IPB

Welcome Guest ( Log In | Register )

3 Pages V   1 2 3 >  
Reply to this topicStart new topic
> Best magic skill?
What's the best magic skill?
You cannot see the results of the poll until you have voted. Please login and cast your vote to see the results of this poll.
Total Votes: 110
Guests cannot vote 
emo samurai
post Sep 5 2006, 07:34 PM
Post #1


Dragon
********

Group: Members
Posts: 4,589
Joined: 28-November 05
Member No.: 8,019



For a while, I would have thought that Spellcasting won, hands down, with Summoning a distant second. Then Street magic came out with invoking and the binding of free spirits, and I became conflicted. I will not vote in this poll.

What do you think?
Go to the top of the page
 
+Quote Post
Ancient History
post Sep 5 2006, 07:43 PM
Post #2


Great Dragon
*********

Group: Members
Posts: 6,748
Joined: 5-July 02
Member No.: 2,935



Run out of room for Astral Combat, eh?
Go to the top of the page
 
+Quote Post
emo samurai
post Sep 5 2006, 08:00 PM
Post #3


Dragon
********

Group: Members
Posts: 4,589
Joined: 28-November 05
Member No.: 8,019



Forgot it because it SUCKS. :D

And why do you like it, anyway? You seem authoritative enough to convince me...
Go to the top of the page
 
+Quote Post
Samaels Ghost
post Sep 5 2006, 08:16 PM
Post #4


Moving Target
**

Group: Members
Posts: 984
Joined: 15-June 06
Member No.: 8,717



Participating in Astral Combat is not hindered by Backgroud count. When the count is high, stop casting weak spells and roll up your astral sleaves. It does have it's uses.

I said Ritual Spellcasting, though. SO POWERFUL!
Go to the top of the page
 
+Quote Post
Ancient History
post Sep 5 2006, 08:21 PM
Post #5


Great Dragon
*********

Group: Members
Posts: 6,748
Joined: 5-July 02
Member No.: 2,935



Actually, I voted for enchanting, for obvious reasons.
Go to the top of the page
 
+Quote Post
Slithery D
post Sep 5 2006, 08:44 PM
Post #6


Moving Target
**

Group: Members
Posts: 750
Joined: 9-August 06
Member No.: 9,059



QUOTE (Ancient History)
Actually, I voted for enchanting, for obvious reasons.

You've played too much Morrowind?
Go to the top of the page
 
+Quote Post
Demerzel
post Sep 5 2006, 08:57 PM
Post #7


Running Target
***

Group: Members
Posts: 1,206
Joined: 9-July 06
From: Fresno, CA
Member No.: 8,856



Bah, morrowind was all about alchemy.
Go to the top of the page
 
+Quote Post
Ancient History
post Sep 5 2006, 08:57 PM
Post #8


Great Dragon
*********

Group: Members
Posts: 6,748
Joined: 5-July 02
Member No.: 2,935



No, can't say I've ever played that one at all.
Go to the top of the page
 
+Quote Post
emo samurai
post Sep 5 2006, 09:08 PM
Post #9


Dragon
********

Group: Members
Posts: 4,589
Joined: 28-November 05
Member No.: 8,019



What... are the obvious reasons?
Go to the top of the page
 
+Quote Post
Demerzel
post Sep 5 2006, 09:11 PM
Post #10


Running Target
***

Group: Members
Posts: 1,206
Joined: 9-July 06
From: Fresno, CA
Member No.: 8,856



Probably because he wrote the section on Enchanting.
Go to the top of the page
 
+Quote Post
krayola red
post Sep 5 2006, 09:29 PM
Post #11


Moving Target
**

Group: Members
Posts: 745
Joined: 12-August 06
Member No.: 9,097



I vote Spellcasting for one reason, and only one reason.

