Throwing Weapons, Questions about them |
Throwing Weapons, Questions about them |
Oct 21 2003, 08:46 PM
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#1
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Moving Target Group: Members Posts: 369 Joined: 1-September 03 From: New York State Member No.: 5,563 |
I could swear that I read some where that you could throw 3 throwing knives at one time (or shuriken) but now I can't find it. Am I hallucinating or is this rule or what ever in the main rule book?
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Oct 21 2003, 09:55 PM
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#2
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Dragon Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
You're thinking of D&D, I believe. You can throw three shirken as one action in 3.0, at least.
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Oct 21 2003, 10:55 PM
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#3
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
shuriken. and, yes, that's D&D.
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Oct 22 2003, 12:43 AM
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#4
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Moving Target Group: Members Posts: 749 Joined: 22-June 02 From: Parts Without Member No.: 2,897 |
Speaking of strange throwing weapons, I've got a player who has built his character around the notion of throwing maces. I've got him rolling throwing-weapons/non-aerodynamic for them. Any feelings on what a damage code should be for a round metal ball on a short pole hefted across the room? (I was going to make him take the skill "Club Chucking" but decided a little bit of flexibility would help his character.
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Oct 22 2003, 12:55 AM
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#5
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Moving Target Group: Members Posts: 305 Joined: 2-March 03 Member No.: 4,188 |
I'll say, make it a bit better than a brick - the rule for a brick is somewhere in there.
... just a sec. |
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Oct 22 2003, 01:06 AM
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#6
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Moving Target Group: Members Posts: 283 Joined: 30-September 03 From: Kenmore, NY, USA Member No.: 5,663 |
I believe you can throw 1/2 your quickness or something like that.
I'll have to look this up in BBB as soon as I get home. Away from my stuff right. |
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Oct 22 2003, 01:09 AM
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#7
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Runner Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 |
I think there is something for that in the CC, but I'm at work and don't have access to it... anyone else able to check this?
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Oct 22 2003, 01:14 AM
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#8
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
The recipe for Three Knives @ One Time...
Required
Quick Draw Missile Parry Off Hand Throwing You start with two knives out, one in each hand before actions begin. On the Quick Strike, toss one knife into the air above you and Quick Draw the next one. On first action, throw both knives in a single Simple Action. With Free catch falling knife, and use final Simple to throw. Possible? This post has been edited by Kanada Ten: Oct 22 2003, 02:51 AM |
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Oct 22 2003, 01:37 AM
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#9
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Moving Target Group: Members Posts: 305 Joined: 2-March 03 Member No.: 4,188 |
Dude ... that's totally sweet!
... okay, I just got back from my car. I have one of those mini-sledgehammers (about a foot long), and a few bricks. I tossed them at the side of my car 5 times each. I'd have to say, when the hammer hits the car properly (the iron head hits), it does WAY more damage than the brick. On the other hand, when the wooden handle hits, it does less damage than the brick. The brick gives more steady damage, but the hammer had more potential. |
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Oct 22 2003, 01:59 AM
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#10
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Why is Missile Mastery required in this case? He is throwing knives after all, not unusual items. |
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Oct 22 2003, 02:00 AM
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#11
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Doesn't Missile Mastery let you catch them items from the air with a free?
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Oct 22 2003, 02:38 AM
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#12
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Moving Target Group: Members Posts: 749 Joined: 22-June 02 From: Parts Without Member No.: 2,897 |
Thanks for the practical insight, El_Machinae. Please thank your car for sacrificing itself for the advancement of science...er...gaming. I suppose that rather than trying to change the power of the throwing mace attack based on some kind of "luck" test, I'll just start the base damage level of the throwing maces at L. More successes on the throwing weapons test will then signify a hit with the business end of the mace, rather than the stick end, signficantly increasing damage done by staging the damage code up.
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Oct 22 2003, 02:44 AM
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#13
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
I would just make the Range very, very poor. This would mimic the difficulty in getting a good hit.
