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Eryk the Red
post Sep 10 2006, 03:59 PM
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I'm running a session tonight that will likely feature, most prominently, a big car chase. Now, to be clear, I'm not using the chase rules from the book, because I think they're lame. I have my own ruleset that is a tad more complex, but which can take place during normal combat turns. Regardless, I'm a little concerned because the mage LOVES his spirits. Has anyone found that the Movement power tends to render chases moot? I know there's defenses against this (I'm going to have some spirit support). But it can still be problematic if that Westwind's top speed suddenly becomes almost 1100 miles per hour (1728 kph; SR4 speed rating: 1440). Under the normal chase rules, I know, this wouldn't matter. But then, that's why I'm not using them.

Anyway, I guess I'm just wondering if anyone knows any way to make sure magic doesn't completely ruin my fun other than astrally bitchslapping the spirits (which I intend to do, anyway).
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- Eryk the Red   Spirits and Car Chases   Sep 10 2006, 03:59 PM
- - Jaid   well, you could make sure the opponent's vehic...   Sep 10 2006, 04:19 PM
- - Eryk the Red   True, but that's not gonna help when the mage ...   Sep 10 2006, 04:22 PM
- - Jaid   ah, so the runners are being pursued then... in t...   Sep 10 2006, 04:33 PM
- - Gustave   A turn? Seems like going 1100 miles per hour isn...   Sep 10 2006, 05:25 PM
- - Butterblume   Speed bumps or a little debris on the street might...   Sep 10 2006, 05:30 PM
- - Eryk the Red   I guess I should have specified, this is happening...   Sep 10 2006, 05:48 PM
- - kzt   QUOTE (Gustave) A turn? Seems like going 1100 mil...   Sep 10 2006, 06:24 PM
- - Mistwalker   Even on a flat and straight highway, there will be...   Sep 10 2006, 06:28 PM
- - Eryk the Red   Side question about spirits: Say the mage has his ...   Sep 10 2006, 07:18 PM
- - Mistwalker   I would say that spirits will always defend themse...   Sep 10 2006, 07:21 PM
- - laughingowl   One question on all of this. Do most people hape...   Sep 11 2006, 01:17 AM
- - Backgammon   You think that's bad? Wait till he thinks of u...   Sep 11 2006, 04:29 PM
- - Eryk the Red   Guard's not quite that good. It won't chan...   Sep 11 2006, 05:02 PM
- - Slithery D   Agreed. It's more of a you don't skid on a...   Sep 11 2006, 05:06 PM
- - Pchapin   Hmm, 1100 miles per hour? If I remember right, th...   Sep 11 2006, 07:21 PM
- - maeel   i see another problem here the spirit enhances the...   Sep 11 2006, 07:34 PM
- - Slithery D   Uh...sure. Do you have your characters blow out a ...   Sep 11 2006, 07:42 PM
- - maeel   can ur car jump?   Sep 11 2006, 08:08 PM
- - James McMurray   QUOTE (maeel) can ur car jump? Why, you lookin...   Sep 11 2006, 08:55 PM
- - maeel   no, i was trying to say that a car has permanent c...   Sep 11 2006, 08:59 PM
- - knasser   I consider the car to handle at its pre-Movement s...   Sep 11 2006, 09:03 PM
- - BlackHat   I had a player do this once in car combat, and com...   Sep 11 2006, 09:05 PM
- - Backgammon   QUOTE (Eryk the Red) Guard's not quite that go...   Sep 11 2006, 09:36 PM
- - laughingowl   QUOTE (knasser) I consider the car to handle at it...   Sep 12 2006, 02:32 AM


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