IPB

Welcome Guest ( Log In | Register )

2 Pages V  < 1 2  
Reply to this topicStart new topic
> How much do you haggle over rules?
Hell Hound
post Sep 11 2006, 01:08 PM
Post #26


Moving Target
**

Group: Members
Posts: 109
Joined: 26-April 05
Member No.: 7,360



QUOTE (Butterblume)
...
Someday I realized that our chars wouldn't die a horrible death despite the GM's ruling of the rules.
...

The one campaign of shadowrun that had the most profound effect on my roleplaying in general involved a GM who managed to both ignore the rules when it benefitted him and slap those same rules around the player's necks like a lead weight. And the last of his rulings regarding my character did indeed lead directly to a horrible death for said character.

Ever since then I find myself reluctant to hand over the GMs chair whenever my group starts a new campaign and when I do hand it over I am overly protective of my characters and dislike losing control of them in any way. On the plus side it did teach me what I myself should avoid doing when I GM.
Go to the top of the page
 
+Quote Post
Wounded Ronin
post Sep 11 2006, 10:51 PM
Post #27


Great Dragon
*********

Group: Members
Posts: 6,640
Joined: 6-June 04
Member No.: 6,383



I "haggle" over rules without any limits and am totally willing to spend heaps of time looking up rules during the game.

The reason is that I feel that without consistency, correctness, and correctly letting the dice fall where they may there is no true "game". If we're going to play a game and not write a disjointed collaborative story there needs to be objective parameters for success but also the possibility of catastrophic failure.
Go to the top of the page
 
+Quote Post
emo samurai
post Sep 12 2006, 01:27 AM
Post #28


Dragon
********

Group: Members
Posts: 4,589
Joined: 28-November 05
Member No.: 8,019



How long do your games take, though?
Go to the top of the page
 
+Quote Post
Wounded Ronin
post Sep 12 2006, 01:47 AM
Post #29


Great Dragon
*********

Group: Members
Posts: 6,640
Joined: 6-June 04
Member No.: 6,383



QUOTE (emo samurai)
How long do your games take, though?

They used to take 5-6 hours, once a week, over IRC, which made the pace super slow. To be perfectly honest I think we all felt utterly brain dead by the end of the game around 2AM or so. GMing that for years was a truly draining task, but I had a real blast.
Go to the top of the page
 
+Quote Post
James McMurray
post Sep 12 2006, 02:32 AM
Post #30


Great Dragon
*********

Group: Members
Posts: 5,430
Joined: 10-January 05
From: Fort Worth, Texas
Member No.: 6,957



QUOTE (Wounded Ronin)
I "haggle" over rules without any limits and am totally willing to spend heaps of time looking up rules during the game.

The reason is that I feel that without consistency, correctness, and correctly letting the dice fall where they may there is no true "game". If we're going to play a game and not write a disjointed collaborative story there needs to be objective parameters for success but also the possibility of catastrophic failure.

You can get that without rules haggling. All you need is rules agreement, whether you're agreeing to use the rules in the book or the rules that made it to the table.
Go to the top of the page
 
+Quote Post
James McMurray
post Sep 12 2006, 02:41 AM
Post #31


Great Dragon
*********

Group: Members
Posts: 5,430
Joined: 10-January 05
From: Fort Worth, Texas
Member No.: 6,957



I think I should probably add a bit to my earlier post about my group haggling all the time. I don't generally partake in it now (although I'm not a perpetual abstainer, just a usual one).

I used to argue left and right about anything that didn't match the rules as written. Then one night I was too exhausted, distracted, or whatever. Instead of spending my energy arguing rules I watched the other players (usually the same two) doing it. It made me realize how pointless it was. It almost always meant the difference between one or two dice to roll, or +1 - +3 on a die roll, or somebody being able to do more than seemed logicial. Sometimes even them being able to do less then they already had even though the encounter was already in thehistory books.

Since then I've tried to just let things flow. If something is going to kill my character and I know the rules are different I'll definitely speak up. But if it just means getting hit, or getting a hit in myself, it's not worth it.

Just remember, if the game starts to drag: "Stop it with those negative vibes, you're bringing me down!" - Oddball, Kelly's Heroes
Go to the top of the page
 
+Quote Post
Wounded Ronin
post Sep 13 2006, 02:12 AM
Post #32


Great Dragon
*********

Group: Members
Posts: 6,640
Joined: 6-June 04
Member No.: 6,383



That requires having generally relaxed players. If you have players who really freak out when their characters take damage or face death things go a bit less smoothly.
Go to the top of the page
 
+Quote Post
Critias
post Sep 13 2006, 05:51 AM
Post #33


Freelance Elf
*********

Group: Dumpshocked
Posts: 7,324
Joined: 30-September 04
From: Texas
Member No.: 6,714



The next time one of my games gets bogged down in a rules disagreement, I'll do the same thing I do if one of my games gets bogged down in a planning session, or any other lull in meaningfull activity -- commando attack.

Nothing says "your pitiful rules quibble is meaningless" quite like throwing six or eight more attackers at your group of 'runners.
Go to the top of the page
 
+Quote Post
James McMurray
post Sep 13 2006, 12:59 PM
Post #34


Great Dragon
*********

Group: Members
Posts: 5,430
Joined: 10-January 05
From: Fort Worth, Texas
Member No.: 6,957



QUOTE (Wounded Ronin)
That requires having generally relaxed players. If you have players who really freak out when their characters take damage or face death things go a bit less smoothly.

