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> Foci bonding costs, Any errata?
GrinderTheTroll
post Sep 15 2006, 06:23 AM
Post #26


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QUOTE (toturi)
My point of view as a GM, character choice IS number analysis. A PC that you are comfortable roleplaying garners more karma since it is easier for you to roleplay him.

You've never had a character use a Ruger Superwarhawk because it's a cool gun? Or Hacker refuse to use AR since "VR/hot is the only way to go"? Play the game as you like, but asking a question like you are very much looks like a min/max approach to choosing a weapon instead liking the look and feel or style it might represent.
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toturi
post Sep 15 2006, 08:59 AM
Post #27


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QUOTE (WhiskeyMac)
The monosword is a one-hander. It's just a sword (SR4 ruleswise) that has a supersharp monofilament edge. It's not rocket science to figure that out. "This well-balanced broadsword features superfine monofilament wire attached to its edges." Unless it states "two-handed" anywhere in the description, which it doesn't, it's a single-hander. If you look at the description of the 2 2-handed weapons in that section, they specifically state they are 2-handed in the description.

The combat axe has larger reach because it has more of a haft than the katana. The katana is basically just a japanese longsword or broadsword for hacking. Considered 2-handed because of the hilt. The combat axe is 3/4 of a staff with an axe head on it.

A katana makes some sense in the shadows because it can be concealed a little easier along the back and is a cyberpunk staple. A combat axe doesn't really make sense in the shadows. Too big to really make good use of it and not at all concealable.

Strange, I thought that creating a character involved picking numbers around a concept. NOT forming a concept around my specifically min/maxed numbers. I don't remember that ROLEplaying involved specialy picked numbers. Hmm, how the shadows have changed.

A katana is already at the maximum concealability penalty, so the combat axe isn't going to be any more unconcealable. The combat ax is as concealable as a katana.

I thought creating a charactor was taking the best numbers to fit the concept. NOT about how to make your character weaker just to be cool, coolness does not keep your PC alive. I don't remember ROLEplaying not to involve specially picked numbers, especially since character generation is specifically about picking numbers.

Welcome to 2070.
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2bit
post Sep 15 2006, 02:46 PM
Post #28


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lol. numbers. :cyber:
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James McMurray
post Sep 15 2006, 03:08 PM
Post #29


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sorry, wrong thread.
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