IPB

Welcome Guest ( Log In | Register )

13 Pages V  « < 8 9 10 11 12 > »   
Reply to this topicStart new topic
> DnCrg SR4 Character Generator (Early Dev), looking for comments, suggestions, help
Eleazar
post Jul 27 2007, 11:56 AM
Post #226


Moving Target
**

Group: Members
Posts: 398
Joined: 16-August 06
Member No.: 9,130



Yeah, I know about that. I now have an updated gearitems.dat with fixes for all of the things I mentioned. Now everything has ratings that should. Do you have somewhere I can upload it to? Should I send it through email?

EDIT: One other thing I noticed with traditions.dat and mentorspirits.dat. I went to go add information for these because I noticed it wasn't showing up in the program, only to find all the information needed is there. Are you experiencing this same problem?
Go to the top of the page
 
+Quote Post
Rifleman
post Jul 27 2007, 09:20 PM
Post #227


Moving Target
**

Group: Members
Posts: 123
Joined: 7-October 05
From: Glow City Safehouse
Member No.: 7,821



Hello,

after using your character creation tool I realized a few things about it. First I wanted to make a few suggestions before printing is available.

1. Can you put in the character creation tool a way to manually add knowledge skills? this is important since most of my knowledge skills are obscure or unusual and not part of the normal list. Also, I do not want to edit a data file to add them in.

2. Also with knowledge skill add ins a pop up menu to tie the skill to the logic or intuition attribute to complete the skill. Similar to the SR4 character sheet where your attribute is added to the skill to give you the "dice pool" rolled.

3. add a sheet for custom equipment or weaponry. My commlink and gun are two high cost items that are entirely customized and I would like to be able to add them to the character sheet for printing.

Thank you!
Go to the top of the page
 
+Quote Post
Eleazar
post Jul 27 2007, 09:36 PM
Post #228


Moving Target
**

Group: Members
Posts: 398
Joined: 16-August 06
Member No.: 9,130



#1 and #3 can be done by editing the .dat files. This is extremely easy to do; I was able to figure it out within 1 minute of looking at the file.

I am unsure of what your are asking in #2. Street Knowledge and Interests use Intuition. Academic and Professional use Logic.
Go to the top of the page
 
+Quote Post
WearzManySkins
post Jul 28 2007, 06:09 AM
Post #229


Neophyte Runner
*****

Group: Members
Posts: 2,159
Joined: 12-April 07
From: Ork Underground
Member No.: 11,440



Any Idea on when the Augmentation wares will be input into the dat files?

WMS
Go to the top of the page
 
+Quote Post
thewolf
post Jul 29 2007, 04:33 PM
Post #230


Moving Target
**

Group: Members
Posts: 313
Joined: 11-July 05
From: Kansas, USA
Member No.: 7,493



I think a DAT file manager would be neat. That would let you input custom skills and still work within the program.

If someone gets a new DAT file I will package it and make it available.
Go to the top of the page
 
+Quote Post
Kyoto Kid
post Jul 29 2007, 09:43 PM
Post #231


Bushido Cowgirl
*********

Group: Members
Posts: 5,782
Joined: 8-July 05
From: On the Double K Ranch a half day's ride out of Phlogiston Flats
Member No.: 7,490



QUOTE (thewolf)
I think a DAT file manager would be neat. That would let you input custom skills and still work within the program.

If someone gets a new DAT file I will package it and make it available.

...that would be extremely helpful for knowledge skills since many interests are personal to the individual character.
Go to the top of the page
 
+Quote Post
Eleazar
post Aug 1 2007, 12:20 PM
Post #232


Moving Target
**

Group: Members
Posts: 398
Joined: 16-August 06
Member No.: 9,130



What .dat files do you want updated or added to thewolf? As I said I fixed everything in the gear.dat, so if you have somewhere for me to upload it too I will.
Go to the top of the page
 
+Quote Post
thewolf
post Aug 2 2007, 12:34 AM
Post #233


Moving Target
**

Group: Members
Posts: 313
Joined: 11-July 05
From: Kansas, USA
Member No.: 7,493



You can email me anything that needs to get packaged. I guess the Arsenal book is out and has new gear? Maybe it was the cyberware one.
Go to the top of the page
 
+Quote Post
Fortune
post Aug 2 2007, 01:14 AM
Post #234


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



QUOTE (thewolf)
I guess the Arsenal book is out and has new gear? Maybe it was the cyberware one.

