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#1
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Target ![]() Group: Members Posts: 16 Joined: 23-September 06 From: Santa Cruz, California Member No.: 9,456 ![]() |
OK, this spell by the description given seems a bit odd to me. Maybe someone can offer advice on how it should be handled.
According to SR4 (with no errata posted for it), you gain armor points through hits. OK, that seems alright. However, the drain is pretty brutal at (F/2)+3. If the gain is only from hits and not Force + hits, why would any caster in their right mind cast it above force 1? In the old version it was Force that determined the armor bonus with only 1 hit needed to get the spell off. This new working just doesn't seem right. Anyone have any insight into this? |
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#2
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Moving Target ![]() ![]() Group: Members Posts: 753 Joined: 31-October 03 Member No.: 5,780 ![]() |
It's very hard to make a finely designed barrier with magic (not impossible, but it's expensive in power and finesse). Unlike a regular phys barrier, an armor spell will last even if penetrated, and protects you more by cushioning blows than outright stopping them (hence the armor effect rather than barrier rating).
Or so I would say, heh. It's hard because it's shaped like your body, moves with your body, and stays constantly even if penetrated. |
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#3
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,241 Joined: 10-August 02 Member No.: 3,083 ![]() |
You cast it higher than force 1 because in SR4, Force limits the number of hits (not even net hits, hits PERIOD) that you can get on a spellcasting test. So if you only want one point of armor, force 1 is fine. Otherwise, you'll want to cast it higher.
As to why the drain is so harsh? Hell, it probably should be harder. Any decent mage will cast that at about force 3 or so without taking any real drain. And since it stacks just nicely with worn armor, it gives mages a nice durability advantage. While the spell text doesn't suggest this, it seems logical that magical armor would give you full protection (instead of the usual half impact) from indirect combat spells with elemental effects like lightning bolt. So it all kind of evens out. |
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#4
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,333 Joined: 19-August 06 From: Austin Member No.: 9,168 ![]() |
Edit:Too slow.
There's also a dodge spell in SM. Mages can be happy, with prep.... |
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#5
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 ![]() |
Which is what their entire play strategy hinges on. |
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#6
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Target ![]() Group: Members Posts: 16 Joined: 23-September 06 From: Santa Cruz, California Member No.: 9,456 ![]() |
John, your response clarifies it perfectly! I forgot about the force and hits ceiling.
Thanks all for the fast response, I'll have to visit these forums more often =) |
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#7
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,241 Joined: 10-August 02 Member No.: 3,083 ![]() |
...not if you've got sustaining foci or quickening. :) |
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#8
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 ![]() |
A wise old DM once said to me "when you're playing a mage, always do defensive spells first. Otherwise you're dead." Now to be fair, he was talking about D&D. But honestly, when one of the rules of the game is "geek the mage first" I think the old adage is pretty apt.
Plan on people shooting at you. If that planning means wearing armor, having an armor spell and a defelct spell and an increase attribute:reflex spell in effect, spirits to guard you, along with a healthy dose of paranoia up to and including "is that adept on my team really a bug?", then I'd say you're doing it about right. Hopefully you've had the foresight to get a sustaining focus or three so that you can actually fight back after you've defended your self. And sometimes the best defense is a good offense. But if you don't have your spell shit together when you're expecting a fight, hell you deserve to die. A mundane can't throw an armor spell on top of their armored jacket. But you can be damn sure the street sam would if he could. So yeah, be prepared, and don't whine about drain. It's better than being perforated. |
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#9
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,537 Joined: 27-August 06 From: Albuquerque NM Member No.: 9,234 ![]() |
Doesn't force also control how hard it is to dispel? It sort of sucks having someone turn off your armor right before the frag grenade goes off. |
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#10
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 ![]() |
yes. Not so much 'control' as make it harder. Don't have the exact rules in front of me, but IIRC, they have to negate your net successes, and they resist drain equal to the force of the spell I believe.
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#11
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 ![]() |
You can also make it self-only for DV/2-1. THAT is economical; normally, you can cast it on anyone in LOS.
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#12
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 ![]() |
I've found it's pretty swell to armor up the street sam and just stand around the corner and wait thank you very much. Now that's eco... no.... wait... lazy!
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#13
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 ![]() |
Make it touch for force/2 + 1. That's a fine spell right there.
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#14
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Moving Target ![]() ![]() Group: Members Posts: 750 Joined: 9-August 06 Member No.: 9,059 ![]() |
Deflection is better if you don't expect someone to walk up and punch/cut you.
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#15
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Shadow Cartographer ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,737 Joined: 2-June 06 From: Secret Tunnels under the UK (South West) Member No.: 8,636 ![]() |
It also doesn't glow. An annoying bit of fluff that can make the armour spell almost useless if you stick to it. |
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#16
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Moving Target ![]() ![]() Group: Members Posts: 750 Joined: 9-August 06 Member No.: 9,059 ![]() |
Hey, all real armor has a bullseye painted on it. Shows you're not afraid.
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#17
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 ![]() |
It's only useful in a firefight that's already started, really.
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#18
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Moving Target ![]() ![]() Group: Members Posts: 360 Joined: 6-September 02 Member No.: 3,234 ![]() |
Well, it should be far from impossible to create a variant Armor spell that doesn't glow at all, with spell design rules.
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#19
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,706 Joined: 30-June 06 From: Fort Wayne, IN Member No.: 8,814 ![]() |
The opposed test for dispelling a sustained spell is Force + caster's magic, so yes, casting a higher force makes it tougher to dispel. Also, emo or anyone else, where are you referencing the DV's by making it touch or self-only...I don't see anywhere that talks about doing that? |
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#20
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Moving Target ![]() ![]() Group: Members Posts: 693 Joined: 26-March 03 Member No.: 4,335 ![]() |
What is the drain modifier for "No longer bloody obvious"? |
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#21
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Moving Target ![]() ![]() Group: Members Posts: 750 Joined: 9-August 06 Member No.: 9,059 ![]() |
It should? Where is "invisible effect" in the manipulation drain modifiers? Armor is just Physical Barrier writ small and with adjusted mechanics. An invisible Physical Barrier would be a very bad for road safety, if nothing else. I think mandating visibility of force effects, including Armor, is a good idea. Cover it up with a masking illusion if it really bugs you. Or use Deflection! |
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#22
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,333 Joined: 19-August 06 From: Austin Member No.: 9,168 ![]() |
Is there really a Shadowrunner that description applies to, though? |
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#23
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,706 Joined: 30-June 06 From: Fort Wayne, IN Member No.: 8,814 ![]() |
Where is this game mechanic coming from? Just re-designing the same spell, or can you take the current spells and put these limitations on them for less drain??? |
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#24
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 ![]() |
You can; I don't have the book in front of me, but touch is 2 less drain than LOS, and as it is, Armor is LOS.
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#25
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Moving Target ![]() ![]() Group: Members Posts: 750 Joined: 9-August 06 Member No.: 9,059 ![]() |
Well, you have to assume someone has researched and published or otherwise made available to you an Armor spell that is self only. Whether that's a reasonable assumption or only "standard" spell versions are readily available is up to your GM. He may make you research your own version to get that drain reduction, or find and roleplay/shadowrun the aquisition of an unusual form of Armor (or whatever).
Personally, I think this is an obvious enough drain savings on a useful and important enough spell that someone has already done it, and it's out there on the market. |
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