My group (well, a couple guys in particular) get very rules lawyery the moment they take a point of damage. That doesn't mean I can't be laid back.
Go to the top of the page
 
+Quote Post
Wounded Ronin
post Sep 14 2006, 12:20 AM
Post #35


Great Dragon
*********

Group: Members
Posts: 6,640
Joined: 6-June 04
Member No.: 6,383



QUOTE (James McMurray)
QUOTE (Wounded Ronin @ Sep 12 2006, 09:12 PM)
That requires having generally relaxed players.  If you have players who really freak out when their characters take damage or face death things go a bit less smoothly.

My group (well, a couple guys in particular) get very rules lawyery the moment they take a point of damage. That doesn't mean I can't be laid back.

But how can you be laid back if people try to argue whenever someone takes damage? You have to defeat their arguments (if they're incorrect) for once and for all or else they'll continue to have the wrong idea about what is supposed to happen in a specific situation.
Go to the top of the page
 
+Quote Post
Herald of Verjig...
post Sep 14 2006, 01:09 AM
Post #36


Runner
******

Group: Members
Posts: 3,066
Joined: 5-February 03
Member No.: 4,017



QUOTE (Wounded Ronin)
But how can you be laid back if people try to argue whenever someone takes damage?

Laugh at them.
Go to the top of the page
 
+Quote Post
Dawnshadow
post Sep 14 2006, 01:14 AM
Post #37


Moving Target
**

Group: Members
Posts: 668
Joined: 15-February 05
From: Ontario, Canada
Member No.: 7,086



If someone, even the GM, is making calls that are blatently contradictory to the RAW, and it has not been made clear that it's a house rule -- then there's nothing wrong with asking. GM's make mistakes too, and sometimes just don't remember rules. Or have gotten caught by errata, and so on. And if you don't investigate it, you can wind up with things like dead characters that shouldn't have died, and a lot more continuity problems then a long combat. And personally, I'd be more annoyed about having a character get slaughtered because the GM forgot that there was pea soup and a friendly mage throwing shielding over the metalhead when the other mage aimed his manabolt..
Go to the top of the page
 
+Quote Post
James McMurray
post Sep 14 2006, 03:13 AM
Post #38


Great Dragon
*********

Group: Members
Posts: 5,430
Joined: 10-January 05
From: Fort Worth, Texas
Member No.: 6,957



What Herald said. :)

I can sit back and let them argue all they want. Eventually they'll be done and the game will recommence. If I'm feeling generous maybe while they're yakking back and forth I'll actually look up the rule.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Sep 14 2006, 03:40 AM
Post #39


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,013
Joined: 30-December 02
From: Boston
Member No.: 3,802



I was about to get on your case about "maybe" looking up the rule, but… at that point they're still yakking? Do they not have copies of the rules, or something? If not, they can't borrow yours?

I mean, I'm of the opinion that the answer should only not be unambiguously decided if doing so is for some reason totally impractical (absent book, contradictory rules, undefined situation, etc.)—where "I don't feel like looking it up" is a wrong, wrong, wrong answer, but if they aren't already looking it up at that point, I guess I can't have sympathy.

~J
Go to the top of the page
 
+Quote Post
Dog
post Sep 14 2006, 04:08 AM
Post #40


Moving Target
**

Group: Members
Posts: 903
Joined: 7-February 03
Member No.: 4,025



So what's everyone's opinion on this?: making sure that every rule is applied can sometimes slow the pace of the game to the point where players get bored and frustrated. Therefore it is important for a GM to balance fair and consistent application of the rules with the regard for pacing and drama. It'd probably be pretty ridiculous to expect everyone to agree on where that balance lies.

It's really not a matter of rules: yes or rules: no. It's more about rules: what priority? I would suggest then that for those whom the rules are a higher priority, it would be more important to make sure all players are well informed about house rules, have all rulebooks handy, and are generally more well read on them. If I were playing in a game with Wounded Ronin as GM, it would be in my best interest to make sure that I knew the rules as well as he expected me to, for everyone's enjoyment.

..although I respectfully suggest that those of us who debate this sort of thing on dumpshock for days probably represent a rather biased section of the "haggling rules" debate. It's pretty much what we do here... :D
Go to the top of the page
 
+Quote Post
James McMurray
post Sep 14 2006, 01:30 PM
Post #41


Great Dragon
*********

Group: Members
Posts: 5,430
Joined: 10-January 05
From: Fort Worth, Texas
Member No.: 6,957



QUOTE (Kagetenshi)
I was about to get on your case about "maybe" looking up the rule, but… at that point they're still yakking? Do they not have copies of the rules, or something? If not, they can't borrow yours?

They prefer to argue. Sometimes one of our rules lawyers will have a crappy day or something and just want to take out a little frustration. It's not an all the time thing, or even really frequent. Usually the rule is looked up and we move on, but sometimes it turns into a heated debate, especially if someone had a bad day and the rule is vague or nonexistent.
Go to the top of the page
 
+Quote Post

2 Pages V  < 1 2
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 13th October 2025 - 05:47 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.