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> Throwing Weapons, Questions about them
Thanos007
post Oct 21 2003, 08:46 PM
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I could swear that I read some where that you could throw 3 throwing knives at one time (or shuriken) but now I can't find it. Am I hallucinating or is this rule or what ever in the main rule book?
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TinkerGnome
post Oct 21 2003, 09:55 PM
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You're thinking of D&D, I believe. You can throw three shirken as one action in 3.0, at least.
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mfb
post Oct 21 2003, 10:55 PM
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shuriken. and, yes, that's D&D.
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RangerJoe
post Oct 22 2003, 12:43 AM
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Speaking of strange throwing weapons, I've got a player who has built his character around the notion of throwing maces. I've got him rolling throwing-weapons/non-aerodynamic for them. Any feelings on what a damage code should be for a round metal ball on a short pole hefted across the room? (I was going to make him take the skill "Club Chucking" but decided a little bit of flexibility would help his character.
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El_Machinae
post Oct 22 2003, 12:55 AM
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I'll say, make it a bit better than a brick - the rule for a brick is somewhere in there.

... just a sec.
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252
post Oct 22 2003, 01:06 AM
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I believe you can throw 1/2 your quickness or something like that.

I'll have to look this up in BBB as soon as I get home. Away from my stuff right.
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Grey
post Oct 22 2003, 01:09 AM
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I think there is something for that in the CC, but I'm at work and don't have access to it... anyone else able to check this?
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Kanada Ten
post Oct 22 2003, 01:14 AM
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The recipe for Three Knives @ One Time...

Required
    Quick Strike
    Quick Draw
    Missile Parry
    Off Hand Throwing

You start with two knives out, one in each hand before actions begin.
On the Quick Strike, toss one knife into the air above you and Quick Draw the next one. On first action, throw both knives in a single Simple Action. With Free catch falling knife, and use final Simple to throw.

Possible?

This post has been edited by Kanada Ten: Oct 22 2003, 02:51 AM
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El_Machinae
post Oct 22 2003, 01:37 AM
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Dude ... that's totally sweet!

... okay, I just got back from my car. I have one of those mini-sledgehammers (about a foot long), and a few bricks.

I tossed them at the side of my car 5 times each. I'd have to say, when the hammer hits the car properly (the iron head hits), it does WAY more damage than the brick. On the other hand, when the wooden handle hits, it does less damage than the brick.

The brick gives more steady damage, but the hammer had more potential.
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Fortune
post Oct 22 2003, 01:59 AM
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QUOTE (Kanada Ten)
Required
    Quick Strike
    Quick Draw
    Missile Mastery
    Off Hand Throwing

Why is Missile Mastery required in this case? He is throwing knives after all, not unusual items.
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Kanada Ten
post Oct 22 2003, 02:00 AM
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Doesn't Missile Mastery let you catch them items from the air with a free?
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RangerJoe
post Oct 22 2003, 02:38 AM
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Thanks for the practical insight, El_Machinae. Please thank your car for sacrificing itself for the advancement of science...er...gaming. I suppose that rather than trying to change the power of the throwing mace attack based on some kind of "luck" test, I'll just start the base damage level of the throwing maces at L. More successes on the throwing weapons test will then signify a hit with the business end of the mace, rather than the stick end, signficantly increasing damage done by staging the damage code up.
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Kanada Ten
post Oct 22 2003, 02:44 AM
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I would just make the Range very, very poor. This would mimic the difficulty in getting a good hit.

Short: 0
Medium: Str/6
Long: Str/4
Extreme: Str/2

(STR+2)M should suffice.
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Zazen
post Oct 22 2003, 02:47 AM
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Missile Parry lets you pluck items from the air, not mastery. Pretty easy to get them confused, though.

Anyway, that's really quite cool. 10 Cool Points. :)
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Fortune
post Oct 22 2003, 03:09 AM
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Edit: What Zazen said.
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Bölverk
post Oct 22 2003, 03:39 AM
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On a related tangent, does anyone else find it odd that grenades and throwing knives use the same base skill?
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mfb
post Oct 22 2003, 03:44 AM
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heh, yeah. it'd honestly make more sense to use Athletics to throw a grenade; like they said in basic--a grenade is just a baseball that explodes.

...sounds kinda melodramatic, when you're not hearing it from your drill sergeant.
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Kagetenshi
post Oct 22 2003, 03:45 AM
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Was this the same car you ripped the door off of?

~J
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Mongoose
post Oct 22 2003, 03:54 AM
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Seeing as you can ready a number of throwing kinves / shiroken etc equal to half quickness as a single simple action, I think you could have more thn 2 ready given at a time. I'm guessing you can KEEp ready that same number- no reading dozens of them before a fight!
In which case you could thoretically throw 2 (though the gamne has no rule for this) as a simple action, and then do it again with another 2, assuming you had a qickness of 8.
Throwing 4 knives an action lacks the cool of juggling 3, but is perhaps more effective and doesn't require you to be an adept. Anybody with some Muscle Toners or Muscle Replacement could do it.

As for grenades and athletics, who said athletics had anything to do with sports like baseball? Grenades are probably as far removed from knives as shotguns are from pistols, but SR is odd like that- some skills cover much wider fields than others. If it bothers you, you can take a specialization in the skill, or even (as the GM) ban folks from buying the genral skill and REQUIRE the specializations.
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FlakJacket
post Oct 22 2003, 05:09 AM
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What's all this talk about grenades, knives and other stuff? Throwing weapons? That's what the dwarf is for. :)
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BitBasher
post Oct 22 2003, 05:33 AM
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I always wanted to know, why can I hit someone dead on with a grenade using throwing rules without pulling the pin and like it's a blunt object real easy, no scatter... But if I pill the pin and throw it it scatters to hell and back?
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mfb
post Oct 22 2003, 05:33 AM
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according to SR3, you can specialize in athletics according to sport. ergo, athletics = throwing baseballs.

bitbasher, it's because grenades don't explode on contact; they explode when their timer runs out.
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BitBasher
post Oct 22 2003, 06:08 AM
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Actually mfb, grenades specifically have "impact" listed as a dentonation method for regular grenades in the BBB page 282. Not mini grenades, but under the category for normal hand grenades.
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mfb
post Oct 22 2003, 06:24 AM
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*shrug* then the best answer i can give is "because".

er... hrm. maybe because if you don't pull the pin, it doesn't matter how close to the target it lands? whereas, even with it primed for impact, it does matter. yeah, it's weird that it's easier to bean someone with a brick than it is a live grenade, but that's rules for you.
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TinkerGnome
post Oct 22 2003, 12:55 PM
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Grenades don't scatter that far. Aerodynamic grenades scatter 2d6-4(successes) meters and regular grenades 1d6-2(successes) meters, respectively. So if you get three successes on the attack roll, it's always on target, and it's not a roll anyone gets to oppose, either.
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