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> Vampire:, the pretentious RPG
FrankTrollman
post Aug 30 2006, 11:05 PM
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QUOTE (mfb)
if you want to run fast or jump far, you need a high Str. it is true, though, that being fast or accurate is, by the rules, more generally valuable than being strong. you'll want to be strong for a few specific situations; you'll want to be fast or accurate pretty much all the time.

Well... if you want to get technical:

If you want to run fast, you need a high strength or a large number of IPs (as from casting Increased Reflexes on yourself).

If you want to jump far, you want to be very Accurate, since Jumping is a function of Gymnastics, and Gymnastics is Agility dependent.

Also, a Strength 9 Troll can do a pull-up no problem, since even untrained he can buy 2 hits on a climbing test and do 2 pull-ups in 3 seconds. What he cannot do is bear hug someone his own size and lift them off the ground - that's mysteriously outside of his capabilities.

:/

-Frank
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Slithery D
post Aug 31 2006, 12:07 AM
Post #27


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QUOTE (hyzmarca)
However, these requirements make attribute boost very nearly useless.

I don't see how. Grab a non-cybered person off the street and take him to your lair. (Influence spell if not a simple con or physical kidnapping.) Bind him. Torture/frighten him. Drain all 6 points of essence, dump it into Magic, enjoy an increase of 3 for 12 hours. All of this is easily done in less than an hour, and adding a second (or third) victim hardly increases the time.

No, you can't do it to prepare for the vampire hunters you hear beating on your door with their pitchforks. But you can do it to summon and bind some really, really nasty spirits, prepare for some similarly hardcore solo ritual spellcasting, or to fortify yourself for your next hunting trip.

Killing one person as close to every day as possible for a "permanent" boost of 3 to magic at night while you're strolling the streets is plausible enough that a GM can justify giving such a boost to vampires in his game, even if the backstory on them in that particular game is thin.
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mfb
post Aug 31 2006, 12:41 AM
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QUOTE (FrankTrollman)
If you want to jump far, you want to be very Accurate, since Jumping is a function of Gymnastics, and Gymnastics is Agility dependent.

oops. old rules.
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DireRadiant
post Aug 31 2006, 02:47 AM
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QUOTE (James McMurray)
My guess is that he meant to say the essence drain power that lets you boost abilities is a complex action, not the drain itself. That is after all what was being discussed up to that point. :)

I thought quoting the question I was responding to would help provide context, but I was defeated in my attempts to be brief and clear. I'm such a loser.
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zero skill LPB
post Aug 31 2006, 06:34 AM
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QUOTE (FrankTrollman)
Also, a Strength 9 Troll can do a pull-up no problem, since even untrained he can buy 2 hits on a climbing test and do 2 pull-ups in 3 seconds.

Hey, cool. Complete disaster averted.

I was basing my assumption solely on lift capacity (STR x 15). :)
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Moon-Hawk
post Aug 31 2006, 05:07 PM
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QUOTE (zero skill LPB)
QUOTE (FrankTrollman)
Also, a Strength 9 Troll can do a pull-up no problem, since even untrained he can buy 2 hits on a climbing test and do 2 pull-ups in 3 seconds.

Hey, cool. Complete disaster averted.

I was basing my assumption solely on lift capacity (STR x 15). :)

Wouldn't a climbing test generally assume the troll has the use of his legs? It's not really a pull up if you have your feet on the wall.
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zero skill LPB
post Aug 31 2006, 06:49 PM
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QUOTE (Moon-Hawk)
Wouldn't a climbing test generally assume the troll has the use of his legs?  It's not really a pull up if you have your feet on the wall.

Oh no! You're shattering my newly constructed world view!

(Heh. Good point, in other words. :D )
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DigitEyez
post Apr 11 2007, 08:50 AM
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Ok, that's it. I'm going to create an incremental lifting scale for these poor trogs. ;)
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Patrick Goodman
post Apr 11 2007, 12:16 PM
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I don't know what the rush is; SR has never had what you'd call good lifting rules, and yet it's survived thus far....
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laughingowl
post Apr 12 2007, 11:12 PM
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QUOTE (FrankTrollman)
Keep in mind that a Vampire is never going to bother to use their Essence to increase their Strength. The very idea is preposterous. Vampires have the choice of augmenting a physical stat (only Agility or Reaction is particularly sexy here) or their Magic. So guess what they do now?

The Vampire in SR 1 through to SR3 was crazy strong. The SR4 vampire is essentially normal human strength and either super fast or an incredibly powerful magician. And yes, I believe that a substantial amount of flavor was lost in going that route.

---

Frank:

If you want more SR1-3 Vampires.

Essense Boost Magic:

Mystic Adept:

Dump the extra magic into Attribute Boost, for a pretty effective 'strong/tough' vampire
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Dentris
post Apr 13 2007, 04:43 PM
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Or simply say the attribute boost is given to all physical, all mental or magic at the same time. Meaning a essence 12 vampire dumping everything he has into physical attributes end up with +6 Bod, +6 Rea, +6 Agi and +6 Str. Not quite as powerful as the old vampire version, but still a dangerous foe.
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