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> DnCrg SR4 Character Generator (Early Dev), looking for comments, suggestions, help
Eleazar
post Feb 16 2007, 05:52 PM
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Awesome news, I will check it out now.

EDIT:
Alright everything looks much cleaner a better than the last one. I have some questions and comments though.

1. How is the user going to select their skills? Right now it looks like the skills are all predefined in the skill tab. One thing I would like to see return is the ability to sort the skills in a list by their categories: combat, physical, magical, etc. and even by attribute if possible.

2. I love the way augmentations are done, please don't change this. Simply Brilliant.

3. I see the magic tab which also looks well done. Two things I notice are missing are spells, foci, and bound spirits. Though it looks like you might be planning to put foci in magical supplies under the gear tab. If this is true, how will foci be represented as bound to the magician or shaman.

4. You matrix tab reminds me an awful lot of a community made excel spreadsheet I saw. Looks great as well.

5. Contact tab looking good.

6. Gear tab this is just as good as the augmentation tab.

7. The vehicle tab has some problems. It would be nice to be able to select a category and then have the vehicles in that category display(air, ground, water, etc). How will drones and vehicles be outfitted with sensors. Don't drones come with a sensor package?

8. I am not too sure if Finances should go in the qualities tab as I don't see it as a quality. Maybe put this somewhere else? I can't think of anywhere else you would put finances because there just isn't room. Maybe you could have it automatically factored in like Daegann's? Not too sure I like the way the qualities are arranged. I don't like the idea of having to select each quality in a drop down list multiple times. Maybe you could have the positive and negative qualities look exactly like the Magic tab is now. You would then add positive qualities and negative qualities the same way you select a tradition or mentor spirit. I do like being able to enter notes for the qualities, it is a good feature.

9. Finances again. Maybe you could have a separate finances tab that would include bank accounts, lifestyle, monthly subscriptions, amount of BP currently spent in gear, and what SIN\SINS this information is attached to. Though features like that might be really far down the road.

10. Will any of the old data files be able to be used in this new system?

If I think of anything else I will be sure to let you know. Looking forward to a fully functional release.
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thewolf
post Feb 16 2007, 06:58 PM
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Oh my, where to begin?

1. Skills are predefined in the scrollable panel. I liked that personally because it gave me a better idea of what skills I had selected in relation to the others. In a datagrid it is easy to lose track of what you have picked, and I realized I spent a lot of time in spreadsheets moving skill ranks around to balance things out. They will automatically be in their categories, but not by attribute.

2. Thanks for the compliment!

3. Spells are under "Magician", and Foci and Bound Spirits are under "Magical Extras". Notice the tabs-within-a-tab-panel on the left side running vertically.

4, 5, 6. See #2

7. A combo-box right above that listbox is conceivable. There are so few vehicles though. The customize vehicle button will allow the addition of sensors, guns, etc to your ride.

8. I am considering moving Finances to the front page, and moving things around so they fit. It might work.

9. It could happen. I wanted simple, since it is a chargen first.

10. DAT files stay the same.



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Eleazar
post Feb 16 2007, 08:53 PM
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Oh I see the other tabs now on the left hand side. You might want to make those a tad bit more noticeable. I saw it before but didn't actually realize those were tabs. I like them though, another good idea.
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thewolf
post Feb 17 2007, 01:30 AM
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2/16/2007
R01 Design Beta Release

(Dev Site)

A few tabs moved around, a slight color scheme change. Still non-functional, but gives you an idea of where it is going. I was really curious about how well the skills section is going to work. I think it will be much easier to get an overview of where you are spending. I will probably work on that next, as that is the major UI change. A lot of stuff is going to have to switch on the backend for this to really work though.
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Eleazar
post Feb 20 2007, 05:54 PM
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I am not seeing the R01 Design Beta Release. All I am currently seeing is the R00 release. The file name is still DnCrg_SR4_R00_02142007.zip.

What do you mean when you say, "A lot of stuff is going to have to switch on the backend for this to really work though."?

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thewolf
post Feb 20 2007, 06:28 PM
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R01 Design Beta

The download page shows it for me. Link above goes directly to the new ZIP file.

