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> Vampire:, the pretentious RPG
Dread Polack
post Aug 29 2006, 02:45 AM
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I don't want to piss off any V:tM or even any V:tR players, I actually think it's a pretty solid game. I've played a little of the new system, and I like it. I was thinking of importing some of the concepts. Here's my ideas.

Keeping things simple, since the idea isn't really to make Vampires a PC race, I want to have blood, in the form of drained essence, taken more often and used up like blood points/vitae in Vampire. I'd have a pool of Essence available to Vampires, and used to fuel their powers. A vampire with a Strength Boost power would spend a point of essence and raise his Strength. You could use it like, or in the place of edge. You could have their powers have a drain code which would deduct essence instead of inflict stun damage.

This ties in with my post about essence loss since Vampires would be going through Essence a lot faster than one per month, and so they'd have to suck on a lot more people to stay fueled up if their using their powers.

I'll try to come up with some sample mechanics, but I thought I'd throw out the idea first, and see what people think.

Dread Polack
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Jaid
post Aug 29 2006, 02:54 AM
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can't vampires already use essence to temporarily boost their attributes?

i mean, it just seems to me that what you're doing is actually already built in to the SR4 vampire...
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Cabral
post Aug 29 2006, 03:05 AM
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I believe in SR3 they had enhanced attribute (strength), but not in SR4; no essence based powers in SR4.

What you may want to look at is the Blood Magic metamagic abilities in Street Magic. That might help you acheve what you want more easily.
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Clyde
post Aug 29 2006, 03:19 AM
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You may want to consider tying blood points into their Edge stat. That would give your vampires the ability to fuel all sorts of abilities.
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Jaid
post Aug 29 2006, 03:23 AM
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QUOTE (Cabral @ Aug 28 2006, 10:05 PM)
I believe in SR3 they had enhanced attribute (strength), but not in SR4; no essence based powers in SR4.

What you may want to look at is the Blood Magic metamagic abilities in Street Magic. That might help you acheve what you want more easily.

ok, normally i'm too lazy to bother doing this, but that's two people in a row who don't seem to know this. so, here you go:

QUOTE (BBB page 288. Essence Drain)
If pressed, a critter that has drained Essence within the
past hour can siphon the stolen life force into other attributes,
including (and often especially) Magic. [...] Only one attribute may be boosted
at any time. This attribute boosts wears off after 12 hours, and
half the Essence points used to fuel the boost are lost.


if you will turn to page 194, you will find that vampires do indeed (unsurprisingly) have the essence drain power.

therefore, the only possible difference for a V:TM or whatever concept needed is to allow it more than an hour after they drain essence.

[edit] felt a little weird posting the entire part of the power dealing with boosting attributes... more than was really needed to make the point. anyways, look in your book for more details. [/edit]

This post has been edited by Jaid: Aug 29 2006, 03:27 AM
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hobgoblin
post Aug 29 2006, 05:56 AM
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so basicly they rolled the essence boost into the essence drain. hmm...
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Cabral
post Aug 29 2006, 07:25 AM
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Yeah, it's a little awkward, but I can see how, given the direction they took, it was the logical place to include it.
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Dread Polack
post Aug 29 2006, 02:08 PM
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So, if I had actually read the entire power instead of just skimming it...

Right, thanks :)

We're getting there, but I think I might go further. I'll post some samples when I get them.

Dread Polack
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hobgoblin
post Aug 29 2006, 03:19 PM
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or maybe did like me, assumed there was nothing new to see...
ugh, i just keep doing that, and it keeps coming back to bite me.
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FrankTrollman
post Aug 30 2006, 01:45 PM
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Keep in mind that a Vampire is never going to bother to use their Essence to increase their Strength. The very idea is preposterous. Vampires have the choice of augmenting a physical stat (only Agility or Reaction is particularly sexy here) or their Magic. So guess what they do now?

The Vampire in SR 1 through to SR3 was crazy strong. The SR4 vampire is essentially normal human strength and either super fast or an incredibly powerful magician. And yes, I believe that a substantial amount of flavor was lost in going that route.

