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#1
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Moving Target ![]() ![]() Group: Members Posts: 126 Joined: 11-September 04 From: French Runner Member No.: 6,652 ![]() |
Stupid question # 489 236
How do you understand the SR4 version of Adept Centering ? 1) My way : Similar to the old rules, the adept rolls (Grade) dice and cancels penalties on a 1 die per hit basis. 2) the other possible interpretation: as a flat reduction of penalties equals to the adept's grade (which seems quite powerful to me...) Thanks for any metamagic 101 session ;-) |
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#2
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Moving Target ![]() ![]() Group: Members Posts: 750 Joined: 9-August 06 Member No.: 9,059 ![]() |
I read it as directly canceling penalties, no dice rolled. This is consistent with most SR4 metamagic, which avoids extraneous dice rolling as much as it can.
This is actually less powerful than SR3 centering that canceled out much more important target number increases and could be used for other purposes. Some discussion can be found here. |
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#3
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Moving Target ![]() ![]() Group: Members Posts: 281 Joined: 9-September 06 Member No.: 9,346 ![]() |
Slithery D has it right on - No rolls are required. It's purely based on initiate grade. If you want to add a twist, you can make them roll their centering skill, and cap successes based on Initiate grade, though.
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#4
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Moving Target ![]() ![]() Group: Members Posts: 750 Joined: 9-August 06 Member No.: 9,059 ![]() |
There are no centering skills anymore, only statless centering methods. Unless you meant the skill you're using centering on to avoid penalties, like a firearms or unarmed combat test with wounds.
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#5
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Moving Target ![]() ![]() Group: Members Posts: 281 Joined: 9-September 06 Member No.: 9,346 ![]() |
You're right. Bad phraseology, there. But when I said:
What I meant was: If you want to add a twist, you can enforce centering skills, much like the previous edition, and force them to roll it, capping successes based on Initiate Grade. |
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