I don't really like the way I set up skills, particularly how that collection works. There are several backend-type changes I want to make anyways, and then I have to totally redo skills since that has changed as well. It's almost a re-write, but not quite.

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Eleazar
post Feb 20 2007, 07:23 PM
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It doesn't look like the Skills Tab works with a mouse wheel, I guess I didn't notice this in the previous release. Everything implemented in this new design release is an improvement in my opinion.

EDIT: What about you other guys that use this program. It would be nice to hear from you. I noticed that some people were using the previous released beta even though it wasn't a fully functional program yet. I am sure thewolf would like to hear your thoughts and input. Then again, maybe it's because not a whole lot of people frequent this part of the forums.
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thewolf
post Feb 21 2007, 03:30 AM
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Skills tab scolling fixed in next version.

The Dominica release probably works better at this point, although I'm sure the next version will be a lot better. I am going to work on it a while before releasing, as the design is pretty much set.

I hope people come back and see that development is still going.
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Dantic
post Feb 28 2007, 05:00 AM
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QUOTE (Eleazar)
It doesn't look like the Skills Tab works with a mouse wheel, I guess I didn't notice this in the previous release. Everything implemented in this new design release is an improvement in my opinion.

EDIT: What about you other guys that use this program. It would be nice to hear from you. I noticed that some people were using the previous released beta even though it wasn't a fully functional program yet. I am sure thewolf would like to hear your thoughts and input. Then again, maybe it's because not a whole lot of people frequent this part of the forums.

I have been using Dominica for the most part. I can't use the Excel sheets available out there because they don't work with Open Office, and I don't have the time to manualy re-write all the macros.
I would like to see this project carry on and produce a quality end product, and I am looking forward to what is coming, but for me, I don't see a lot at this point to comment on, with the new version, untill some more of the functionality is brought to a point that I can start testing with some actual character creation, then I will re-gen some of the characters that I have previously done to see how they come out.
Untill that time, keep up the good work, it is appreciated, and I look forward to seeing the next release.
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thewolf
post Feb 28 2007, 01:01 PM
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Cool. It is very busy now, and unfortunately you might not see another release for a while. But I am shooting for the next one to be a functional program.
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deek
post Feb 28 2007, 06:57 PM
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Just to check in, I am still reading these posts, but like a previous poster, I didn't have much feedback to give at this time. I'm also using Dominca, predominantely for quickly piecing together NPCs that I throw at my players.

I basically build the NPC, then take a look at the BP cost to judge how appropriate it is to the players...works out very nicely!
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Ed_209a
post Mar 13 2007, 01:42 PM
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Hi there, I'm a new SR4 player, and DNCRG-Dominica helps me a lot.

The only problems I have run into so far is that the program charges essence separately for stuff you put in cybereyes/ears. This was easy enough to correct, since the save files are XML.

It would also be nice if there were a way to edit a gear entry, rather than having to remove and re-add.

Overall, great work, expecially for a beta!
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thewolf
post Mar 13 2007, 02:24 PM
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Cyberear and cybereye accessories cost capacity, not essence. Basically you get charged the essence cost for the eye and then can add so many accessories up to the capacity limit of the cyberware item.

Editing will happen later, I just need to add a button to all of the grids.

Thanks for the compliment and for using the product!
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The_Sarge
post Apr 7 2007, 08:37 AM
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I am unable to use both release candidates because of how the skill section seems to work. All I see is the first five combat skills and Physical-Climbing.

No other category, no way to choose knowledge skills. And no tabs to the left side. I checked, multiple times.

Also, the resource "update" button does not work. I can click on it a thousand times, but to no effect.

...

Dominica works great though. :)

...

The only thing that all versions seem to have in common, is that the buttons with which you change the value of an attribute are semi-transparent. Meaning, they take as a background the last window that was drectly behind them. It's no deal breaker, but it's weird.

Is there a way to include the possibility to change the window-size of the program?

...

It's a very, very cool project and I have the utmost respect for you, thewolf. :) I hope I didn't come across as too "needy".
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thewolf
post Apr 9 2007, 11:33 PM
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Hopefully I can get back on the wagon soon, as I just went through a job change and was sort of involved with all of that. Now I do web programming, but that doesn't mean I don't remember all of the WinForms stuff.

