DnCrg SR4 Character Generator (Early Dev), looking for comments, suggestions, help |
DnCrg SR4 Character Generator (Early Dev), looking for comments, suggestions, help |
Jul 27 2007, 11:56 AM
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#226
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Moving Target Group: Members Posts: 398 Joined: 16-August 06 Member No.: 9,130 |
Yeah, I know about that. I now have an updated gearitems.dat with fixes for all of the things I mentioned. Now everything has ratings that should. Do you have somewhere I can upload it to? Should I send it through email?
EDIT: One other thing I noticed with traditions.dat and mentorspirits.dat. I went to go add information for these because I noticed it wasn't showing up in the program, only to find all the information needed is there. Are you experiencing this same problem? |
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Jul 27 2007, 09:20 PM
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#227
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Moving Target Group: Members Posts: 123 Joined: 7-October 05 From: Glow City Safehouse Member No.: 7,821 |
Hello,
after using your character creation tool I realized a few things about it. First I wanted to make a few suggestions before printing is available. 1. Can you put in the character creation tool a way to manually add knowledge skills? this is important since most of my knowledge skills are obscure or unusual and not part of the normal list. Also, I do not want to edit a data file to add them in. 2. Also with knowledge skill add ins a pop up menu to tie the skill to the logic or intuition attribute to complete the skill. Similar to the SR4 character sheet where your attribute is added to the skill to give you the "dice pool" rolled. 3. add a sheet for custom equipment or weaponry. My commlink and gun are two high cost items that are entirely customized and I would like to be able to add them to the character sheet for printing. Thank you! |
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Jul 27 2007, 09:36 PM
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#228
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Moving Target Group: Members Posts: 398 Joined: 16-August 06 Member No.: 9,130 |
#1 and #3 can be done by editing the .dat files. This is extremely easy to do; I was able to figure it out within 1 minute of looking at the file.
I am unsure of what your are asking in #2. Street Knowledge and Interests use Intuition. Academic and Professional use Logic. |
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Jul 28 2007, 06:09 AM
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#229
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Neophyte Runner Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 |
Any Idea on when the Augmentation wares will be input into the dat files?
WMS |
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Jul 29 2007, 04:33 PM
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#230
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Moving Target Group: Members Posts: 313 Joined: 11-July 05 From: Kansas, USA Member No.: 7,493 |
I think a DAT file manager would be neat. That would let you input custom skills and still work within the program.
If someone gets a new DAT file I will package it and make it available. |
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Jul 29 2007, 09:43 PM
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#231
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Bushido Cowgirl Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
...that would be extremely helpful for knowledge skills since many interests are personal to the individual character. |
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Aug 1 2007, 12:20 PM
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#232
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Moving Target Group: Members Posts: 398 Joined: 16-August 06 Member No.: 9,130 |
What .dat files do you want updated or added to thewolf? As I said I fixed everything in the gear.dat, so if you have somewhere for me to upload it too I will.
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Aug 2 2007, 12:34 AM
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#233
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Moving Target Group: Members Posts: 313 Joined: 11-July 05 From: Kansas, USA Member No.: 7,493 |
You can email me anything that needs to get packaged. I guess the Arsenal book is out and has new gear? Maybe it was the cyberware one.
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Aug 2 2007, 01:14 AM
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#234
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Augmentation (the cyberware book) has just been released. We're all hoping that Arsenal (the gun/vehicle book) won't be too far behind. |
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Aug 13 2007, 03:18 PM
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#235
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The Dragon Never Sleeps Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 |
I'll be there. Now see if you can find me. :) |
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Aug 22 2007, 06:27 PM
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#236
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Target Group: Members Posts: 56 Joined: 19-July 07 Member No.: 12,304 |
Do you mind if I use your dat files? I want to implement Serbitar's karmic system for character building, and it'd sure save me a lot of time!
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Aug 23 2007, 03:21 AM
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#237
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Moving Target Group: Members Posts: 313 Joined: 11-July 05 From: Kansas, USA Member No.: 7,493 |
The DnCRG package and any portion thereof is distributed subject to the licensing agreement. You should be fine as long as you don't sell the DAT files or sell any package that you create with the DAT files.
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Aug 23 2007, 05:28 PM
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#238
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Moving Target Group: Members Posts: 225 Joined: 13-July 07 Member No.: 12,235 |
Is there any way a non-comp sci person like me can help out? Enter some of the quality descriptions or summat? Because I want to help, this looks like a good character generator, apart from how it keeps crashing on me. Oh yeah, about that. I'm trying to make this mage, right? So I throw in name, created by, GM, some attributes, qualities, just normal stuff, and then I go to save it, and them OMGSPLOSION!
