period of highest demand is when you have 4+ inches of rain during a 24 hour period. For several decades in the US, storm sewers were designed to move the water most quickly and directly into streams or other bodies of water. In prior centuries when heavy rain fell across the central states of the USA (an area of perhaps 1000mi x 1000mi) it would take days for it to trickle its way to the Mississippi river, and the river depth would be somewhat higher for days or weeks following the heavy rain. With Storm Sewer Engineering in our cities we managed to get vast quantities of water into the Mississippi in a very short amount of time, creating vast flooding to the cities downstream. Now Storm Sewer systems are designed to hold much of the water that runs off streets, parking lots, roofs, and driveways; and only release it gradually into major rivers. You'll see water retention ponds in many new subdivisions for this purpose, and new storm sewer systems in major cities will often have large underground water storage capability. Here are diagrams of Storm Sewer layouts: pipes leading to 72" outfall into stream pipes leading to 60" outfall to stream |
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Dec 21 2004, 11:47 AM
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#48
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,133 Joined: 3-October 04 Member No.: 6,722 |
Thus proving once again that no matter WHAT the subject or how esoteric, somebody on Dumpshock will have at least a decent working knowledge of it. Thank OT, very useful :)
I swear, if I ever get around to writing that techno-thriller I've been considering, I'm going to my background checking here... :D |
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Dec 22 2004, 07:38 PM
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#49
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
All I know is that a half dozen explosive satchel charges going off at once sets off one hell of a pressure wave that travels for a VERY LONG WAY.
Don't ask me how I know this. :D -karma |
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Dec 27 2004, 12:27 AM
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#50
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Moving Target ![]() ![]() Group: Members Posts: 190 Joined: 24-October 04 Member No.: 6,787 |
But I want to! I really really want to!! |
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