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> Favorite SR threat?
Favorite SR threat?
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Total Votes: 112
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emo samurai
post Sep 3 2006, 03:55 PM
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That's pretty much it.

I class the Horrors and the blood mages as one thing, just so you know.
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zephir
post Sep 3 2006, 03:58 PM
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I don't think blood mages and horrors belong in the same class, but that's me starting with Earthdawn rather than SR.
I voted invae, they splatter nicely, and create Giger images in player's minds.
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Critias
post Sep 3 2006, 04:16 PM
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I voted for Lofwyr, because of those listed he's the one I prefer. In actuality, though, I wish there'd been an "other" on the poll -- I try to keep games a little more low key when I run them, with the "big dogs" being organized crime and the occasional megacorp's dabbling in the gutters.
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Kagetenshi
post Sep 3 2006, 04:23 PM
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I'm a big fan of Deus, but the Horrors are my absolute favourite threat.

Of course, I also prefer to keep things low-key. How, you may ask? Long, long chains that are unlikely to ever be followed. Tiny Cult #29581 receives training from Mid-Sized Cult #1394812 which receives materials from University Conspiracy #439812 which gets its orders from… and somewhere way up the chain there's someone trying to build a Bridge. This lets me add even more red herrings, as I am a big believer in the principle that most information encountered, even if not strictly false, should be misleading or irrelevant.

~J
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Snow_Fox
post Sep 4 2006, 02:45 PM
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QUOTE (Critias)
I voted for Lofwyr, because of those listed he's the one I prefer. In actuality, though, I wish there'd been an "other" on the poll -- I try to keep games a little more low key when I run them, with the "big dogs" being organized crime and the occasional megacorp's dabbling in the gutters.

right. I'd have said 'other' if the option had been there. I did bugs because they were my fav of what was offered but I prefer corps, organized crime and vamps to any listed.
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Critias
post Sep 4 2006, 02:49 PM
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I guess it depends on what's meant by "threat," exactly. I initially took it as "nasty thing that your PCs fight," in which case I stand by my "I prefer Yaks, Triads, the Mafia, or corps" sort of stance. I guess, though, Emo could've meant "Threats" with the capital t sort of meaning -- the globe spanning threats to everything, the big power players, yadda yadda.
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Tanka
post Sep 4 2006, 02:57 PM
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Winternight.

One of my favorite (unfinished, sadly) campaigns I was in was based on Winternight.
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Fix-it
post Sep 4 2006, 03:35 PM
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oricalchum enhanced nukes! what's not to love!

and they waste a guy with a thor shot.
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Tanka
post Sep 4 2006, 04:09 PM
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That wasn't Winternight, that was just a side-effect of Winternight's actions.
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Fix-it
post Sep 4 2006, 06:37 PM
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still the same plotline. so it counts.
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Grinder
post Sep 4 2006, 07:30 PM
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The Shedim - I love Zombies :D

Horrors were a close second, no surprise for an old Earthdawn-addict like me ;)
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Witness
post Sep 4 2006, 08:22 PM
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Voted Deus, but Lofwyr would be second place (if GMed right). Mind you I do love me a bit of Horror / Invae action too. Ah so many choices..
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SL James
post Sep 4 2006, 11:26 PM
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The Lofwyr chapter was a cheap jab at playing, "who can we turn into a Keyser Soze badass?"
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Ravor
post Sep 5 2006, 02:16 AM
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Well personally I voted for Deus, but as a disclaimer, everything I know about him was gleaned from the Arc Shutdown book, I never read System Failure, but I've always loved the concept of A.I. as villians...
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warrior_allanon
post Sep 5 2006, 05:48 AM
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you didnt list my fav, but i voted for the horrors. I mean Bugs are a constant threat that can be brought out over and over again. You can only save the world from Deus once and only twice from the horrors, of course i'm the crazy guy trying to run the same character all the way through the entire 3 editions.
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Dog
post Sep 5 2006, 06:07 AM
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I get scared as much as anybody, but it's pretty rational fear of real things. Except for zombies. I have no idea why. I can't sleep after watching zombie movies. Nothing else gives me the creeps like that. I pick Shedim.
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Beaumis
post Sep 5 2006, 07:35 AM
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Voted Tutor because I've used him way more often that I did with any other threat. (Used to play an open group, that beeing a loose asociation of about 30 to 40 peps which would meet each week and play in random groups, with way to many "magic pencil" mage types.)
Second would be Invae simply because bug city rocked that much.
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Inu
post Sep 5 2006, 07:53 AM
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Wow. It has been too long since I last played. I don't recognise any of these.

I started with 1st ed. I got a few supplements, then started playing another game, and have only recently returned. So I'm totally out of the loop as regards most of the organisations and secret history of the world. ^_^;
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Grinder
post Sep 5 2006, 08:01 AM
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If you're interested in learning more about this threats, pick up Threats 1 & 2.
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Kagetenshi
post Sep 5 2006, 05:35 PM
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QUOTE (warrior_allanon)
You can only save the world from Deus once

You can't save the world from Deus ever, no more than you can save it from Joe the guy down the street that delivers pizza. Maybe if Deus was trying to threaten the world you could…

That said, you can attempt to save things or people from Deus several times. Especially if you don't know it's Deus most of those times.

~J
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noname_hero
post Sep 5 2006, 07:04 PM
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The one choice I'm missing is the "all of them" one. OK, *most* of them. I like to create worlds where shadowrunners are among the few who sometimes get to peek behind the stage. The Joe Average knows just about nothing about horrors, bugs, blood mages, secret religions, great dragons... Oh, he heard all kinds of stories, but they are nothning but weird stories seen on the trid.

The runners, on the other hand, sometimes encounter something... different. The johnson works for somebody with matrix muscle FAR above the norm. A free spirit off-handedly gives out a piece of knowledge that, while not being consistent with common knowledge, is a perfect explanation for something the characters have encountered some time ago. The hideous spirit that tried to kill the characters doesn't fit into *any* accepted category...

The characters rarely get to play a big part in the save-the-world (or conquer-the-world, for that matter) epics, but they *do* learn that there are things out there that you never see on the trid.

In short:
Shadowrunners often live on the fringe of society, they find work on the borders where the laws break down, they lurk in the shadows on the edge of things. No wonder they sometimes encounter the threats that hide even further in the dark.
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Butterblume
post Sep 5 2006, 07:54 PM
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QUOTE (noname_hero)
The characters rarely get to play a big part in the save-the-world (or conquer-the-world, for that matter) epics, but they *do* learn that there are things out there that you never see on the trid.

I should really try to play that part up (the glimpsing part :eek:)

My favourite threat: (Meta-)humans.

Hell is other people.
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Lindt
post Sep 5 2006, 08:11 PM
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Winternight. Mostly because they DID actually make a good attempt at ending the world.
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Shrike30
post Sep 5 2006, 09:44 PM
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Where's the freakin' bugs?
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Kagetenshi
post Sep 5 2006, 09:58 PM
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Second item.

~J
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