Man, if I knew how to use spoiler tags, I totally would. Anyway, let me know how I can help. Testing, I can do testing too. On a side note, nice work on this, team. |
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Aug 23 2007, 08:08 PM
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#239
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Target Group: Members Posts: 56 Joined: 19-July 07 Member No.: 12,304 |
Adding a specialization of some sort to the character might solve the problem.
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Aug 23 2007, 08:44 PM
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#240
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Moving Target Group: Members Posts: 225 Joined: 13-July 07 Member No.: 12,235 |
Hmm, nope. Threw in Dodge and Ranged Combat as a specialization, still gave me the same kind of error.
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Aug 23 2007, 09:43 PM
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#241
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Same as quote tags, with the word 'spoiler' in place of the word 'quote'. ;) |
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Aug 24 2007, 08:16 PM
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#242
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Moving Target Group: Members Posts: 225 Joined: 13-July 07 Member No.: 12,235 |
[ Spoiler ]
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Aug 29 2007, 09:07 PM
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#243
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Target Group: Members Posts: 5 Joined: 27-August 07 Member No.: 12,939 |
Hey, just (registered and) posting to say that this program looks pretty slick. The UI flows pretty well and is probably as little of a hassle to use as is possible for a Shadowrun character generator. Heh.
One tiny question, of course: Is the tradition and mentor spirit information supposed to be showing up on the Magic tab? I already added the Magician and Mentor Spirit qualities, but the relevant data for the currently selected tradition or spirit never seems to appear when I choose them. The screenshot seems to show this information as present, and I see that it's in the data files. I'm running it on Windows XP, English language, version DnCrg_SR4_R02_07092007, etc... As far as I know, I'm just supposed to unzip it and run it. Anyway, very cool program. And I have the references for the missing info, so I'm not completely in the dark. Thanks for the effort put into this so far! EDIT: Of course someone already asked about this... I just didn't notice until the post. Anyway, I see the issue as well. I just wonder if something is wrong with my setup... EDITED EDIT: And now that I figured out the search function, I see that traditions and mentor spirits are stated as not working yet. At least it's a known issue! |
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Aug 30 2007, 01:51 AM
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#244
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Moving Target Group: Members Posts: 313 Joined: 11-July 05 From: Kansas, USA Member No.: 7,493 |
I love it! Nice post ^^^^
So yeah, development time is hard to come by these days. Maybe I can get something done in a week or two. Work sucks. |
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Aug 30 2007, 09:36 AM
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#245
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Moving Target Group: Members Posts: 194 Joined: 30-August 07 Member No.: 12,989 |
Very nice tool. But how can I edit *.dat Files to create my own Gear and Skill lists?
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Aug 30 2007, 01:01 PM
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#246
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Target Group: Members Posts: 56 Joined: 19-July 07 Member No.: 12,304 |
Notepad can do it. At the top of each .dat file are a set of comments that explain the format. Each entry belongs on its own line, and each "field" is delimited by a pipe (|). |
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Aug 30 2007, 01:25 PM
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#247
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Moving Target Group: Members Posts: 168 Joined: 6-August 06 Member No.: 9,033 |
I open the skill tab and all I get displayed All i get displayed is archery, clubs, blades, automatics, dodge, and climbing. I can add the rating up but is doesn't cost any BP.
Is this because its format has been changed or is it not fully coded? (Dat files checked, no problems. Running Version R01_02162007) |
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Aug 31 2007, 10:26 PM
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#248
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Moving Target Group: Members Posts: 313 Joined: 11-July 05 From: Kansas, USA Member No.: 7,493 |
R02 is the functional program. Download that and the program will work correctly.
(DnCRG Download Page) |
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Sep 2 2007, 12:30 AM
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#249
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Moving Target Group: Members Posts: 194 Joined: 30-August 07 Member No.: 12,989 |
Something is wrong with "Orthoskin". DnCrg counts "Orthoskin" at Rating 1 with 25 Essence, Rating 2 with 50 Essence and Rating 3 with 75 Essence.
I took a look at augmentations.dat but couldnt find the error. Somebody who can fix this? Greets |
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Sep 2 2007, 12:23 PM
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#250
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Moving Target Group: Members Posts: 137 Joined: 16-July 07 Member No.: 12,281 |
You probably need to change all the dots (.) into comma's (,). This is probably due to you zero separator setting. (plz correct me if I'm worng.
This will fix the problem. But you also need to change all of the value's is one of them is broken. |
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