![]() |
![]() ![]() |
![]() |
![]()
Post
#1
|
|
Moving Target ![]() ![]() Group: Members Posts: 116 Joined: 5-May 02 From: Sydney Sprawl Member No.: 2,687 ![]() |
Do the CC combat rules work well? Can I have peoples opinions on them?
I don't own CC but am interested in how the melee combat rules differ from the norm. -Strobe |
|
|
![]()
Post
#2
|
|
Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 ![]() |
The CC rules certainly make unarmed combat more varied. Non-troll, non-polearm wielding hand to hand characters definitely find use in close combat, and the other maneuvers aren't half bad, either. It's not quite up to the CP 2020 martial arts detail (which bordered on over complication, in any case), but it's nicer than having one skill that covers everything. There are also rules for dual weapon fighting and ways to offset the penalities.
The rules for ranged combat are good, too, particularly searching and suppressive fire. |
|
|
![]()
Post
#3
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 ![]() |
The gun-building rules are a nice touch, and the martial arts are a step up in my book. I still prefer the Fields of Fire ambidexterity rules, though.
|
|
|
![]()
Post
#4
|
|
Target ![]() Group: Members Posts: 59 Joined: 10-March 02 Member No.: 2,315 ![]() |
They also improved upon cover modifiers, made some good firearm creation rules and made a full, comprehensive list of all the skills.
|
|
|
![]()
Post
#5
|
|
Moving Target ![]() ![]() Group: Members Posts: 116 Joined: 5-May 02 From: Sydney Sprawl Member No.: 2,687 ![]() |
I'm mostly interesting in the expanded melee rules and martial arts. I guess I'll put it on my shopping list. Just before food.
-Strobe |
|
|
![]()
Post
#6
|
|
Target ![]() Group: Members Posts: 63 Joined: 7-August 03 Member No.: 5,347 ![]() |
Actually there are more than combat rules in CC, for some reason this is also where you find expanded rules for simsense and diving. All in all though i consider both the expanded ranged combat, martial arts and melle rules indispensable.
|
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 10th June 2023 - 08:00 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.