IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> a few magic questions
cybertrucker
post Sep 21 2006, 08:43 AM
Post #1


Target
*

Group: Members
Posts: 76
Joined: 16-August 06
Member No.: 9,131



ok question number 1. What happened to fetishes? Street Magic bring them back into the 4th edition as a way to learn spells for less karma if they require a fetish

question number 2. I was kind of curious about counterspelling. If a mage is counterspelling does he lose dice if he counterspells more than one spell before his next combat turn? Kind of like a regular defense role, where you start to get overwhelmed. Do mages suffer from this as well

I have yet to get the Street Magic book hoping to get it this weekend or next weekend.

Ohh thought of another question. Does street magic have rules for attacking and dispelling focuses? like you used to be able to do in previous editions.
Go to the top of the page
 
+Quote Post
Thanee
post Sep 21 2006, 08:51 AM
Post #2


jacked in
**********

Group: Admin
Posts: 9,030
Joined: 26-February 02
Member No.: 463



QUOTE (cybertrucker)
ok question number 1. What happened to fetishes? Street Magic bring them back into the 4th edition as a way to learn spells for less karma if they require a fetish

Fetishes are in the core book, actually. A spell that uses a fetish gives you 2 additional dice for Drain Resistance. No Karma reduction, though. Not sure about Street Magic.

QUOTE
question number 2. I was kind of curious about counterspelling. If a mage is counterspelling does he lose dice if he counterspells more than one spell before his next combat turn? Kind of like a regular defense role, where you start to get overwhelmed. Do mages suffer from this as well


Nope, Counterspelling counts against each and every spell and is not reduced.

QUOTE
Ohh thought of another question. Does street magic have rules for attacking and dispelling focuses? like you used to be able to do in previous editions.


No idea. :)

Bye
Thanee
Go to the top of the page
 
+Quote Post
knasser
post Sep 21 2006, 11:27 AM
Post #3


Shadow Cartographer
*******

Group: Members
Posts: 3,737
Joined: 2-June 06
From: Secret Tunnels under the UK (South West)
Member No.: 8,636




No special rules for attacking foci in Street Magic. They're now simple items that exist on the physical plain unless you're projecting with them, so no safely blasting them from the astral as before. You could attack a spell sustained by a sustaining focus as normal, but the foci themselves can only be damaged in the normal grab them and whck them with a hammer, etc.
Go to the top of the page
 
+Quote Post
lorechaser
post Sep 21 2006, 02:05 PM
Post #4


Running Target
***

Group: Members
Posts: 1,333
Joined: 19-August 06
From: Austin
Member No.: 9,168



QUOTE (Thanee)
QUOTE
question number 2. I was kind of curious about counterspelling. If a mage is counterspelling does he lose dice if he counterspells more than one spell before his next combat turn? Kind of like a regular defense role, where you start to get overwhelmed. Do mages suffer from this as well


Nope, Counterspelling counts against each and every spell and is not reduced.

That seems like another good candidate for the "changing rules to make them all use the same system" group that's so popular now a days.

I'd be fine w/counterspelling being reduced by 1, as per defense.
Go to the top of the page
 
+Quote Post
Ancient History
post Sep 21 2006, 03:06 PM
Post #5


Great Dragon
*********

Group: Members
Posts: 6,748
Joined: 5-July 02
Member No.: 2,935



QUOTE (knasser)
No special rules for attacking foci in Street Magic. They're now simple items that exist on the physical plain unless you're projecting with them, so no safely blasting them from the astral as before. You could attack a spell sustained by a sustaining focus as normal, but the foci themselves can only be damaged in the normal grab them and whck them with a hammer, etc.

Not quite. When activated, foci have an astral form (which is why they accompany you when you project).
Go to the top of the page
 
+Quote Post
knasser
post Sep 21 2006, 03:27 PM
Post #6


Shadow Cartographer
*******

Group: Members
Posts: 3,737
Joined: 2-June 06
From: Secret Tunnels under the UK (South West)
Member No.: 8,636




The principle here is not that you have to know everything, just more than your players. ;)

Thanks for the correction and apologies for the wrong information. Will now be creating large heavy foci the better to bludgeon astral entities with. ;)
Go to the top of the page
 
+Quote Post
Slithery D
post Sep 21 2006, 03:28 PM
Post #7


Moving Target
**

Group: Members
Posts: 750
Joined: 9-August 06
Member No.: 9,059



Please to be pointing me to the rules for attacking nonliving astral "forms." Are Soylent Foci made like people, with attributes equal to Force and a condition monitor? Or are we back in the adhocracy of of inanimate objects given structure/armor ratings? So an astral "form" in game terms is the same as an astral "barrier," except when it's not (i.e., alive)? Do damaged inanimate "astral forms" heal? When? How? When an astral form is destroyed, what does that mean for a focus? Deactivated? Enchantment destroyed?

The "astral form" copout is one of the sillier "there really are rules" bits of nonsense commonly floating around here. We have rules for astral combat with mana barriers and animate objects (people/spirits). "Astral forms" are descriptions without any rules. An alchera is probably an "astral form." Can I attack it in astral space? Will that damage show up on the mundane plane? Who knows.
Go to the top of the page
 
+Quote Post
Cold-Dragon
post Sep 21 2006, 04:23 PM
Post #8


Moving Target
**

Group: Members
Posts: 753
Joined: 31-October 03
Member No.: 5,780



I did find that foci use their force to resist astral attacks like a mana barrier does, but I never found anything else very helpful. ^-^;

Would it be far fetched to use the sr3 rules of what happens after combat for result? That gives two potential outcomes of beating up foci

1) You temporarily supress it (unless you try to blow it up, magically speaking)
2) You blow it up after suppressing it (or with a spell) and utterly ruin the focus in question and make hte mage kill you for wasting all their karma?

I suppose that might be one reason they were vague on foci - all foci are relatively expensive in karma cost, and reasonably easy to destroy without any protections.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 24th April 2024 - 12:16 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.