Augmentation (the cyberware book) has just been released. We're all hoping that Arsenal (the gun/vehicle book) won't be too far behind.
Go to the top of the page
 
+Quote Post
DireRadiant
post Aug 13 2007, 03:18 PM
Post #235


The Dragon Never Sleeps
*********

Group: Admin
Posts: 6,924
Joined: 1-September 05
Member No.: 7,667



QUOTE (thewolf)
Totally off topic, but is anyone going to GenCon? I will be there and was curious if any DnCRG testers were going to make the trip.

I'll be there. Now see if you can find me. :)
Go to the top of the page
 
+Quote Post
augurer
post Aug 22 2007, 06:27 PM
Post #236


Target
*

Group: Members
Posts: 56
Joined: 19-July 07
Member No.: 12,304



Do you mind if I use your dat files? I want to implement Serbitar's karmic system for character building, and it'd sure save me a lot of time!
Go to the top of the page
 
+Quote Post
thewolf
post Aug 23 2007, 03:21 AM
Post #237


Moving Target
**

Group: Members
Posts: 313
Joined: 11-July 05
From: Kansas, USA
Member No.: 7,493



The DnCRG package and any portion thereof is distributed subject to the licensing agreement. You should be fine as long as you don't sell the DAT files or sell any package that you create with the DAT files.
Go to the top of the page
 
+Quote Post
Gelare
post Aug 23 2007, 05:28 PM
Post #238


Moving Target
**

Group: Members
Posts: 225
Joined: 13-July 07
Member No.: 12,235



Is there any way a non-comp sci person like me can help out? Enter some of the quality descriptions or summat? Because I want to help, this looks like a good character generator, apart from how it keeps crashing on me. Oh yeah, about that. I'm trying to make this mage, right? So I throw in name, created by, GM, some attributes, qualities, just normal stuff, and then I go to save it, and them OMGSPLOSION!

QUOTE
System.InvalidOperationException: There was an error generating the XML document. ---> System.NullReferenceException: Object reference not set to an instance of an object.
  at DnCrg.Skill.get_SpecializationsArray()
  at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterCharacter.Write8_Skill(String n, String ns, Skill o, Boolean isNullable, Boolean needType)
  at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterCharacter.Write24_Character(String n, String ns, Character o, Boolean isNullable, Boolean needType)
  at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterCharacter.Write25_character(Object o)
  --- End of inner exception stack trace ---
  at System.Xml.Serialization.XmlSerializer.Serialize(XmlWriter xmlWriter, Object o, XmlSerializerNamespaces namespaces, String encodingStyle, String id)
  at System.Xml.Serialization.XmlSerializer.Serialize(TextWriter textWriter, Object o)
  at DnCrg.XmlIntegration.Serialize(Character c, String filename)
  at DnCrg.Form1.saveToolStripMenuItem_Click(Object sender, EventArgs e)
  at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
  at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
  at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
  at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
  at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
  at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
  at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
  at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
  at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
  at System.Windows.Forms.Control.WndProc(Message& m)
  at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
  at System.Windows.Forms.ToolStrip.WndProc(Message& m)
  at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
  at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
  at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
  at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


Man, if I knew how to use spoiler tags, I totally would. Anyway, let me know how I can help. Testing, I can do testing too. On a side note, nice work on this, team.
Go to the top of the page
 
+Quote Post
augurer
post Aug 23 2007, 08:08 PM
Post #239


Target
*

Group: Members
Posts: 56
Joined: 19-July 07
Member No.: 12,304



Adding a specialization of some sort to the character might solve the problem.
Go to the top of the page
 
+Quote Post
Gelare
post Aug 23 2007, 08:44 PM
Post #240


Moving Target
**

Group: Members
Posts: 225
Joined: 13-July 07
Member No.: 12,235



Hmm, nope. Threw in Dodge and Ranged Combat as a specialization, still gave me the same kind of error.
Go to the top of the page
 
+Quote Post
Fortune
post Aug 23 2007, 09:43 PM
Post #241


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



QUOTE (Gelare)
Man, if I knew how to use spoiler tags, I totally would.

Same as quote tags, with the word 'spoiler' in place of the word 'quote'. ;)
Go to the top of the page
 
+Quote Post
Gelare
post Aug 24 2007, 08:16 PM
Post #242


Moving Target
**

Group: Members
Posts: 225
Joined: 13-July 07
Member No.: 12,235



QUOTE (Fortune)
QUOTE (Gelare @ Aug 24 2007, 03:28 AM)
Man, if I knew how to use spoiler tags, I totally would.