Short: 0 Medium: Str/6 Long: Str/4 Extreme: Str/2 (STR+2)M should suffice. |
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Oct 22 2003, 02:47 AM
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#14
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Shooting Target Group: Members Posts: 1,685 Joined: 17-August 02 Member No.: 3,123 |
Missile Parry lets you pluck items from the air, not mastery. Pretty easy to get them confused, though.
Anyway, that's really quite cool. 10 Cool Points. :) |
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Oct 22 2003, 03:09 AM
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#15
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Edit: What Zazen said.
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Oct 22 2003, 03:39 AM
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#16
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Target Group: Members Posts: 84 Joined: 15-April 03 From: My own personal purgatory Member No.: 4,453 |
On a related tangent, does anyone else find it odd that grenades and throwing knives use the same base skill?
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Oct 22 2003, 03:44 AM
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#17
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
heh, yeah. it'd honestly make more sense to use Athletics to throw a grenade; like they said in basic--a grenade is just a baseball that explodes.
...sounds kinda melodramatic, when you're not hearing it from your drill sergeant. |
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Oct 22 2003, 03:45 AM
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#18
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Manus Celer Dei Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Was this the same car you ripped the door off of?
~J |
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Oct 22 2003, 03:54 AM
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#19
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Moving Target Group: Members Posts: 588 Joined: 26-February 02 Member No.: 227 |
Seeing as you can ready a number of throwing kinves / shiroken etc equal to half quickness as a single simple action, I think you could have more thn 2 ready given at a time. I'm guessing you can KEEp ready that same number- no reading dozens of them before a fight!
In which case you could thoretically throw 2 (though the gamne has no rule for this) as a simple action, and then do it again with another 2, assuming you had a qickness of 8. Throwing 4 knives an action lacks the cool of juggling 3, but is perhaps more effective and doesn't require you to be an adept. Anybody with some Muscle Toners or Muscle Replacement could do it. As for grenades and athletics, who said athletics had anything to do with sports like baseball? Grenades are probably as far removed from knives as shotguns are from pistols, but SR is odd like that- some skills cover much wider fields than others. If it bothers you, you can take a specialization in the skill, or even (as the GM) ban folks from buying the genral skill and REQUIRE the specializations. |
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Oct 22 2003, 05:09 AM
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#20
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King of the Hobos Group: Dumpshocked Posts: 2,117 Joined: 26-February 02 Member No.: 127 |
What's all this talk about grenades, knives and other stuff? Throwing weapons? That's what the dwarf is for. :)
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Oct 22 2003, 05:33 AM
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#21
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Traumatizing players since 1992 Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
I always wanted to know, why can I hit someone dead on with a grenade using throwing rules without pulling the pin and like it's a blunt object real easy, no scatter... But if I pill the pin and throw it it scatters to hell and back?
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Oct 22 2003, 05:33 AM
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#22
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
according to SR3, you can specialize in athletics according to sport. ergo, athletics = throwing baseballs.
bitbasher, it's because grenades don't explode on contact; they explode when their timer runs out. |
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Oct 22 2003, 06:08 AM
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#23
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Traumatizing players since 1992 Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
Actually mfb, grenades specifically have "impact" listed as a dentonation method for regular grenades in the BBB page 282. Not mini grenades, but under the category for normal hand grenades.
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Oct 22 2003, 06:24 AM
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#24
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
*shrug* then the best answer i can give is "because".
er... hrm. maybe because if you don't pull the pin, it doesn't matter how close to the target it lands? whereas, even with it primed for impact, it does matter. yeah, it's weird that it's easier to bean someone with a brick than it is a live grenade, but that's rules for you. |
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Oct 22 2003, 12:55 PM
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#25
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Dragon Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
Grenades don't scatter that far. Aerodynamic grenades scatter 2d6-4(successes) meters and regular grenades 1d6-2(successes) meters, respectively. So if you get three successes on the attack roll, it's always on target, and it's not a roll anyone gets to oppose, either.
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