---

Now, if you want to import WoD stuff into SR, go ahead. The systems are completely compatible in all ways. The average hits per die is the same in both cases and the expected dice pool range of player characters and the inherent method of factoring them are virtually identical. Shadowrun 4 works a little better than nWoD does (Soaking, Edge, and Thresholds are more robust mechanics than the nalagous Defense Ratings, Willpower, and Extraordinary Success mechanics). So really, if you wanted to play nWoD straight, you'd probably want to simply port it into Shadowrun. It's not difficult at all.

-Frank
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Jaid
post Aug 30 2006, 03:59 PM
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or the vampire is a super magician with a bunch of sustaining foci for health spells, and is also fast, strong, smart, charismatic....

incidentally, i see nothing keeping a vampire from boosting edge either. it isn't explicitly included, but neither is it explicitly excluded, and the fact you can boost magic shows you aren't supposed to be restricted from special attributes in general at least.
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FrankTrollman
post Aug 30 2006, 04:16 PM
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QUOTE

incidentally, i see nothing keeping a vampire from boosting edge either.


Perhaps you aren't reading far enough:

QUOTE (SR4 @ p. 288)
Every 2 points of drained Essence temporarily boosts one Physical or Mental Attribute, or Magic, by +1. Only one attribute may be boosted at a time.


Seriously, what's with this thread and people trailing off before reading entire paragraphs? ;)

-Frank
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knasser
post Aug 30 2006, 05:05 PM
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If the normal exchange rate for Essence : Attribute isn't sufficient then just drop it to a one-to-one exchange. That will give you more of a scary super-human vampire if you want it. I wouldn't allow that for Magic attribute, however. Remember that attribute boosts will last 12 hours and you only lose half the essence that you spend.
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Jaid
post Aug 30 2006, 07:36 PM
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QUOTE (FrankTrollman)
Seriously, what's with this thread and people trailing off before reading entire paragraphs? ;)

-Frank

hmmm... right you are =P

ah well, at least the rest of my post was accurate (i think) ;)
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James McMurray
post Aug 30 2006, 07:43 PM
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QUOTE (FrankTrollman)
Keep in mind that a Vampire is never going to bother to use their Essence to increase their Strength.

Blanket statements like this are usually wrong. This is one of those times. If you can't figure out a time when being strong would be useful you probably haven't spent enough time in contemplation.
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FrankTrollman
post Aug 30 2006, 08:13 PM
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Well, the rules for being strong aren't. That's problematic for characters that gain a high Strength Attribute.

Since there really aren't any rules for lifting great weights or throwing heavy things or doing anything else that you could plausibly do if you were "very strong", giving yourself a high strength isn't meaningful.

It's a tragic casualty of the lack of coherent lifting/carrying rules. Since it takes a character with a strength of 12 to be able to lift a small woman over their head consistently, it is easy to see that swing dancers and figure skaters are generally speaking magically augmented Orks. :rolleyes:

And that's why noone is going to bother jacking their Strength up with Essence when they could do things that have real game mechanically defined value. Having a high strength is like having a high Comliness in Champions - it doesn't do anything.

-Frank
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zero skill LPB
post Aug 30 2006, 08:19 PM
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QUOTE (FrankTrollman)
It's a tragic casualty of the lack of coherent lifting/carrying rules. Since it takes a character with a strength of 12 to be able to lift a small woman over their head consistently, it is easy to see that swing dancers and figure skaters are generally speaking magically augmented Orks. :rolleyes:

Yeah, when a Strength 9 Troll can't do a pullup ... that's just goofy. :)
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mfb
post Aug 30 2006, 08:20 PM
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if you want to run fast or jump far, you need a high Str. it is true, though, that being fast or accurate is, by the rules, more generally valuable than being strong. you'll want to be strong for a few specific situations; you'll want to be fast or accurate pretty much all the time.
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James McMurray
post Aug 30 2006, 08:28 PM
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Exactly. Which is why the statement phrased as an absolute is wrong. Just as an easy example I can see a vampire in melee with someone wanting to make himself stronger if he's already evenly matched. Every 2 points of strength is one point of DV, but it takes 3 points of Agility to equal 1 point of DV. So if he can be reasonable sure of hitting then strength is a better deal. Likewise if you're looking at hurting an object. Accuracy doesn't count for much when you're swinging at a door. :)