That reason's name is Orgasm.
Go to the top of the page
 
+Quote Post
Exodus
post Sep 5 2006, 09:47 PM
Post #12


Target
*

Group: Members
Posts: 71
Joined: 29-July 06
From: Orlando, FL
Member No.: 8,981



I have a hard time finding a reason why Ritual spellcasting is a great skill. Please give me some.
Go to the top of the page
 
+Quote Post
Cabral
post Sep 5 2006, 10:00 PM
Post #13


Moving Target
**

Group: Members
Posts: 734
Joined: 30-August 05
Member No.: 7,646



Summoning. let your spirits handle the spellcasting :D
Go to the top of the page
 
+Quote Post
emo samurai
post Sep 5 2006, 10:13 PM
Post #14


Dragon
********

Group: Members
Posts: 4,589
Joined: 28-November 05
Member No.: 8,019



YOU'RE the one who decided orichalcum doesn't take away karma cost anymore? A pox upon thy fucking house! :grr:
Go to the top of the page
 
+Quote Post
Slithery D
post Sep 5 2006, 10:17 PM
Post #15


Moving Target
**

Group: Members
Posts: 750
Joined: 9-August 06
Member No.: 9,059



QUOTE (Exodus)
I have a hard time finding a reason why Ritual spellcasting is a great skill. Please give me some.

Remote assassination (combat spells), intelligence gathering (mindprobe), run prep/utility (influence/control thoughts to force a target to turn off a security system, call in a false alarm, whatever).

With Sympathetic Linking in SM it becomes much, much more useful. You'll need to do legwork to get a ritual link, but the ability remotely manipulate people important to your run, who can't always been in a ward, can be very useful for clever players.

But the best skill? No.
Go to the top of the page
 
+Quote Post
Demerzel
post Sep 5 2006, 10:30 PM
Post #16


Running Target
***

Group: Members
Posts: 1,206
Joined: 9-July 06
From: Fresno, CA
Member No.: 8,856



QUOTE (emo samurai)
YOU'RE the one [ . . . ]

I'm guessing on that btw. I just thought that he was group freelancers, so it was a decent bet based on context.


And as to the Ritual thing:

Ever have a time you wish you had 40 dice for a spellcasting test? Could you have found a way to take [force] hours to cast it, and found a few friends?

The second I put my vote in I regretted not picking ritual. Espeically now that material links have been reintroduced. The core rulebook ommitted it and I thought that they just choose to strip what used to be a key point in SR fluff. But it's back and a good ritual group that can work together can name their price for a ton of things...
Go to the top of the page
 
+Quote Post
fool
post Sep 5 2006, 10:41 PM
Post #17


Moving Target
**

Group: Members
Posts: 588
Joined: 27-February 06
Member No.: 8,316



spell casting cause there's so many times you don't have time to do ritual (combat)and there's so many things that spirits can't do (heal you fopr instance).
However, summoning is a close second if they did a decent job of fleshing out what constitutes a physical service (can air spirits now take the place of a levitate spell? can earth spirits dig massive holes down to that under ground bunker for you? etc etc.
Haven't gotten the new book so I can't speak to ritual realy except to say that it takes too long to be useful often (like when you have a run that has to be done that night.) in combat at all.
I'm surprised no one voted for binding over summoning since a bound spirit is way more useful than a summoned one.
My real runner up though would defintely be counter spelling. Especially need to add some counterspelling foci and sheilding so that you might have a chance of blocking an incoming spell.
Go to the top of the page
 
+Quote Post
Ancient History
post Sep 5 2006, 11:43 PM
Post #18


Great Dragon
*********

Group: Members
Posts: 6,748
Joined: 5-July 02
Member No.: 2,935



QUOTE (emo samurai)
YOU'RE the one who decided orichalcum doesn't take away karma cost anymore? A pox upon thy fucking house! :grr:

There are decisions I made as the writer of the enchanting rules, and there were descisions others made I had to work in. That's not to say maybe I didn't eliminate the less-Karma-per-unit-of-orichalcum rule, but don't make too many assumptions. 'sides, I warded my house. Your poxy little pox can't do /squat/.
Go to the top of the page
 
+Quote Post
Shrike30
post Sep 6 2006, 12:09 AM
Post #19


Runner
******

Group: Members
Posts: 2,556
Joined: 26-February 02
From: Seattle
Member No.: 98



QUOTE (emo samurai)
YOU'RE the one who decided orichalcum doesn't take away karma cost anymore? A pox upon thy fucking house! :grr:

:please:
Go to the top of the page
 
+Quote Post
Slithery D
post Sep 6 2006, 12:40 AM
Post #20


Moving Target
**

Group: Members
Posts: 750
Joined: 9-August 06
Member No.: 9,059



QUOTE (Demerzel)

And as to the Ritual thing:

Ever have a time you wish you had 40 dice for a spellcasting test? Could you have found a way to take [force] hours to cast it, and found a few friends?

