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Sep 21 2006, 02:33 PM
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#26
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Moving Target ![]() ![]() Group: Members Posts: 127 Joined: 26-February 02 From: West of House Member No.: 524 |
Bad, bad pun.
Real men use variable staging ala SR1. |
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Sep 21 2006, 03:19 PM
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#27
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
hehe, real men play SR using AD&D rules, from memory :P
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Sep 21 2006, 03:36 PM
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#28
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
Another problem with the pools was when there were multiple NPCs. For players you usually has one or two pools to worry about max, a GM could have any number of seperate pools to have to track simultaneously. Certainly there were ways around it, but the current rule set is definitely easier to use in large combats.
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Sep 21 2006, 03:36 PM
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#29
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Great, I'm a Dragon... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 |
Real Men Roll Play. |
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Sep 21 2006, 04:25 PM
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#30
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Moving Target ![]() ![]() Group: Members Posts: 127 Joined: 26-February 02 From: West of House Member No.: 524 |
True, true, but play with me, we were doing the "older school than thou" routine. :P
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