Same as quote tags, with the word 'spoiler' in place of the word 'quote'. ;)


[ Spoiler ]
Go to the top of the page
 
+Quote Post
Creepy
post Aug 29 2007, 09:07 PM
Post #243


Target
*

Group: Members
Posts: 5
Joined: 27-August 07
Member No.: 12,939



Hey, just (registered and) posting to say that this program looks pretty slick. The UI flows pretty well and is probably as little of a hassle to use as is possible for a Shadowrun character generator. Heh.

One tiny question, of course: Is the tradition and mentor spirit information supposed to be showing up on the Magic tab? I already added the Magician and Mentor Spirit qualities, but the relevant data for the currently selected tradition or spirit never seems to appear when I choose them. The screenshot seems to show this information as present, and I see that it's in the data files.

I'm running it on Windows XP, English language, version DnCrg_SR4_R02_07092007, etc... As far as I know, I'm just supposed to unzip it and run it.

Anyway, very cool program. And I have the references for the missing info, so I'm not completely in the dark. Thanks for the effort put into this so far!

EDIT: Of course someone already asked about this... I just didn't notice until the post. Anyway, I see the issue as well. I just wonder if something is wrong with my setup...

EDITED EDIT: And now that I figured out the search function, I see that traditions and mentor spirits are stated as not working yet. At least it's a known issue!
Go to the top of the page
 
+Quote Post
thewolf
post Aug 30 2007, 01:51 AM
Post #244


Moving Target
**

Group: Members
Posts: 313
Joined: 11-July 05
From: Kansas, USA
Member No.: 7,493



I love it! Nice post ^^^^

So yeah, development time is hard to come by these days. Maybe I can get something done in a week or two. Work sucks.
Go to the top of the page
 
+Quote Post
i101
post Aug 30 2007, 09:36 AM
Post #245


Moving Target
**

Group: Members
Posts: 194
Joined: 30-August 07
Member No.: 12,989



Very nice tool. But how can I edit *.dat Files to create my own Gear and Skill lists?
Go to the top of the page
 
+Quote Post
augurer
post Aug 30 2007, 01:01 PM
Post #246


Target
*

Group: Members
Posts: 56
Joined: 19-July 07
Member No.: 12,304



QUOTE (i101)
Very nice tool. But how can I edit *.dat Files to create my own Gear and Skill lists?

Notepad can do it. At the top of each .dat file are a set of comments that explain the format. Each entry belongs on its own line, and each "field" is delimited by a pipe (|).
Go to the top of the page
 
+Quote Post
venenum
post Aug 30 2007, 01:25 PM
Post #247


Moving Target
**

Group: Members
Posts: 168
Joined: 6-August 06
Member No.: 9,033



I open the skill tab and all I get displayed All i get displayed is archery, clubs, blades, automatics, dodge, and climbing. I can add the rating up but is doesn't cost any BP.

Is this because its format has been changed or is it not fully coded?

(Dat files checked, no problems. Running Version R01_02162007)
Go to the top of the page
 
+Quote Post
thewolf
post Aug 31 2007, 10:26 PM
Post #248


Moving Target
**

Group: Members
Posts: 313
Joined: 11-July 05
From: Kansas, USA
Member No.: 7,493



R02 is the functional program. Download that and the program will work correctly.

(DnCRG Download Page)
Go to the top of the page
 
+Quote Post
i101
post Sep 2 2007, 12:30 AM
Post #249


Moving Target
**

Group: Members
Posts: 194
Joined: 30-August 07
Member No.: 12,989



Something is wrong with "Orthoskin". DnCrg counts "Orthoskin" at Rating 1 with 25 Essence, Rating 2 with 50 Essence and Rating 3 with 75 Essence.
I took a look at augmentations.dat but couldnt find the error. Somebody who can fix this?

Greets
Go to the top of the page
 
+Quote Post
Marduc
post Sep 2 2007, 12:23 PM
Post #250


Moving Target
**

Group: Members
Posts: 137
Joined: 16-July 07
Member No.: 12,281



You probably need to change all the dots (.) into comma's (,). This is probably due to you zero separator setting. (plz correct me if I'm worng.
This will fix the problem. But you also need to change all of the value's is one of them is broken.
Go to the top of the page
 
+Quote Post

13 Pages V  « < 8 9 10 11 12 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 23rd November 2024 - 03:48 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.