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> Enhanced Aim + Dual Wielding Guns, What modifier applies?
Siege
post Oct 26 2003, 03:52 AM
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Idle question Bit -- do you use the 3rd edition Initiative pass system or the 1st/2nd edition version?

-Siege
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BitBasher
post Oct 26 2003, 05:06 AM
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3rd edition initiative pass system since a little while after it was released. It makes the game much more even in my opinion, I can not cyber every guard (it's unrealistic to do so cost wise) and still have them be a deterrant with competent tactics and numbers, whereas they get freight trained horribly in 2nd ed rules. Also, my mages stopped being bored waiting forever for their pass, same with low reaction chars. The players liked it.
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spotlite
post Oct 26 2003, 11:35 AM
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[QUOTE=BitBasher,Oct 26 2003, 03:13 AM] [QUOTE]...The heavy barrel would cancel the point of recoil from the shot, but it isn't going to give a negative to the target number. No recoil mod lowers the target number, they just prevent recoil from raising the target number any. at best you end up with 0 recoil aded, at worse the target numbr goes up.

Also in your example in my game the sec guard that saw them on camera would definitely be taking cover at the corner he walked around, further adding 4 to that target number. Cover is always damn beneficial unless you know youre going to kill the target before he can go. [/QUOTE]

You're absolutely right. I had read it wrong. I was working on the assumption that the heavy barrel might make the weapon more balanced and therefore more accurate in terms of how easy it is physically to aim it. Having just re-read it I was wrong. So it was final TN7. Question - in your games, do you round up to 8 or down to six when you get a TN7 (on the basis that a six is an automatic success cos you will then roll at least a 1). The success table leaps from 6 to 8 but I can't find anything specific about it. I haven't looked too hard cos rounding up is generally the way to go in shadowrun so i have always gone to 8. Am I right or wrong?

Also, I was just assuming the guard was dumb hence no cover. He didn't even bring any other guards with him for chrissakes!

With regard initiative - I use 3rd Ed for the same reasons as Bit. Move by Wire is that much more impressive under that system as well. Shadowrun Team's worst nightmare since very few players in my game even aspire to own such tech - they're too busy paying medical bills!
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BitBasher
post Oct 26 2003, 05:40 PM
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You don't round anywhere by canon rules, 7's are free and I never really had it be a problem. 6 and 7 are both hit just by rolling a 6, because the reroll cannot be less than a 1.

Yeah, MBW is absolutely ruthess in 3rd, because of the extra actions. Great way to send a party running for their lives :D

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