DnCrg SR4 Character Generator (Early Dev), looking for comments, suggestions, help |
DnCrg SR4 Character Generator (Early Dev), looking for comments, suggestions, help |
May 4 2007, 07:06 PM
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#201
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Moving Target Group: Members Posts: 398 Joined: 16-August 06 Member No.: 9,130 |
Well I made my first character, a dwarven magician. The program seems to have saved all of his information correctly and I was able to get him created without a hitch. I will do more testing as time permits.
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Jul 2 2007, 02:20 AM
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#202
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Target Group: Members Posts: 1 Joined: 15-May 07 Member No.: 11,663 |
Any news on this program? Is it still being developed?
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Jul 4 2007, 03:02 AM
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#203
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Moving Target Group: Members Posts: 313 Joined: 11-July 05 From: Kansas, USA Member No.: 7,493 |
R2 is pretty functional for making characters. It lacks the ability to print, but calculates things quite well. I haven't worked on it in a while, too many development projects.
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Jul 5 2007, 02:45 PM
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#204
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Moving Target Group: Members Posts: 398 Joined: 16-August 06 Member No.: 9,130 |
There probably isn't too much work left to be done, is there? Just the ability to print. I think you had a great idea with the PDF character sheets, at least I think that was your idea. In all my testing I haven't crossed any problems as of yet. Has anyone else?
EDIT: One thing I just noticed: The audio enhancement and select sound filter do not allow you to give a rating. |
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Jul 5 2007, 04:08 PM
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#205
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The Dragon Never Sleeps Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 |
If the character is saved as a xml, I can do some work on an XSLT for the saved file for display and printing purposes. |
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Jul 6 2007, 10:34 AM
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#206
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Moving Target Group: Members Posts: 617 Joined: 28-May 03 From: Orlando Member No.: 4,644 |
It still looks like the eyeware add on is ticking off Essence and not capacity. I see the essence counter increasing.
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Jul 9 2007, 02:16 AM
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#207
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Moving Target Group: Members Posts: 313 Joined: 11-July 05 From: Kansas, USA Member No.: 7,493 |
@Magus
Add your cybereye, then right-click and select customize. Here you can add your enhancements and they will use capacity. Also, it will limit you to the actual capacity of the parent augmentation. @Eleazar PDF would be fantastic, but problematic to implement. Really the best way was how the SR3 generator did it, where it had HTML templates and you could select different character sheet formats. A lot of work, but interoperable and customizable as well. The issue with PDF's is that the format is locked down, where it would be difficult to change the location of where your condition monitor is stored, for instance. The printing format has to be customizable to different archetypes. @DireRadiant The characters are stored in XML, but it's not a particularly nice implementation for making a sheet. It only stores the saved fields, not every field, so a custom program would have to calculate any calculated fields and plug them in. I'm in favor of the HTML-style sheets, with a standard first page and three or four different second sheets for mages, cybered characters, technomancers, riggers, etc. We could even ruthlessly steal the SR3 versions and change the labels to the correct ones for SR4. Basically you make an HTML template with some sample values that look ok, then replace all of those values with tokens. My program runs through the file, replaces the tokens with the saved character's values, then saves the HTML file to a directory. |
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Jul 9 2007, 02:18 AM
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#208
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Moving Target Group: Members Posts: 313 Joined: 11-July 05 From: Kansas, USA Member No.: 7,493 |
Totally off topic, but is anyone going to GenCon? I will be there and was curious if any DnCRG testers were going to make the trip.
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Jul 9 2007, 02:39 PM
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#209
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The Dragon Never Sleeps Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 |
Actually doing XSLT will work fine with the output format xml, when I have a bit of time I'll do an example. All you will need to do is add a line to the xml to reference the xslt, and when you look at the xml file in a browser, it uses the xslt to render it as HTML style character sheet. I'll put together a small example with templates sections, and put it up with instructions, that way you can see how it works. |
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Jul 9 2007, 11:53 PM
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#210
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Moving Target Group: Members Posts: 313 Joined: 11-July 05 From: Kansas, USA Member No.: 7,493 |
Try this version for making your XML files:
DnCrg_SR4_R02_07092007.zip I found a way to get some of those calculation fields to show up in the XML file, so it will have everything your character sheets will need. |
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Jul 10 2007, 05:38 PM
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#211
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Target Group: Members Posts: 40 Joined: 26-May 06 Member No.: 8,607 |
I haven't changed any data and because of these errors I can't see all the available Augmentations, even though they are listed in the .dat file... |
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Jul 10 2007, 11:44 PM
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#212
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Moving Target Group: Members Posts: 313 Joined: 11-July 05 From: Kansas, USA Member No.: 7,493 |
I've got the same Augmentations.dat file since October of 2006. Either you've got a really old dat file with a new version executable, or vice versa, or the exe file can't find or access the data directory. One of the above.
