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Abschalten
post Sep 5 2006, 12:13 AM
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Running Target
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Joined: 31-August 05
From: Rock Hill, SC
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Alright, the "Wreck (Object)" spell is simply a Powerbolt with a limited target in order to reduce drain. I understand the concept of casting the spell and needing to hit the Object Resistance threshold in order to start getting some effect to the spell.

However, let's say you cast Force 4 Wreck Gun (OR is a 3). I want this gun to blow up in my enemy's hand. I cast it and cap it out at 4 successes. Since the DV isn't resisted, I start the spell off at DV 4, and the three additional successes amp it up to 7 damage.

My question is, how many boxes of physical health does a gun have? :eek:

Drones and vehicles are a little easier to figure out since they have a Body rating that you can use to figure out an effective damage track. But does a Ruger Super Warhawk have 10 Boxes? What is the "Body" rating of a gun?

I had difficulties figuring out the Wreck (Object) spell in SR3 for similar reasons, and this confusion carries over to SR4. I simply cannot find any rules to figure out how to reconcile how the spell works with assuredly destroying an object, or to what degree. Does anybody else have any perspective on this? If I cast a Powerbolt at a commlink, how much damage do I have to do to it before it stops working (even taking into consideration that there are sensitive electronics inside that could be easily fried)?

Any help figuring this out would be much appreciated.
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