I'm not saying it's common. It wouldn't be. But it's far from the "never" that it was touted to be.
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hobgoblin
post Aug 30 2006, 08:32 PM
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i wonder, how quicly can the vampire shift the points around?
ie, can he go for fast one moment and then shift over to strong the next?
ok, so given that only half the points are returned each time the change happens, its will be a problem of diminishing returns. but it could potentialy work if the vampire have a very high essence pool?
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Cabral
post Aug 30 2006, 08:37 PM
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QUOTE (FrankTrollman)
It's a tragic casualty of the lack of coherent lifting/carrying rules. Since it takes a character with a strength of 12 to be able to lift a small woman over their head consistently, it is easy to see that swing dancers and figure skaters are generally speaking magically augmented Orks. :rolleyes:

I believe you are referring to the rules on page 130.

A figure skater likely weighs in at about 60kg or less (~144 lbs) requiring only a strength of 4 to lift. Or a Strength of 2 and a combined 4 dice between Body and Strength.

For the Figure skating lift, there's no good mechanic as it's really an assisted lift (The liftee jumping) into an assisted balance (which I believe involes locked elbows to help support the weight) into a controlled drop.

For figure skaters, I would base the lifted weight upon the the lifter's strength with a Gymnastics (Figure Skating specialization) to increase weight carried with the liftee assisting with Gymnastics.

It's still not perfect though.
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DireRadiant
post Aug 30 2006, 08:41 PM
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QUOTE (hobgoblin)
i wonder, how quicly can the vampire shift the points around?
ie, can he go for fast one moment and then shift over to strong the next?
ok, so given that only half the points are returned each time the change happens, its will be a problem of diminishing returns. but it could potentialy work if the vampire have a very high essence pool?

Using the Essence Drain Power is a complex Action.

Only one attribute may be boosted at a time.

So the simple answer is it takes one Complex action to boost a different attribute, but you only end up with a single boosted attribute, so I think you lose one of the boosted ones.
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hobgoblin
post Aug 30 2006, 08:52 PM
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ugh, this is highly oddball...
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hyzmarca
post Aug 30 2006, 10:10 PM
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Actually, Essence Drain takes more than just a complex action. It is an extended test with an interval of 1 minute and requires 4-10 successes depending on the target's essence rating. Furthermore, the vampire must have total concentration during the act. If it is interrupted then the vampire must start over from scratch.

It isn't just an extended test, either. It also requires that the target be unable or unwilling to resist. You can't just grab a guy off the street and essence drain him without any preperation. You have to tie him up or seduce him first. If he isn't restrained or willing then the essence drain won't work.
It also requires the presence of strong emotions. Any strong emotion will do but it must be directed at the vampire. This means that you'll probably have to seduce him anyway, since lust and passion are the most reliable. Asside from basic seduction the vampire could also torture him, taunt him about his impending doom, fellate him gainst his will, beat him with a bullwhip while wearing leather chaps, ride him like a horse and dig spurs into his hips, and ect.
This is why most vampires are bisexual dominatrices.


By the way, it has always been like that. The idea is that if a vampire ties you up and has you alone for several minutes and is able to tortures/seduces you without arousing any attention then you're too screwed to complain about a little essence loss. If the vampire could just grab you it would really PO the sammies and the magicians.

However, these requirements make attribute boost very nearly useless. I prefer to houserule it the old way. Always on for every attribute. This makes vampires far more formidable. I also like to houserule Regen back to fully healing the vampire every three seconds unless overcome and being made more difficult by alergens and nervous system damage rather than stopping altogether..
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James McMurray
post Aug 30 2006, 10:28 PM
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My guess is that he meant to say the essence drain power that lets you boost abilities is a complex action, not the drain itself. That is after all what was being discussed up to that point. :)
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