This was good in SR3, but isn't possible in SR4. With teamwork rules, your added dice from people aiding you in the ritual are cut by 2/3. And then you've got the force cap. The only groups ritual that can do in SR4 what a normal group could do in SR3 is 30 blood mages using Great Ritual to get enough dice and Sacrifice to handle the drain so they can put those successes to work. Good luck with that.

The only real use of group ritual spellcasting is maxing out your Force/successes (which won't be too high) with a few friends. The best use is just the ranged spellcasting part of it, at the cost of time and making a link somehow.
Go to the top of the page
 
+Quote Post
Thanee
post Sep 6 2006, 01:00 AM
Post #21


jacked in
**********

Group: Admin
Posts: 8,986
Joined: 26-February 02
Member No.: 463



QUOTE (emo samurai)
YOU'RE the one who decided orichalcum doesn't take away karma cost anymore? A pox upon thy fucking house! :grr:

That rule was broken beyond belief. Glad it's gone. :)


Voted Spellcasting, because there is no real contest. Summoning is great, no kidding, but nowhere near the power and utility (and cost in Karma (for the spells) :D) of Spellcasting!

Banishing is by far, far, far the worst of all the magical skills. It's so bad, it would still be bad even if you got it for free on the same level as your Summoning (or rather Binding, which would make a little more sense probably).

Bye
Thanee
Go to the top of the page
 
+Quote Post
Slithery D
post Sep 6 2006, 01:17 AM
Post #22


Moving Target
**

Group: Members
Posts: 750
Joined: 9-August 06
Member No.: 9,059



QUOTE (Thanee @ Sep 5 2006, 08:00 PM)
Banishing is by far, far, far the worst of all the magical skills. It's so bad, it would still be bad even if you got it for free on the same level as your Summoning (or rather Binding, which would make a little more sense probably).

Worse than Astral Combat? I don't know. And, uh, Banishing is a lower drain and faster way to get rid of a hostile spirit than a mana bolt against...a high force SM spirit that has Magical Guard? Yeah, that's the ticket.

Actually, Frank Trollman suggested a "fun" reason to have banishment - banish, control, and then bind spirits not of your tradition so you'll have access to unique spirit powers/services you wouldn't normally have. Efficient? No. But fun!
Go to the top of the page
 
+Quote Post
krayola red
post Sep 6 2006, 01:22 AM
Post #23


Moving Target
**

Group: Members
Posts: 745
Joined: 12-August 06
Member No.: 9,097



What's wrong with astral combat? It helps keep people from beating the crap out of you kung fu style while you're out and about on the astral plane.
Go to the top of the page
 
+Quote Post
Cabral
post Sep 6 2006, 01:30 AM
Post #24


Moving Target
**

Group: Members
Posts: 734
Joined: 30-August 05
Member No.: 7,646



QUOTE (Ancient History)
There are decisions I made as the writer of the enchanting rules, and there were descisions others made I had to work in.

Aside from brokedness versus unbrokedness, it seems that Enchanting is greatly diminished in SR4. How do you view the function and utility of Enchanting as a PC skill (as opposed to a background NPC task that will likely be handwaved as opposed to meticulously rolled out)
Go to the top of the page
 
+Quote Post
emo samurai
post Sep 6 2006, 02:40 AM
Post #25


Dragon
********

Group: Members
Posts: 4,589
Joined: 28-November 05
Member No.: 8,019



Heehee, permanent orgasm spell. o_o
QUOTE (Thanee)
That rule was broken beyond belief. Glad it's gone.:)

It's not broken if I like it. :grr:
Go to the top of the page
 
+Quote Post

3 Pages V   1 2 3 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 19th April 2024 - 10:08 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.