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#1
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 ![]() |
What if people got dice pool/target number bonuses based on how cool and cinematic their actions were as opposed to penalties? Like, "I spin both MP5's and fire one in each hand." It would be a battle to see who could be cooler.
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#2
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 ![]() |
Define cinematic.
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#3
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 ![]() |
"In the style of the cinema." Usually the opposite of realistic.
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#4
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 ![]() |
What cinema? What movement? What style? Blackhawk Down, the first fifteen minutes of Saving Private Ryan, The Proposition, and The Bourne Supremacy are cinema. I suspect that isn't what he has in mind. Cinematic is the wrong word to use.
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#5
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Bushido Cowgirl ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 ![]() |
...just about any Jackie Chan manoeurvre |
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#6
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 ![]() |
John Woo.
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#7
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 ![]() |
Hong Kong Blood Opera, Wushu, or the Bad 80's Action Movie Of Your Choice would be a good place to start.
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#8
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 ![]() |
Would positive dice-pool or target number modifiers work, though?
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#9
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 ![]() |
Because this is all about subjective style, making explicit rules is at best difficult and at worst useless. But, that said, pool is a better approach. Target numer modifiers are usually too extreme to hand out casually.
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#10
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 ![]() |
Words take on meaning through use. "Cinematic" games are pretty much universally held to emphasize coolness over realism. Cars for example, don't normally explode at climactic moments when shot with a pistol. They just get a hole in them. But it looks damn cool and happens all the time in action movies. You would be hard pressed to find many gamers that did not use the term in such a way. -karma |
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#11
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 ![]() |
Steal exalted's stunt system. If you take an action that is more defined that 'i shoot/hit him' you get one bonus die. Sample one die stunt "I kick him in the 'nads"
If your action includes a more detailed description, or includes a description of the environment, add two dice. Sample two die stunt: "Running through the puddles of blood, my foot leaves a trail of scarlet droplets as I kick him in the 'nads" If your two die stunt description makes everyone at the table say "whoa!" or "ouch!" or some other expression of approval, then it's worth three dice. |
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#12
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 ![]() |
Heh, John Woo style.
"Flipping through the air in an improbable mobius leap, I point my dual wielded MP5Ks at the bad guy and discharge them both in full auto while my barrels wiggle all over the place yet my rounds hit their mark in an outrageous insult to gamers who like realism everywhere and a glorious tribute to those barrel-wiggling moments we know and love from movies across the world." |
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#13
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Moving Target ![]() ![]() Group: Members Posts: 777 Joined: 18-February 03 Member No.: 4,110 ![]() |
because trying to make it look pretty like that should make the task more difficult, not easier. if anything, getting fancy should create higher target numbers or incur penalties or handi-caps. role playing should be rewarding, but this isn't the opportunity. edit: I replied without even reading the name of the OP... looking back now, I guess I shouldn't be surprised. |
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#14
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ghostrider ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 ![]() |
There's nothing wrong with playing that way though. Did you miss the fact that it's pretty much a given that in a "cinematic game" realism isn't as important as the style?
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#15
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 ![]() |
I am totally doing this.
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#16
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Moving Target ![]() ![]() Group: Members Posts: 681 Joined: 28-February 06 From: UK Member No.: 8,319 ![]() |
IIRC Seventh Sea awarded bonuses for suitably cinematic swashbuckling. It worked quite well sometimes, although the environment had to be pretty well detailed for best effect.
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#17
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Moving Target ![]() ![]() Group: Members Posts: 160 Joined: 14-November 03 From: MSP Metroplex Member No.: 5,822 ![]() |
For a game about people with computers implanted in their heads, wizards, and dragons, SR is surprisingly realistic. My biggest example is how universally bad of an idea shooting two guns at the same time is. This runs very counter to the cinematic style of RPGs I've seen lately. Its refreshing, but some players might want to inject a little bit of cinematicism into SR, and I wouldn't blame them for that.
Dread Polack |
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#18
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ghostrider ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 ![]() |
My games usually feature a mix. Mostly realistic, but with occasional cinematic events (almost always the result of player asking to John Woo it up, me assigning a ridiculous target number, them succeeding anyway :D).
There was a game I was co-GMing (well, trading GMing is more correct) in, and during one session the dual-weilding pistol adept gunned a Yamaha Rapier, which he had no specific skill in riding, toward two Ancients on their bikes that had stopped up the street a ways about five feet apart. He hauled toward them, and at the "perfect moment", leapt off the bike into a straight-body (like a diver takes on, I don't know what else to call it) backflip, drew both pistols, put a killing round into each one's head as he flew over them upside down with arms extended in an upside down 'Y', and landed on the bike, bringing it to a sliding halt past the two now falling bikers. It was something like "high TN bike test using reaction, high TN athletics test, high TN pistols test, high TN athletics test, high TN bike test using reaction" and he pulled it off anyway. It was great. :D Outside little steam-blowoff moments like that though, we stick to slightly more realistic play. |
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#19
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Moving Target ![]() ![]() Group: Members Posts: 106 Joined: 27-July 03 From: Mainz, Germany Member No.: 5,072 ![]() |
Actually, that's the kind of scene that would grant the character an immediate 1-point addition to his karma (karma pool for later editions), as long as he pulled it all off successfully. And since karma CAN be transformed to rerolls, automatic successes, etc. I'd say that's incentive enough to try those stunts a bit more often. Got to keep that in mind! 8) |
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#20
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ghostrider ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 ![]() |
There was another, where the same "no bike skill" character managed to drop grenades (causing 6 of 13 chasing Ancients to wreck), donkey kick his bike up, kick it into neutral and spin it around, hit the ground rolling backwards, draw both pistols and gun down a few more ancients (causing the remaining to break pursuit), and wheelie the bike back around and take off again.
Yeah. Mmmmm, realism. :D It's funny, this type of thing was definitely the exception to the rule (and might not have happened if I was running), but it's what sticks out in your memory the best. |
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#21
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Moving Target ![]() ![]() Group: Members Posts: 106 Joined: 27-July 03 From: Mainz, Germany Member No.: 5,072 ![]() |
That's because it's so freakin' unlikely it HAS to stick out. Like that one wizard in an AD&D game of mine making a brilliant ride check to kick-start his horse and jump over a fallen comrade, succeeding in a Strength check to grab another who was about to be devoured by a carrion crawler and pull her on his horse, and manage another ride check to make his horse jump said crawler and get them all to safety. We all watched with wide eyes as he pulled that stunt off.
That's the stuff that simply sticks out because nobody thinks it possible. 8) |
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#22
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 ![]() |
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#23
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ghostrider ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 ![]() |
Yup, that was the exact scene that inspired it. :D
Damn what an awesome movie. |
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#24
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 ![]() |
I'm at work, but I'm gonna guess y'all're watching Equilibrium. :cool:
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#25
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Moving Target ![]() ![]() Group: Members Posts: 777 Joined: 18-February 03 Member No.: 4,110 ![]() |
are you talking to me? I'll take the liberty of responding as if you were... You're right, certainly, that there should be some inclusion of the extraordinary. Maybe there should be a balance between the fantastic and the mundane. The possiblity that something *could* happen, as in some science fiction, makes the concepts more interesting and gripping. None-the-less, suspension of disbelief can only go so far, and the game world is composed of rules for a reason. Without those rules, fantastic feats lose their uniqueness and therefore their value. edit: turtle makes my point very well too. |
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