Try downloading the latest zip and extracting to the location of your choice and running that. |
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Jul 11 2007, 07:03 PM
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#213
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Target Group: Members Posts: 40 Joined: 26-May 06 Member No.: 8,607 |
I downloaded the one above (DnCrg_SR4_R02_07092007.zip) and I have exactly the same problems :| Edit : I even reinstalled .NET and still nothing. I can only see Submachine Gun in Cyber-Implant Weapons, then nothing in bioware/cult bioware |
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Jul 11 2007, 11:54 PM
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#214
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Moving Target Group: Members Posts: 313 Joined: 11-July 05 From: Kansas, USA Member No.: 7,493 |
That is not a .Net issue. The error is a failure to parse a string value as the program is loading the augmentations from the DAT file. Since I can't reproduce the error, I'm not sure what I can really do to solve that problem. Did you try downloading the zip file again and re-extracting? There are no other install files, and the zip file works cleanly for me.
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Jul 12 2007, 07:22 AM
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#215
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Target Group: Members Posts: 40 Joined: 26-May 06 Member No.: 8,607 |
I tried re-downloading. I even tried on a second computer, and same problem :/ |
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Jul 14 2007, 03:32 AM
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#216
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Moving Target Group: Members Posts: 313 Joined: 11-July 05 From: Kansas, USA Member No.: 7,493 |
I downloaded it to my work machine and ran it today, no problems. :?
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Jul 15 2007, 03:38 AM
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#217
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Moving Target Group: Members Posts: 398 Joined: 16-August 06 Member No.: 9,130 |
If you are talking about the one in INDY, I will be there. I am going to the SR4 GM workshop as well, or whatever it's called. HYDE: I am also having trouble reproducing your problem. Maybe you could give us the steps you take to get this error. Do the errors listed show up as soon as you load the program or when you select the augmentations tab? Does it happen when you try to add one of the augmentations? If so, which one or ones? |
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Jul 15 2007, 01:51 PM
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#218
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Target Group: Members Posts: 40 Joined: 26-May 06 Member No.: 8,607 |
It appears in the Debug tab as soon as I load the program. The effect is that in Augmentations I can only see cybergun - submachine gun in Cyber-Implant Weapons and nothing in Bioware and Cultured Bioware. The augmentations which are present work well. |
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Jul 15 2007, 02:27 PM
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#219
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Target Group: Members Posts: 40 Joined: 26-May 06 Member No.: 8,607 |
I just saw that it also happens for other things, like AdeptPowers (same error message).
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Jul 18 2007, 03:23 AM
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#220
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Moving Target Group: Members Posts: 313 Joined: 11-July 05 From: Kansas, USA Member No.: 7,493 |
@Hyde
This may seem like a stupid question, but what country are you in? I'm thinking localization might be an issue. |
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Jul 18 2007, 06:42 AM
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#221
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Target Group: Members Posts: 40 Joined: 26-May 06 Member No.: 8,607 |
You may be right here...I'm using the french .NET. I'll try to find the english version. |
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Jul 26 2007, 05:21 PM
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#222
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Moving Target Group: Members Posts: 398 Joined: 16-August 06 Member No.: 9,130 |
I have been looking at the .dat files and I think I would be able to update and add to them. There is one question I have though. Is there a specific application you use to edit these .dat files or are you actually entering all of these values by hand? I was able to convert this .dat file rather easily to an excel format, the problem is converting it back to the .dat.
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Jul 26 2007, 05:33 PM
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#223
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The Dragon Never Sleeps Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 |
Just use a text editor. Open in Notepad for example. |
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Jul 26 2007, 07:38 PM
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#224
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Moving Target Group: Members Posts: 398 Joined: 16-August 06 Member No.: 9,130 |
Yep, thats what I thought. I actually found that if I convert the file in excel to .csv after importing it I can just change all commas to | and it will work just fine. Excel is more efficient for this kind of entry. Is anyone else updating the data files? If so, we could collaborate on which ones to do. |
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Jul 27 2007, 02:47 AM
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#225
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Moving Target Group: Members Posts: 313 Joined: 11-July 05 From: Kansas, USA Member No.: 7,493 |
Be careful, there may be some commas in the text fields themselves, which might be erroneously replaced as delimiters.
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