The last two "R" releases were design only, and if they functioned at all, it was because I just happened to not break that feature while moving things around. Dominica is the latest more-or-less fully functioning version.

Not sure what you're talking about on the numeric up-down on the Attribute tab. Maybe a screenshot would explain that behavior better?

Changing window size is out, mainly because I like the way I can tack down the look by adjusting where controls are located. Visual Studio allows you to use different layouts and resize the window, but I haven't used it enough to really use it well.

Hah, you're not too needy. If anything, I need more kicks in the ass to do more development on this. So many projects, so little time...
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thewolf
post Apr 11 2007, 03:20 AM
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Just wanted everyone to know that I did more coding on this project in the last two days than in all of the last two months. It's almost a rewrite, from the backend point of view. I love the way it is working so far, and it will be much more precise with all of the restrictions and rules.

For the next release:

- I am breaking XML backwards compatibility, so you won't be able to open old character files with the new version.
- I think I just about have the skills tab down now.
- I am going to focus on text exporting first, as opposed to full out XSLT. The sheets won't be pretty, but at least you can print out the basic data.

I should have a nicely broken version out to you sometime soon. Very soon.
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Eleazar
post Apr 25 2007, 01:26 PM
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Hey thewolf, How's that new version coming?
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thewolf
post Apr 27 2007, 02:53 PM
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Unfortunately my internet connection is down at home, hence the difficulty in posting up anything new. I hope I can get a few more hours in sometime this weekend and get a somewhat broken build uploaded.
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DireRadiant
post Apr 27 2007, 03:09 PM
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QUOTE (thewolf)
Unfortunately my internet connection is down at home, hence the difficulty in posting up anything new. I hope I can get a few more hours in sometime this weekend and get a somewhat broken build uploaded.

Keep at it, you've been doing great work, and I look forward to the improved version.
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thewolf
post Apr 27 2007, 04:19 PM
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Oh this one is badass too. Just the way it works. It serializes to XML so easily, and it looks nice too. I am working on it a bit today.
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thewolf
post Apr 27 2007, 04:19 PM
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Feature added: changing default starting build point value!
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thewolf
post Apr 30 2007, 12:25 PM
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4/30/2007
R02 Beta Release

(Dev Site)

Just uploaded a new release. It may be a little rough around the edges, but under the covers it is a lot different. The Lifestyle stuff is broken right now, and there are probably other smaller items that don't work. I have been so busy updating the code that I haven't had time to update very many features. There is a working INI file where you can change settings though. Not all of the availability filters work. It's the start of something nice looking, I think.
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Eleazar
post Apr 30 2007, 05:03 PM
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I had forgotten how much I like this new interface due to not opening up the chargen for a while. Everything looks great.

I experience problems you are probably already aware of, but I will list them to make sure:

1. File, NEW results in an unhandled exception error
2. When saving a character using File, SAVE and then backing out of it by hitting cancel, a .xml file named "My_SR4_Character.xml" is still created wherever the location of the DnCrg.exe is located.

That is all I have for now. I am at work and won't have the chance to actually create a character till I get home.
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thewolf
post May 2 2007, 12:56 PM
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From shadowguide:
QUOTE
One thing I noticed in the current (and the old Dominica) build:
I am living in Germany and because of that am using a German Windows with German language settings.  One of these settings tells Windows to use a comma "," instead of the English point "." for integer numbers.  The character generator has problems with this setting.  Since intergers are seperated by "." in the datafiles, the program ingnores fractions.  For example:  With German language settings the essence cost of a datajack is shown as "1" instead of "0.1".  One solution is replacing all "." with "," in the datafiles. Another solution is to always change the langauge settings before and after using the program.  Both are not very efficient.

I would say just replace "." with "," in the data files where a decimal value is stored. Then send me the data files as a ZIP and I will package a German language data files folder so those who need to can use that.

As for writing a decent SR4 chargen, "Kein Problem!"
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thewolf
post May 4 2007, 01:12 PM
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I will be out of town for the next few days. Keep testing and submitting reports, and I hope to have an actual release within a month or so.
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