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Moving Target ![]() ![]() Group: Members Posts: 633 Joined: 23-February 06 Member No.: 8,301 ![]() |
I'm running a session tonight that will likely feature, most prominently, a big car chase. Now, to be clear, I'm not using the chase rules from the book, because I think they're lame. I have my own ruleset that is a tad more complex, but which can take place during normal combat turns. Regardless, I'm a little concerned because the mage LOVES his spirits. Has anyone found that the Movement power tends to render chases moot? I know there's defenses against this (I'm going to have some spirit support). But it can still be problematic if that Westwind's top speed suddenly becomes almost 1100 miles per hour (1728 kph; SR4 speed rating: 1440). Under the normal chase rules, I know, this wouldn't matter. But then, that's why I'm not using them.
Anyway, I guess I'm just wondering if anyone knows any way to make sure magic doesn't completely ruin my fun other than astrally bitchslapping the spirits (which I intend to do, anyway). |
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Lo-Fi Version | Time is now: 7th August 2025 - 08:14 PM |
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